Quick update for everyone running Tornado Physics: Version 3 is in the works!
I've fixed the bugs reported in V2 (including the store damage issues) and added some major new mechanics. I'm currently stress-testing everything to ensure it's rock solid before release.
What to expect in V3:
Dynamic Scaling: The tornado now detects your map size. A storm on a huge 16x map will have a much larger destruction radius than one on a standard map.
Smarter Physics: Improved suction logic and safety borders.
Back to testing—release coming soon!
@whitevamp had to remove precision farming (throwing errors) and the mod works fine now. Don’t understand why. But the current log is posted on github
Quick update for everyone running Tornado Physics: Version 3 is in the works!
I've fixed the bugs reported in V2 (including the store damage issues) and added some major new mechanics. I'm currently stress-testing everything to ensure it's rock solid before release.
What to expect in V3:
Dynamic Scaling: The tornado now detects your map size. A storm on a huge 16x map will have a much larger destruction radius than one on a standard map.
Smarter Physics: Improved suction logic and safety borders.
Back to testing—release coming soon!
@whitevamp Here's a link to some pics so help see what I'm talking about. Dunno if this helps or not, this was the last tornado on the map (https://www.photo-pick.com/online/mDaM1fjd.link). You can see the first pic has the twister in it and the mini map. The others the twister is gone, yet vehicles keep getting thrown around. I'll see if I can grab a video of it happening again. Might be a week or so, just had surgery and I can't lift my steering wheel setup to get to the computer where FS25 is. Map is Panhandle Caprock
Quick update for everyone running Tornado Physics: Version 3 is in the works!
I've fixed the bugs reported in V2 (including the store damage issues) and added some major new mechanics. I'm currently stress-testing everything to ensure it's rock solid before release.
What to expect in V3:
Dynamic Scaling: The tornado now detects your map size. A storm on a huge 16x map will have a much larger destruction radius than one on a standard map.
Smarter Physics: Improved suction logic and safety borders.
Back to testing—release coming soon!
@whitevamp Got v3. Everything was awesome. Loved how it picked up tractors/combines from 2 fields away, and a tanker truck from across the river LOL. But I did notice where after the tornado roped out, the equipment caught in the tornado still kept spinning and being thrown. Is there a time frame for when things calm down? 2 days (game time) and they still get pulled into the spot where the tornado left.
Playing Dakota 16x, I am experiencing the same as Cengler. Vehicles as soon as they spawn in the shop area, get tossed immediately into the air, or they are 100% damaged with no tornado showing. Love the idea for this, needs a bit more tweaking to become my favorite mod.