I don't consider myself a mod creator, I just do what I like when I have time for it!
If you have a desire to support financially, you can go to my boosty https://boosty.to/biostil
You can also visit the VKontakte group. https://vk.com/biostilmodprod
https://modsfire.com/authors/bmprod
@zaapamman Try using another map or save; I don’t have the opportunity to fully test the multiplayer; I’ve done everything I can.
Hi! I wanted to bring to your attention a small visual interaction I noticed when running Mud System Physic alongside Real Dirt Color. While driving on muddy or dirt terrain, there is a quick flickering effect on the tire dirt color: for a split second, the mud shade abruptly snaps from dark to a lighter default color before jumping back to the correct tone. This seems to happen because every time the physics script updates the dirt accumulation on the wheels, it briefly resets the shader color variables before Real Dirt Color can re-apply its dynamic tint. To fix this visual conflict, it would be awesome if your mod could check if Real Dirt Color is loaded in the savegame and, when active, handle only the dirt amount and thickness while leaving the dirt RGB color channels untouched. Thanks a lot for all your hard work on this amazing project!
@mattiaw112 Yes, the mod already includes a way to determine the color of dirt based on the color of the field, along the lines of lime, manure, and so on. Two such combined mods can cause conflicts.
Hi! I wanted to bring to your attention a small visual interaction I noticed when running Mud System Physic alongside Real Dirt Color. While driving on muddy or dirt terrain, there is a quick flickering effect on the tire dirt color: for a split second, the mud shade abruptly snaps from dark to a lighter default color before jumping back to the correct tone. This seems to happen because every time the physics script updates the dirt accumulation on the wheels, it briefly resets the shader color variables before Real Dirt Color can re-apply its dynamic tint. To fix this visual conflict, it would be awesome if your mod could check if Real Dirt Color is loaded in the savegame and, when active, handle only the dirt amount and thickness while leaving the dirt RGB color channels untouched. Thanks a lot for all your hard work on this amazing project!
@mattiaw112 The mod already has a mode for this separate mod, or rather, a similar built‑in one.