Wyniki wyszukiwania dla Vehicles

26 wyniki
  • Dashboard Live Vanilla Vehicles
    8 331
    Dashboard Live Vanilla Vehicles (krótki: DBL_VV) to rozszerzenie na pulpit na żywo i integruje go z następującymi pojazdami gry podstawowej. Lista pojazdów: Caseih - A8800 MR - Magnum T4B - Puma - QuadTrac 715 Claas - Arion 5 Series - Evion 450 - Jaguar 990tt - Lexion 6900 - Lexion 8000 Series - Xerion 12 Series Deutz-fahr - Seria 6 - Seria 7 - Seria 8 Fendt - katana - MT 1100 - Seria 5275 C-SL - Vario 200 - Vario 300 - Vario 500 - Vario 700 - Vario 900 - Vario 1000 John Deere - Seria 6R - Seria 7R - Seria 8R - Seria 8RT - Seria 8Rx - Seria 9R - Seria 9RX - Seria S7 Korona - Big M 450 - Big x 1180 Massey Ferguson - Beta 7360 AL4 - Seria 7s - Seria 9s Nowa Holandia - Seria T7 - Seria T8 Oxbo - przy 5105 - BP 2140E - EPD 540E - MKB 4TR Riedler - FH16 To samo - Virtus 135RV Skoda - Enyaq - Kodiaq Steyr - Absolut Valtra - Seria S. - seria T. Volvo - FH16 - FH Electric - L120H - L120H Electric - L180H - VNX 300 Github: https://github.com/jason0611/fs25_dashboardlive_vanillavehicles Dalsze pomysły lub prośby są mile widziane
  • Custom Mission Vehicles
    4 613
    KingMods Logo
    Opublikowane przez KingMods
    Funkcje modowe: 1. W przypadku misji zbierania warzyw zastępuje Dewulf ZKIVSE Dewulf Kwatro przez Lukasino i dodaje premium Ropa Tiger6s przez Efarmer (jeśli odpowiednie mody są włączone). 2. (Opcjonalnie) może dodawać niestandardowe zestawy pojazdów do misji z plików XML (szczegółowe informacje odczyt ReadMe.txt).
  • AutoLoad Vehicles Package
    5 234
    KingMods Logo
    Opublikowane przez KingMods
    Pakiet pojazdów z funkcją automatycznego ładowania produktów fabrycznych. Wersja John Deere XUM 865M Specyfikacja techniczna: - Cena: 15 000 euro - Silnik: 83 KM - Maksymalna prędkość: 60 km/h - Konfiguracja koloru obręczy. - Ustawienia kolorów podwozia. - Ustawienia koloru siedzenia. - Pojemność: 5000l. Mahindra Retriever w wersji 1000 Specyfikacja techniczna: - Cena: 12 500 euro - Silnik: 83 KM - Prędkość maksymalna: 84 km/h - Ustawienia kolorów podwozia. - Ustawienia koloru siedzenia. - Pojemność: 5000l.
  • German construction vehicles
    55 834
    KingMods Logo
    Opublikowane przez KingMods
    A large pack of German construction vehicles: Mercedes Sprinter 2014 Pritsche VW T6 Pritsche VW Golf 2014 VolVo Kranwagen 2020 Mercedes Arocs Kipper Nissen USA Manitou Telescopic Charger Low loader
  • Loader Vehicles AI
    9 278
    KingMods Logo
    Opublikowane przez KingMods
    With this mod helpers will be able to drive your loader vehicles, just place the vehicle straight in front of the heap and press "H". If you want to unload the material on the ground, press "CTRL + I" before you hire the helper. The helper will keep to drive and load until he finds nothing left to load.
  • Placeable vehicles
    8 054
    KingMods Logo
    Opublikowane przez KingMods
    Placeable Vehicles are handy for filling your backup with branded vehicles. Characteristics : - Price: 1.000 €
  • Added Realism For Vehicles
    28 024
    KingMods Logo
    Opublikowane przez KingMods
    The goal of this mod is to make the game feel more realistic and customizing the vehicle for the task more rewarding. The goal is to make the mod universal. This mod supports multiplayer and dedicated servers. No changes in XML is needed. Some data from XML is overwritten! Wheels: In the base game many vehicles does not take tiretype into consideration making for example the lizard pickup truck recive unrealistic high friction at all ground types. This mod fill the missing data based on tiretrack index making it universal. Different tiretypes now act completely different on different ground types and suffers differently on rain and sinking into the ground. This mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS! Calculates friction based on size of tire making wide tires, duals and tracks worth the money for heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state. Adds rolling and sideway resistance meening: More wheel load, small tires and soft ground = more force needed for pulling or pushing. Less wheel load, large tires and hard ground = less force needed for pulling or pushing. Wheels now dig down into the ground. Implements: Pulling force for "Plows", "cultivators" and "sowingmachines" is affected by ground type. Balers and loading wagons uses power based on fillspeed. 1.1.0.0: Increased sink of wheels, this will make it harder to pull small wheels in soft ground. Added missing information about balers and loading wagons use power based on fillspeed. The power added by fillspeed is now based on the mass of the mateial, grass needs more power then straw for example. Slightly increased friction of street tires. Added the wheel digging into the ground if no traction. Removed gearbox. 1.2.0.0: Added support for "REA Dynamic dirt", driving into standing water created by "REA Dynamic dirt" decrease friction and increase sink of wheels. Decreased power added by fillspeed with 25%. Decreased sink in rootcrops from 0,15m to 0,1m. Added a minimum sideway resistance to make vehicle more stable. Resolved issue where crawlers sufferd of extreme rolling resistance and low friction. 1.3.0.0: Decreased the loss of friction for STREET tires in field when sinking into the ground. Overhaul of wheel sinking into ground: load on wheel, width of tire and ground wetness now has greater effect on how far the wheels sinks into the field. Center of gravity height is adjusted between 0.1-0.6m above the wheel axel unless already higher original value, this only applies if vehcles has got wheels. Center of gravity position lenght wise is adjusted closer to wheel axel. Front axel is no longer by default locked when a frontloader is attached. Changed GUI. 1.3.1.0: Fixed console only showing two lines. Fillspeed for calculating fillspeed now uses total fillspeed of all fillunits and not each fillunit individually. Center of gravity length wise is now only changed for motorized vehicles. Center of gravity height adjustment is now lowered to 0.05-0.3m above the wheel axel. 1.3.2.0: Added a minimum wheel size to be effected by REA, very small wheels will get lesser effect by REA. Center of gravity is now only changed during loading of vehicle, this corrects the "moon" effect of some vehicles. If center of gravity is adjusted by vehicle customizing this data is now not ignored.
  • Added Realism For Vehicles FS19
    144 450
    KingMods Logo
    Opublikowane przez KingMods
    The goal of this mod is to make the game more realistic and customize the vehicle for the most rewarding task. This mod supports multiplayer and dedicated servers. This is the last MOD update!
  • Polish Vehicles & Equipment Pack
    5 270
    KingMods Logo
    Opublikowane przez KingMods
    A large Polish Vehicles AND Equipment Pack with a telescopic handler which is great for small farms. -Ursus C3603P Price: 16,000 HP: 47 -Zetor 5211 - Zetor 5245 Price: 26,000 HP: 51 -Zetor 6211 - Zetor 6245 Price: 26,000 HP: 59 -Zetor 7211 - Zetor 7245 - Zetor 7245HoralSystem Price: 26,000 HP: 66 -Zetor 7745 - Zetor 7745 Turbo Price: 26000 HP: 66 -Zetor 7520-Zetor 9520 Price: 28,000 HP: 71 -Zetor 8520-Zetor 10540 Price: 34000 HP: 103 -Ursus 932 - Ursus 934 Price: 38,000 HP: 80 -Ursus 1132 - Ursus 1134 Price: 38,000 HP: 80 -Ursus 1232 - Ursus 1234 Price: 49000 HP: 119 -Ursus 1434 - Ursus 1634 Price: 54000 HP: 155
  • Decorative vehicles pack
    13 390
    A pack of vehicles for decoration Farming Simulator 19 Game Manufacturer Lizard Decoration Category Author RoaderSIMModding Size 84.9 Mb Version 1.0 PC platform
  • Large Barn For Vehicles
    7 129
    KingMods Logo
    Opublikowane przez KingMods
    A large wooden building with doors and a completely enclosed part. Characteristic : - Price: 32.000 €
  • FS22 VehicleShader
    6 721
    Shader, który pozwala na konwersję modów ze starej gry do nowej. Od tego, co w grze nie działa. Stworzyliśmy własną odmianę. Instalacja: 1. Utwórz folder shaderów w folderze mod i przeciągnij do niego plik VehicleShader.xml z archiwum ZIP. 2. Otwórz plik .i3d za pomocą dowolnego edytora tekstu, np. notatnika++ lub vsCode, znajdź i zamień wszystkie ciągi „$data/shaders/vehicleShader.xml” na „shaders/vehicleShader.xml” Poniżej znajdują się zrzuty ekranu modyfikacji przekonwertowanych za pomocą tego modułu cieniującego