Enhanced Help Menu

  • Enhanced Help Menu
  • Enhanced Help Menu
  • Enhanced Help Menu
  • Enhanced Help Menu
  • Enhanced Help Menu
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Published by KingMods
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V1.1.0.1
5 784

Replaces the built-in F1 help menu with a smarter, always-visible overlay that shows every active input action and its key binding, not just the handful the game chooses to highlight.

The list updates as your context changes: on foot, in a vehicle, near interactive objects, or using attachments. New actions get a subtle green accent bar and slide to the top of the list so you notice them straight away.

Features:
- Lists every active action across all connected input devices, with real key bindings (keyboard, mouse, joystick, gamepad) and proper formatting for combos and alternates
- Category filter and per-row hide, for both action rows and status lines (work-mode, AI-mode, etc.); selections persist across sessions
- Filter mode softly blurs the game world behind the panel for cleaner focus
- New-action highlighting with smooth fade-in and green accent bar; auto-sorted to top
- Long bindings wrap to a second line so nothing hides behind an ellipsis
- Pagination for long action lists; cycle device filter (with "ALL devices" mode) when multiple devices are connected
- Status lines for work mode and AI helper mode (with HOLD key pill and live Driving / Working / Turning / Blocked state)
- Precision Farming combine/seeder/sprayer widgets render cleanly inside EHM (no more overlap)
- In-game Enhanced Settings tab (ESC -> Settings) for: show native help menu (adds a 3-state F1 cycle), rows per page (6 - 20), and panel width (125% - 300%)
- Follows the game's UI Scale setting (Display -> UI Scale) so the panel grows/shrinks alongside other HUDs
- Full German localization

Controls (defaults; all remappable in the Controls menu):
F1 : Cycle display (overlay only / native only / both hidden)
ALT + INS : Open or close filter
ALT + PGUP : Previous page
ALT + PGDN : Next page
ALT + HOME : Cycle device filter

The ALT prefix gives EHM its own non-colliding keyspace -- bare PGUP / PGDN zoom the camera as the game intended, while ALT + key drives EHM. Upgrading from an earlier version? Your existing bindings carry over -- new defaults only apply to fresh installs. Rebind in the Controls menu (Enhanced Help Menu section) any time.

Server
Consoles
Changelog
3
  • - Key labels now match your keyboard layout. On non-US layouts (German QWERTZ, Norwegian, AZERTY, etc.) bindings used to show the US key for that position; they now show your real keycaps, including layout-specific keys like Ae/Oe/Ue and Ø / Æ / Å.
    - Controller / joystick support for the toggle and paging. Toggling the display and changing pages now work when those actions are bound to a gamepad, wheel or farmstick button, not just the keyboard.
    - Fixed: the feed mixer's "Mixing Ratio" panel (the straw/hay/silage/additive percentages) is shown again in the overlay. It was being hidden.

  • - New defaults: ALT + INS / ALT + HOME / ALT + PGUP / ALT + PGDN (was F4/F10/F6/F7). Sidesteps the old PGUP/PGDN camera-zoom conflict. Existing players keep their bindings; new installs get the new defaults. All keys remain remappable, combos supported.
    - Added "Enhanced Settings" tab under ESC -> Settings, with three settings: show native help menu, rows per page (6-20), and panel width (125% - 300%).
    - Added German localization across the whole UI.
    - Added ALL-devices mode in the device cycle (shows every connected device's bindings side by side).
    - Added work-mode and AI-mode status lines, with live AI-worker state (Driving / Working / Turning / Blocked) and the HOLD-key pill.
    - Precision Farming widgets now coexist cleanly with EHM (no more overlap).
    - Panel now follows the game's UI Scale setting.
    - Header tightened: dropped the redundant TOGGLE [F1] pill, action count, and duplicate "PAGE" label.
    - Filter-mode hide/un-hide now works on header status lines too.
    - Fixed F1 cycle drifting after construction-screen visits.
    - Fixed native F1 menu occasionally leaking on top of EHM.
    - Fixed sub-pixel seam lines at non-integer UI Scale values.
    - Visual polish on chord-key and alternate-binding separators.

Credits
  • petvind
Comments
5