Longhaul444

Longhaul444

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Longhaul444 Longhaul444 a répondu à un commentaire sur un mod
whitevamp

Quick update for everyone running Tornado Physics: Version 3 is in the works!

I've fixed the bugs reported in V2 (including the store damage issues) and added some major new mechanics. I'm currently stress-testing everything to ensure it's rock solid before release.

What to expect in V3:

    Dynamic Scaling: The tornado now detects your map size. A storm on a huge 16x map will have a much larger destruction radius than one on a standard map.

    Smarter Physics: Improved suction logic and safety borders.

Back to testing—release coming soon!

@whitevamp had to remove precision farming (throwing errors) and the mod works fine now. Don’t understand why. But the current log is posted on github

Longhaul444 Longhaul444 a répondu à un commentaire sur un mod
whitevamp

Quick update for everyone running Tornado Physics: Version 3 is in the works!

I've fixed the bugs reported in V2 (including the store damage issues) and added some major new mechanics. I'm currently stress-testing everything to ensure it's rock solid before release.

What to expect in V3:

    Dynamic Scaling: The tornado now detects your map size. A storm on a huge 16x map will have a much larger destruction radius than one on a standard map.

    Smarter Physics: Improved suction logic and safety borders.

Back to testing—release coming soon!

@whitevamp Here's a link to some pics so help see what I'm talking about. Dunno if this helps or not, this was the last tornado on the map (https://www.photo-pick.com/online/mDaM1fjd.link). You can see the first pic has the twister in it and the mini map. The others the twister is gone, yet vehicles keep getting thrown around. I'll see if I can grab a video of it happening again. Might be a week or so, just had surgery and I can't lift my steering wheel setup to get to the computer where FS25 is. Map is Panhandle Caprock

Longhaul444 Longhaul444 a répondu à un commentaire sur un mod
whitevamp

Quick update for everyone running Tornado Physics: Version 3 is in the works!

I've fixed the bugs reported in V2 (including the store damage issues) and added some major new mechanics. I'm currently stress-testing everything to ensure it's rock solid before release.

What to expect in V3:

    Dynamic Scaling: The tornado now detects your map size. A storm on a huge 16x map will have a much larger destruction radius than one on a standard map.

    Smarter Physics: Improved suction logic and safety borders.

Back to testing—release coming soon!

@whitevamp Got v3. Everything was awesome. Loved how it picked up tractors/combines from 2 fields away, and a tanker truck from across the river LOL. But I did notice where after the tornado roped out, the equipment caught in the tornado still kept spinning and being thrown. Is there a time frame for when things calm down? 2 days (game time) and they still get pulled into the spot where the tornado left.

Longhaul444 Longhaul444 a noté un mod
Longhaul444 Longhaul444 a noté un mod
Longhaul444 Longhaul444 a noté un mod
Longhaul444 Longhaul444 a noté un mod
Longhaul444 Longhaul444 a noté un mod
Longhaul444 Longhaul444 a commenté un mod

Playing Dakota 16x, I am experiencing the same as Cengler. Vehicles as soon as they spawn in the shop area, get tossed immediately into the air, or they are 100% damaged with no tornado showing. Love the idea for this, needs a bit more tweaking to become my favorite mod.