Replaces the built-in F1 help menu with a smarter, always-visible overlay that shows every active input action and its key binding, not just the handful the game chooses to highlight.
The list updates as your context changes: on foot, in a vehicle, near interactive objects, or using attachments. New actions get a subtle green accent bar and slide to the top of the list so you notice them straight away.
Features:
- Lists every active action across all connected input devices
- Real key bindings with proper formatting (keyboard, mouse, joystick, gamepad)
- New-action highlighting: smooth fade-in with green accent bar, auto-sorted to top
- Long bindings wrap to a second line automatically, so nothing hides behind an ellipsis
- Category filter (Camera, Vehicle, Driving, Lights, etc.) to narrow the list
- Hide individual rows you've memorized. Open filter mode and click a hidden row to bring it back
- Filter mode softly blurs the game world behind the panel for cleaner focus
- Cycle device filter to see bindings for a specific controller
- Pagination for long action lists
- Settings (filters, hidden rows, display state) persist between sessions
Controls (all remappable in the Controls menu):
F1 : Cycle display (overlay only / F1 only / both hidden)
F4 : Open or close filter (click categories to filter the list, click rows to hide them)
F6 : Previous page
F7 : Next page
F10 : Cycle device filter
- New defaults: ALT + INS / ALT + HOME / ALT + PGUP / ALT + PGDN (was F4/F10/F6/F7). Sidesteps the old PGUP/PGDN camera-zoom conflict. Existing players keep their bindings; new installs get the new defaults. All keys remain remappable, combos supported.
- Added "Enhanced Settings" tab under ESC -> Settings, with three settings: show native help menu, rows per page (6-20), and panel width (125% - 300%).
- Added German localization across the whole UI.
- Added ALL-devices mode in the device cycle (shows every connected device's bindings side by side).
- Added work-mode and AI-mode status lines, with live AI-worker state (Driving / Working / Turning / Blocked) and the HOLD-key pill.
- Precision Farming widgets now coexist cleanly with EHM (no more overlap).
- Panel now follows the game's UI Scale setting.
- Header tightened: dropped the redundant TOGGLE [F1] pill, action count, and duplicate "PAGE" label.
- Filter-mode hide/un-hide now works on header status lines too.
- Fixed F1 cycle drifting after construction-screen visits.
- Fixed native F1 menu occasionally leaking on top of EHM.
- Fixed sub-pixel seam lines at non-integer UI Scale values.
- Visual polish on chord-key and alternate-binding separators.