I don't consider myself a mod creator, I just do what I like when I have time for it!
If you have a desire to support financially, you can go to my boosty https://boosty.to/biostil
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https://modsfire.com/authors/bmprod
am i doning somthing worng i had pestes on one of my fields and i used insecticide and it dosent work and it says i can threat it with spraying?
@Nicklas Madsen Please provide a screenshot or a video.
Look, you already got a working thunderstorm mod. Lightning, thunder, WeatherObject integration, network events - solid base. Don't stop there. Make it a full weather mod.
Add heavy rain, hail, snowstorms, fog. Same system you already built for thunder. Your architecture can handle it.
For ground moisture: if TTD is installed, just read it from g_ttdMoistureSpec.groundData.moisture. It already calculates everything properly with rain, seasons, time of day, evaporation, dew. Don't reinvent that wheel. If TTD ain't there, build your own moisture using the same logic - rain wets, sun dries, summer faster, winter slower, morning dew, night humidity. Simple shit.
Now here's the real play - become the weather hub. Publish everything globally: rain intensity, hail, snow, temperature, wind, moisture. One global table. Then TTD reads rain from you instead of digging into environment.weather itself. MudPhysics reads moisture from you. Crop mods read temperature and moisture. Vehicle wear mods read hail and snow. Everyone plugs into you. You're the single source of truth for weather on the map. No conflicts, no fighting over game internals.
Add a proper weather forecast UI so the player can plan ahead. Rain now, thunderstorm in an hour, clearing by evening.
You already got the code, the events, the XML configs. Just expand it. Go from "cool lightning mod" to "the weather system everyone builds against." That's a legacy mod right there.
@WDMods Да я работаю в основном с стандартными системами, если их логика меня устраивает. Но так же в моде на грязь, есть режим локальной влажнсоти и вот там уже нагромождения, но все это опционально. Гроза также берет стандартные типы для дождя, это был вариант проще.
"Hi, I see that the new tire pressure feature is integrated into your mod. However, I am a long-time user of the 'Variable Tire Pressure' script by Hotshot Pepper, which I use for its universal compatibility with both base game vehicles and various mods. Is there a way to disable the internal tire pressure system within your mod so that I can continue using the Hotshot Pepper script without conflicts? I want to make sure I don't break the functionality for vehicles that are already set up for the standalone script."
But this mod is not implemented in the mud mod system, so it does not affect the percentage of the mud stickiness coefficient. In general, they are completely incompatible.
"Hi, I see that the new tire pressure feature is integrated into your mod. However, I am a long-time user of the 'Variable Tire Pressure' script by Hotshot Pepper, which I use for its universal compatibility with both base game vehicles and various mods. Is there a way to disable the internal tire pressure system within your mod so that I can continue using the Hotshot Pepper script without conflicts? I want to make sure I don't break the functionality for vehicles that are already set up for the standalone script."
@Spiro77 Yes, disable the tire pressure mode in the mod settings
"Hi, I see that the new tire pressure feature is integrated into your mod. However, I am a long-time user of the 'Variable Tire Pressure' script by Hotshot Pepper, which I use for its universal compatibility with both base game vehicles and various mods. Is there a way to disable the internal tire pressure system within your mod so that I can continue using the Hotshot Pepper script without conflicts? I want to make sure I don't break the functionality for vehicles that are already set up for the standalone script."
@RealVirtualFarming Yes, disable the tire pressure mode in the mod settings
"Hi, I see that the new tire pressure feature is integrated into your mod. However, I am a long-time user of the 'Variable Tire Pressure' script by Hotshot Pepper, which I use for its universal compatibility with both base game vehicles and various mods. Is there a way to disable the internal tire pressure system within your mod so that I can continue using the Hotshot Pepper script without conflicts? I want to make sure I don't break the functionality for vehicles that are already set up for the standalone script."
@mattiaw112 Yes, disable the tire pressure mode in the mod settings
@Farmerric Снимите видео. И отправьте ссылку в личные сообщения.
@Matias123 No