DeeplyDisturbed

DeeplyDisturbed

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DeeplyDisturbed DeeplyDisturbed a répondu à un commentaire sur un mod
Steph le Fermier

Ce mod est just inutile dans la mesure où on peut dejà editer etajuster la nourriture animale. Pour cela, AnimalFood.xml dans notepad++ et hop, le tour est joué !!

@Steph le Fermier Where i am from, parents teach their children to shut the f*ck up if they don't have anything good or constructive to say or don't know or understand what they are talking about... Maybe parents where you are from should teach their children the same thing. Then people wouldn't waste their time on comments like this. 😉

DeeplyDisturbed DeeplyDisturbed a commenté un mod

Thanks for continuing the work on this fantastic mod, and for removing that horrible font mod. Will you be taking a look at Realistic Weather as well?

DeeplyDisturbed DeeplyDisturbed a noté un mod
DeeplyDisturbed DeeplyDisturbed a noté un mod
DeeplyDisturbed DeeplyDisturbed a noté un mod
DeeplyDisturbed DeeplyDisturbed a noté un mod
DeeplyDisturbed DeeplyDisturbed a commenté un mod

@Elfs  It looks like this mods calculates a new multiplier every time you start up the map though it is the same day as last time played.
If you save the lasDay number in yieldFluc.xml and then load it in to your lastDay variable, then that wont be a problem any more.
Save it: setXMLFloat(file, "yieldFluc#lastDay", yieldFluc.lastDay) after line 19. 
Load it: yieldFluc.lastDay = getXMLFloat(file, "yieldFluc#lastDay") or -1 after line 29.
I don't know if it's on purpose you do it this way, if it is then sorry for disturbing you with this it's just a sugestion. 
Also there could be a better way of doing this, but this way works.
Thanks for making this mod.