Your I3D file references several files that are missing or not found at the specified paths: $data/effects/waterFall/foam_diffuse.png $data/effects/waterFall/foam_normal.png $data/foliage/beetRoot/beetRoot.xml $data/foliage/carrot/carrot.xml $data/foliage/cotton/cotton.xml
splineWagonBuilderFence01a splineWagonBuilderFence02a splineWagonBuilderFence03a splineWagonBuilderFence04a splineWagonBuilderFence05a
The following shapes in your RiverbendSpringsMultifruit.i3d file are missing material assignments, which can cause the getMaterial error:
I dont know why but it is still trying to get me to add all kinds of mods, I downloaded the 2 you posted. I am just going to laod it without them and see lol
@Jinkou89 No problem, I really enjoy when things get more in depth crops wise. And yes I understand giants changing their engine really messed up how things work compared to 22. Hell even adding sounds to a vehicle is more complicated. As for other maps, that would be amazing too as the Riverbend Springs Relic map is my most favorite revision of Riverbend as it changed the whole map up and would love to see it with new crops added. THanks again for all your hard work.
I dont know why but it is still trying to get me to add all kinds of mods, I downloaded the 2 you posted. I am just going to laod it without them and see lol
Awesome update man, the texture is right for hemp now and Tobacco pays decent even on hard!! Keep up the good work, I cant wait to see where this build goes.
@Jinkou89 I can not check it out as I do not have the mods you have installed. I downloaded over 30 but searching them 1 at time is taking forever.
Awesome update man, the texture is right for hemp now and Tobacco pays decent even on hard!! Keep up the good work, I cant wait to see where this build goes.
@Jinkou89 I will take a look at that tonight. Also on the most recent release yesterday there is a missing fill type fieldgrass in l10n_en.xml
Awesome update man, the texture is right for hemp now and Tobacco pays decent even on hard!! Keep up the good work, I cant wait to see where this build goes.