Tubezki

Tubezki

6 aboneleri

Etkinlik

Tubezki Tubezki bir modu derecelendirdim
Tubezki Tubezki bir mod yorumladı

Does not spawn particles on additional wheels...

Tubezki Tubezki bir mod yorumladı

Very badly made, does not work with ultrawide resolutions... horrible placing

Tubezki Tubezki bir mod hakkındaki yoruma yanıt verdi
Jaffian

Same mod...same mod author...same existing version. Assuming he is just rebranding or started a different account.

@Jaffian Probably best to steer clear of the official Giants ModHub for now. It feels like the situation has reached a point where many scripters prefer releasing their work here and on other mod sites instead. With all the hassle the ModHub team is creating around submissions, it just doesn’t seem worth it anymore.

Tubezki Tubezki bir modu derecelendirdim
Tubezki Tubezki bir mod yorumladı

FarmingSimulator2025/savegame1/items.xml): Failed to validate xml path 'items.item(3)#bdDecayAmount' for schema 'savegame_items'. Path not registered. UA call stack: =dataS/scripts/xml/XMLFile.lua:594 getValueType =dataS/scripts/xml/XMLFile.lua:374 getValue =E:/Games/FS25Mods/FS25_BaleDegradation/src/BaleDegradationBale.lua:127 loadBaleAttributesFromXMLFile =dataS/scripts/utils/Utils.lua:720 =dataS/scripts/objects/Bale.lua:530 loadFromXMLFile =dataS/scripts/misc/ItemSystem.lua:153 loadNextItemsFromSavegame =dataS/scripts/misc/ItemSystem.lua:182 loadItemsFromSavegameStepFinished =dataS/scripts/misc/ItemSystem.lua:154 loadNextItemsFromSavegame =dataS/scripts/misc/ItemSystem.lua:182 loadItemsFromSavegameStepFinished =dataS/scripts/misc/ItemSystem.lua:154 loadNextItemsFromSavegame =dataS/scripts/misc/ItemSystem.lua:182 loadItemsFromSavegameStepFinished =dataS/scripts/misc/ItemSystem.lua:154 loadNextItemsFromSavegame =dataS/scripts/misc/ItemSystem.lua:79 loadItemsFromXML =dataS/scripts/misc/ItemSystem.lua:64 loadItems =dataS/scripts/utils/Utils.lua:706 =dataS/scripts/utils/Utils.lua:706 =dataS/scripts/mission00.lua:789 loadItems =E:/Games/FS25Mods/FS25_BetterContracts/scripts/RoyalMod.lua:338 =dataS/scripts/mission00.lua:775 =dataS/scripts/async/AsyncTaskManager.lua:43 runLambda =dataS/scripts/async/AsyncTaskManager.lua:129 runTopTask =dataS/scripts/async/AsyncTaskManager.lua:157 update =dataS/scripts/main.lua:1197 update

Tubezki Tubezki bir mod hakkındaki yoruma yanıt verdi
Tubezki

Make it possible to destroy ground outside of the fields, such as grass, forest or mud ground texture, maybe on a wet surface gravel roads could be destroyed as well?

@Diuhh Yes it can be done. You can make script to search for keywords to include example "Grass, Mud" etc... and to exclude ground types: "Asphalt, Concrete" etc to make script exclude those ground types... then such include rest of the logic of the script... but modders are lazy...

Tubezki Tubezki bir mod hakkındaki yoruma yanıt verdi
Tubezki

Menu is missing when having any other script mod enabled... If I only select mud system physics, then it shows up, but any other script mod hides it from the menu, fix it.

@BMProd Learn to fix it instead of A.I vibe coding

Tubezki Tubezki bir mod yorumladı

Menu is missing when having any other script mod enabled... If I only select mud system physics, then it shows up, but any other script mod hides it from the menu, fix it.

Tubezki Tubezki bir mod yorumladı

Great mod overall, but the physics logic feels too simplified. Tire width, tire type, and crawler vs. wheels aren’t properly differentiated, and surface interaction (like rolling resistance and traction) feels too uniform. It ends up feeling a bit “cheap” despite the strong concept.