Search results for tır editler

45 results
  • GE10 Script - Placeable XML Editor (Prefab)
    2 699
    KingMods Logo
    Published by KingMods
    This GIANTS Editor script allows you to easily create and edit a placeable XML file. The script automatically detects the corresponding placeable.xml, provided it is located in the same directory and has the same name as the .i3d file. If existing entries are found, all supported parameters are read and made available for editing within the tool. Installation: 1.) Locate the installation directory of the GIANTS Editor. By default: "C:\Program Files\GIANTS Software\GIANTS_Editor_10.X.X\" 2.) Copy the script "PlaceableXMLEditor.lua" and "iconBigDefault.png" from the prefab folder into the script directory of the GIANTS Editor. 3.) The script will then be available in the GIANTS Editor via the menu bar under “Scripts”. Usage: 1.) Start the script on an object that you want to create as a placeable. 2.) The script automatically detects whether the object is located inside a mod and, if so, enables the tab “Add in modDesc.xml”. There, the path to the modDesc.xml can be specified in order to automatically add the placeable XML to the modDesc. 3.) Areas can be generated automatically. Set the offset value (in meters), select the object from which the areas should be generated, and click the corresponding button to create the area. 4.) Adjust all parameters according to your requirements. 5.) In the “I3D Mappings” section, select the nodes that should be stored in the I3D mappings of the XML. If necessary, the scene graph can be reloaded using the “Refresh” button. 6.) Finally, click “GENERATE” or “UPDATE” at the top to create or update the placeable.xml. INFO: At the moment, it is not yet possible to create all placeable specializations such as sellingStation, buyingStation, husbandries, etc. directly within the tool. However, the script can be used as a base to generate an XML file, which can then be manually extended with additional specializations. The PlaceableIcon is currently only displayed if it is a .PNG file. .DDS files are not (yet) supported by the Giants Editor in scripts! The script only modifies parameters that are configurable within the tool. Any existing XML entries that are not supported by the script will remain unchanged and will not be removed or overwritten.
  • Straight road for Giants Editor
    4 536
    KingMods Logo
    Published by KingMods
    This simplifies road building in the Giants Editor, as you only need to import the textures for straight roads. Then you just need to add the G5 (Modding World) textures to the map, and you're done.
  • Edited Base Vehicles
    8 214
    Good morning, I modified all the basic games of the game for which can harvest the rice which is normally harvesting with the Iseki The MOD will be updated according to requests. Good fun😀 ⚠️ Get the original link please
  • Fendt 500 Vario Series - Edited
    7 698
    KingMods Logo
    Published by KingMods
    Good morning, Originally adjusted for private purposes, the moder provides its 500 modified vario available What happened: • Physical adaptation (real weight, distribution of real weight (axle load), better suspension, better tire behavior) - The "Trépage" is here. • The 516 "mapped" was added to normal engines - a slight increase of 171PS to 193PS. • Choice of body color • Various colored elections inside (seating area + steering wheel, seat cheeks, etc., headliner and main interior color) • Passenger installed (for our multiplayer fans) Otherwise, it offers everything the Vanilla vehicle offers. In the shop, the tractor appears in the usual Fendt colors.
  • R5 Modding Utilities (Giants Editor)
    5 283
    KingMods Logo
    Published by KingMods
    Script and Tool Collection This is the first open beta release of the modding utilities. Modding-Utils is a comprehensive software suite specifically designed for modding and mapping in FS. This application contains some integrated software tools and GE scripts to simplify modding and mapping. The heart of this version is the open beta of the RoadConstructor. This allows you to create roads based on splines. This version includes the following software tools and GE scripts: Launcher V 1.5.0: Lists available software tools Integrated script installer & updater Integrated Asset Manager: Allows you to manage prefabs in the map/mod project (currently only Raptor5's own assets) Integrated Updater & Logger RoadConstructor Open-Beta: Generates road segments based on a spline and user parameters GE-Scripts: R5Utils.lua (helper functions for other scripts) R5TerrainUtils (helper functions for other scripts) R5FoliageUtils (helper functions for other scripts) SplineToCoord (Creates an XML file for the RoadConstructor, allows terrain and foliage adjustments along the spline) DirtRoadCreator (Creates dirt roads along a spline, terrain layer & foliage painting)
  • Juotca X16 Rand Solved (GIANTS Editor)
    3 850
    This script will help map modders who have randering issues with FS25 x16 map in Giant editor 10. You just need to download the script and load it in your giant editor. Thank you.
  • GIANTS Editor 10
    61 339
    GIANTS Editor 10 has just been released, bringing new possibilities for modders and map creators using the GIANTS Engine in Farming Simulator! Packed with updated tools and features, this latest version ensures even greater precision and efficiency for your creative projects. Whether you're fine-tuning mods or designing immersive maps, GIANTS Editor 10 is your gateway to the next level of customization.
  • Lighting for color grading editor 2
    2 264
    The mod changes the lighting in the game. You need to download this color correction editor mod and there will be a graph like this
  • Lighting for color grading editor
    2 453
    The mod changes lighting in the game. You need to download this mod color grading editor and there will be a graph like this
  • AutoDrive Meditteranean Italy
    1 145
    KingMods Logo
    Published by KingMods
    Fields, farmyard and products have been set up. The autodrive was made using the vehicles provided in the base map
  • Mediterranean Italy
    14 289
    Welcome to Mediterranean Italy! Discover the charming landscape of central and southern Italy with this map for Farming Simulator 25. Here, the sun shines all year long over wheat fields, sunflowers, olive groves, and vineyards spread across rolling hills and fertile plains. Choose your tractor, plan your crops, and live an authentic Mediterranean farming experience. The map offers a hillside farm complete with barns, stables, garages, and wide operational areas. A picturesque Italian village is surrounded by cultivated fields, forests, production areas, and service stations. Fields and Land - 62 cultivable fields of various sizes, suitable for all types of farms. - Forest plots and unused areas ready for customization. - Fields numbered from 1 to 100, with zones for forestry, livestock, and seasonal crops. - The main farm is equipped with storage areas, barns, and animal facilities. Additional Crops Beyond the base game crops, Mediterranean Italy adds: - Alfalfa - Silage maize - Rye - Triticale - Spelt - Green rye - Hay grass - Forage mix - Green manure crop These crops expand your production potential for feed, grains, and crop rotations. Productions and Industries - Dairy - 1 MW biogas plant - Grain mill - Quicklime production - Bread and pastry factory - Oil production - Grape juice production (2 facilities) - Sawmill - Large greenhouse with cover With these facilities, you can build a complete agricultural chain — from field to finished product, including renewable energy. Environment and Gameplay Tips - Detailed Italian village with residential and craft areas. - Realistic hilly roads, trails, and Mediterranean scenery. - Medium-sized vehicles and tools up to 8 meters wide are recommended. - For optimal helper performance, work manually around the field twice before proceeding in parallel lines. Mediterranean Italy awaits you! Build your own farm, develop local productions, and enjoy an authentic southern farming experience.
  • Mediterranean Farmhouse
    2 565
    Mediterranean farmhouse with sleep trigger and wardrobe. Original by GIANTS from FS22. Category: Farmhouse Price: $50000 Monthly upkeep: $150