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Production Revamp

V1.4.3.0
  • Production Revamp
  • Production Revamp
  • Production Revamp
  • Production Revamp
  • Production Revamp
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Description

Production Revamp-Script
Revamp reworks the internal production system, expands it and adds various functions. Revamp itself is the basic script mod, but also independently extends productions with additional comfort functions.

A selection of features:

Automatically available for all productions:
* Automatic line break in recipe display for input and output page (4 ingredients per line).
* A colored display of the recipes makes it easier to see why a production is not producing. Where: white - available, red - not available but required, orange - not available and not required.
* Possibility to buy goods in the production menu for a production for double the market price.
* Priority system: Incoming goods can now be set to different priorities via the production menu and will be distributed based on these priorities. The following applies: Priority 1 is most important and will get the goods first until the warehouse is full. Priority 2 only afterwards, etc. Inputs can also be deactivated, in which case they will not receive any deliveries.
* Only active production lines can be supplied via the distribute mode.
* New output mode available: Sell Directly, Distribute, Outsource (Previously Keep) and Swap In (New). If a production is set to storage, it does not automatically spawn pallets.
* Added manual pallet, bale and wood spawner - All productions with pallet spawner can also manually spawn pallets and bales - via the menu or a trigger.
* Production delivery costs are now reported separately (previously part of production costs).
* Productions that are mission objectives can accept unlimited goods from missions until the mission is completed. Mission goods no longer end up in the production itself during missions.
* Display of the maximum storage quantities and the corresponding units.
* Sort productions alphabetically and filter by active/inactive.
* In the case of productions, it is displayed whether they are running in parallel (II) or distributed (Y).
* Own settings menu.

Must be actively installed in productions:
Recipes:
* Recipes can be created with several equal ingredients in groups (maximum 5).
* Multiple production lines that previously had to be created separately can be combined into one production line.
* Ability to add one or more optional boosters that increase Outgoing Production.
* Boosters can be disabled or reversed for individual goods.
* Display of the real current production depending on the booster. The current booster value is shown in orange brackets after the amount.
* Ability to create recipes via FillTypeCategories.
* Possibility of weather dependent productions.
* Possibility of weather-dependent filling levels.

Depiction:
* Possibility to install displays on productions that can show the current level in the warehouse. Also possible with pure bearings.
* Possibility to display objects depending on the fill level, e.g. pallets in a production warehouse. Also possible with pure bearings.
* Warehouses can also be provided with a spawn script that can be used to spawn bales and pallets.

Other features:
* New FillTypes can be entered via Revamp at existing sales points without actively changing the existing sales points. A separate point of sale is no longer required.
* Hidden productions with autostart function.
* Various setting options for the above functions.
* All fully multiplayer capable.
* Own ingame help that explains the most important features of the mod.
* And much more

A full list of options, installation help and support is available from the Documentation:

This is just the script, the script alone does not change any production recipes! These must be created separately.

Server
Consoles

Changelog

  • * Fixed a Bug with Game Version 1.13.1.0

  • Version 1.4.1.5
    * Bugfix with manual spawning and opening hours

    Version 1.4.1.6
    * Translations updated
    * Buttons in production menu made translatable
    * Bug fixed when selling in combination of silo with productions in a placeable

    Version 1.4.2.0
    * Fixed a Bug with manually spawning logs

  • Version 1.4.1.2
    * Bugfix with opening hours
    * Bugfix distribution system with PnH

    Version 1.4.1.3
    * Bugfix with opening hours and manual spawns

    Version 1.4.1.4
    * Bugfix with Pump and Hoses Version 1.3

  • Version 1.4.0.1
    * Bugfix with boostMode
    * Write error in StoreItemScript considered
    * Bugfix with production cycles display

    Version 1.4.0.2
    * Bugfix ingame help of other mods should work correctly again

    Version 1.4.1.0
    * Fill level objects can now use multiple filltypes or filltype categories as a sum
    * Possibility to use any number of opening hours

  • Bugfixes:
    * Correction of recipe and fill level indicators for extra wide monitors.
    * Purchase price adjustment works now also with fillable purchase silos
    * StoreItems via the revamp functions have mod titles again
    * Lumber trigger now adjusts its text without reloading, between selling and storing

    Innovations
    * Possibility to use animals in productions
    * Hidden production lines
    * Direct selling and distributing made deactivatable
    * Silo- and ProductionSpawner can now store more than one item at a time
    * At the silo can now be selected the seedling type, when removing corresponding pallets
    * After removing a seedling pallet, the correct tree species is now displayed
    * When removing logs, lengths of 1-20m can now be selected (adjustable in the XML, default 6m)
    * Goods in productions are sold when selling/demolishing them
    * MixMode and BoosterMode added for the whole production/production lines
    * Production modes are displayed as a separate line in the overview
    * New and updated translations

  • Version 1.3.5.6
    * Fixed a bug with production line modes
    * Fixed usage of wood trigger with no activation trigger
    * Fixed a bug with production lines using same filltype multiple times

    Version 1.3.5.7
    * rename mod icon to match new guidlines
    * replace Ampersand sign in XML texts for better display

  • Version 1.3.5.2
    * Using filltypes for spawnplaces fixed

    Version 1.3.5.3
    * Production modes individually adjustable for production lines

    Version 1.3.5.4
    * Removed RevaSP

    Version 1.3.5.5
    * Compatibility with Silverrun Forest/Platinum Shipyard and Coaster

  • Version 1.3.2.0
    * Add PL translations
    * Filltype dependent store items added

    Version 1.3.5.0
    * Bugfix autostart and weather dependent productions/filltypes
    * preselected priorities
    * buyfactor can be changed
    * production mode monthly
    * modes for mix-groups
    * displays can change color depending from filllevel
    * production modes can be used together
    * silage bales from m+ are now spawned with foil

    Version 1.3.5.1
    * Fix for Pumps N' Hoses DLC Version 1.2

  • Version 1.3.1.2
    * Fix for interaction with Pumps N' Hoses DLC (Dedi)
    * Fix for Seasonal Productions

    Version 1.3.1.3
    * Fix for Priorities and Pumps N' Hoses DLC

    Version 1.3.1.4
    * Fix with new productions and Pumps N' Hoses DLC

  • * Swap dialogues now with 1/10 steps
    * When swapping out seedlings, all tree species available in the standard seedling palette can be selected.
    * Fix for interaction with Pumps N' Hoses DLC

  • Version 1.3.0.1
    * Fixed the Broken Limit Breaker
    * fix time scale bug in fill levels depending on temperature, sun, rain and wind

    Version 1.3.0.2
    * Fixed object fill level with one object
    * Optimized distribution calculation
    * Fixed bug with the new production modes

  • * Translations outsourced to separate files and new translations: Swedish and Russian.
    * Silo/Production spawn can now choose to spawn as bales, pallets or logs depending on what is available on the map. The selection is only displayed if there are several options.
    * "Store wood" is now displayed for a silo/production instead of "Sell wood".
    * Added game settings
    * Correction of the purchase prices based on the economy settings (can be deactivated in the settings)
    * The selling price factor for direct sales from productions can be set
    * Changed bales from mods can now also be spawned
    * Bales are now displayed sorted by size when swapping out
    * Added conditional outputs
    * Production dependent on temperature, wind, sun, rain, season and opening hours
    * Enables fill levels depending on temperature, sun, rain and wind
    * Made color of silage bales selectable
    * Made production lines that are inactive/active hideable
    * Added ingame help

  • Version 1.2.0.10
    * Bugfix for prio sync on dedicated server

    Version 1.2.0.11
    * Fixed Bug with Capacities with FillTypeCategories in recipes

    Version 1.2.0.12
    * Added option to set productions to auto-deliver(for hidden productions)

    Version 1.2.0.13
    * Fix for AutoDeliver & Storing for productions preplaced on maps
    * Fixed broken pallet-limit

    Version 1.2.0.14
    * Fix for Spawning not saving anymore

    Version 1.2.0.16
    * Fix for intelligent Distributing, Produktions should no longer distribute to themself

  • Bugfix with Unloadingstation without a FillType Entry

  • * Added new translations: Spanish, Italian and French
    * Built-in priority system
    * Buy function built in
    * Installed production spawner script
    * Sellpoint script installed
    * Line break implemented
    * Colored recipes
    * Maximum storage quantities & sorting of productions
    * FillTypeCategories support
    * Added display and object display
    * Warehouse spawn script installed

Credits

  • Braeven

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Texts on this page may have been translated automatically and may not be accurate.

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