This Work-In-Progress is completed and the mod can be downloaded!
Hello, how is it going guys? 😁
After some time I am back with some good news and updates !
Here's what has been done in that time:
✅️- All farms are done. They got silos, small production points, sheds and animals in them (depends on the farm). 🐄🐴🐑
✅️- Majority of sell points have been added.💸💸💸
✅️- Added some production points. 🏭️
✅️- Custom buildings with triggers and stuff are now fully fixed.🏫
✅️- Divided some fields in to smaller ones.🗺️
✅️- Fixed precision farming issues.🔎
✅️- Fixed invisible walls.🚧
✅️- More visual changes added in some places.👻
With that said I can say that the map is coming to its development end, at the moment it is being tested and adjusted it will take time depends on the errors that will occur while testing. 😉
Hello everyone! Hope you are doing great guys!
Here's some photos of map progression so far 😜
Things done from the last update:
✅️-Farms now has the majority of sellable objects.
✅️-Fixed icons of the placeable buildings.
✅️-Added pig farm, horse barn, cow barns, chicken coops in some farms, bees and green houses for some income in the start of the game.
✅️-Added mod dependencies from mod hub.
✅️-Changed train it self, now it looks more similar to ones in Lithuania.
✅️- Adjusted more trees around fields, some were way to far in the fields.
✅️- Removed collisions for power poles in the fields so that AI could not get stuck.
✅️- Some visual changes were made.
Things left to do:
⌛️- Adding or dividing existing farmlands in to more smaller fields. ( For people who wants to tryhard🤪)
⌛️- Fixing the problem with precision farming. ( Needs adjusting soil map because at the time whole map has sandy loam overlay🏖️)
⌛️- Removing invisible collisions. (After removing visuals in GE some objects left their collision masks🧱)
⌛️- Adding dynamic buildings straight from the map ( can't find any mods that would represent the building that it is in IRL🏢).
⌛️- Making more productions points and selling points. (💸💸💸💸 )