Enhanced Help Menu

  • Enhanced Help Menu
  • Enhanced Help Menu
  • Enhanced Help Menu
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Published by KingMods
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V1.1.0.1
3 745

Replaces the built-in F1 help menu with a smarter, always-visible overlay that shows every active input action and its key binding, not just the handful the game chooses to highlight.

The list updates as your context changes: on foot, in a vehicle, near interactive objects, or using attachments. New actions get a subtle green accent bar and slide to the top of the list so you notice them straight away.

Features:
- Lists every active action across all connected input devices
- Real key bindings with proper formatting (keyboard, mouse, joystick, gamepad)
- New-action highlighting: smooth fade-in with green accent bar, auto-sorted to top
- Long bindings wrap to a second line automatically, so nothing hides behind an ellipsis
- Category filter (Camera, Vehicle, Driving, Lights, etc.) to narrow the list
- Hide individual rows you've memorized. Open filter mode and click a hidden row to bring it back
- Filter mode softly blurs the game world behind the panel for cleaner focus
- Cycle device filter to see bindings for a specific controller
- Pagination for long action lists
- Settings (filters, hidden rows, display state) persist between sessions

Controls (all remappable in the Controls menu):
F1 : Cycle display (overlay only / F1 only / both hidden)
F4 : Open or close filter (click categories to filter the list, click rows to hide them)
F6 : Previous page
F7 : Next page
F10 : Cycle device filter

Server
Consoles
Changelog
2
  • - New defaults: ALT + INS / ALT + HOME / ALT + PGUP / ALT + PGDN (was F4/F10/F6/F7). Sidesteps the old PGUP/PGDN camera-zoom conflict. Existing players keep their bindings; new installs get the new defaults. All keys remain remappable, combos supported.
    - Added "Enhanced Settings" tab under ESC -> Settings, with three settings: show native help menu, rows per page (6-20), and panel width (125% - 300%).
    - Added German localization across the whole UI.
    - Added ALL-devices mode in the device cycle (shows every connected device's bindings side by side).
    - Added work-mode and AI-mode status lines, with live AI-worker state (Driving / Working / Turning / Blocked) and the HOLD-key pill.
    - Precision Farming widgets now coexist cleanly with EHM (no more overlap).
    - Panel now follows the game's UI Scale setting.
    - Header tightened: dropped the redundant TOGGLE [F1] pill, action count, and duplicate "PAGE" label.
    - Filter-mode hide/un-hide now works on header status lines too.
    - Fixed F1 cycle drifting after construction-screen visits.
    - Fixed native F1 menu occasionally leaking on top of EHM.
    - Fixed sub-pixel seam lines at non-integer UI Scale values.
    - Visual polish on chord-key and alternate-binding separators.

Credits
  • petvind
Comments
4