Core concept
Build a modular vehicle systems package that adds deeper mechanical realism, wear, maintenance, and operating behavior across tractors, trucks, harvesters, and other drivable equipment.
Planned systems
Engine wear and long-term condition
Oil and filter service
Coolant / overheating
Battery / startup behavior
Brakes / brake wear
Transmission / driveline wear
Fuel system behavior
Hydraulic system condition
Tire wear / traction effects (optional compatibility integration with external tire mods instead of built-in system)
General service intervals
Breakdown / warning states
Workshop inspection / repair flow
Design goals
Realistic but still fun to play
Modular systems that can be enabled or expanded over time
Persistent save data per vehicle
Minimal but useful HUD / alerts
Good compatibility with base game vehicles first
Avoid rebuilding systems that are already handled well by other mods unless compatibility support adds value
Workshop overhaul
Detect vehicle condition and installed systems
Show full inspection / service status for each vehicle
Handle repairs, maintenance, and part replacement
Apply costs, service time, and condition restoration
Gate certain work by workshop presence or service trigger zones
Support future modular systems without needing separate repair UIs
Planned workshop functions
Engine repair
Oil and filter changes
Coolant service
Battery replacement / startup system service
Brake inspection and brake repair
Transmission / driveline repair
Hydraulic service
Tire replacement / wear service, preferably through optional compatibility support for existing tire mods
Full vehicle inspection report
Warning / fault readout
General maintenance reset where appropriate