Search results for PALADINMINING.COM💯blockchain mining with app-based control

70 results
  • Forage Harvesters With Pipe Control
    6 363
    Added the ability to control the pipe, when you enter to the harvester and the harvester is used manually, you can change the position and rotation of the pipe.
  • Bomech Slurry Distributor Pack With Real Section Control
    3 875
    KingMods Logo
    Published by KingMods
    Slurry distributor Pack with adjustable working widths Bomech Multi Profi 21/15 Category: Slurry Tools Price: $69,500 Working width: 21.0m / 15.0m Working speed: 16 kph Bomech Multi 4XL Category: Slurry Tools Price: $104,000 Working width: 30.0m / 24.0m Working speed: 16 kph The working widths are switched by folding the arms via change workmode (Ctrl + Z). To allow the Field Helper and the GPS system to automatically recognise the current working width, it is necessary to click Reset once in the Settings menu after changing the working width.
  • Wheels Particle Control
    1 852
    Wheels Particle Control is a technical mod for Farming Simulator 25 that expands and enhances the visual effects of dust and soil flying out from under the wheels of equipment. The mod doesn't add any new particles - it deeply manipulates the existing WheelEffects system, making the behavior of dust more controllable by the player. 🔧 What does the mod do?!: - Increases the visual density of dust and earth from wheels - Allows you to force dust everywhere, not just on allowed terrain brushes - Works with all vehicles using standard FS25 wheel effects Briefly, this is a mod that allows you to regulate dust from under the wheels! But don’t forget, the more dust, the more performance you need!
    New
  • Vehicle Zoom Control
    2 468
    adds vehicle interior zoom
  • Crop Control Override
    4 602
    KingMods Logo
    Published by KingMods
    A lightweight Farming Simulator 25 script mod that disables selected crops for AI use globally — without editing the base game or map XMLs. Configuration is externalised to modSettings, with per-save files supported. ✨ Features -Disable crops for AI: prevents them from being used in field jobs (useForFieldJob = false). -Template + per-save configs -Template: modSettings/FS25_CropControlOverride/config.xml -Per-save: modSettings/FS25_CropControlOverride/saves/.xml -Automatic config creation on first run (seeded from the map’s currently registered fruit types). -Safe XML I/O via GIANTS XMLFile API (no io.open for config). Console helpers: -ccoReload — re-read and apply the current save’s config. -ccoWhichConfig — show which XML file is being used right now. -ccoListAI — list all fruit types with their current useForFieldJob flag. 🧠 How it works Hooks into FSBaseMission:loadMapFinished and applies AI toggles once all fruit types are registered. Ensures a template exists at (a template is available for download from this repository, but is not included within the mod ZIP): Documents/My Games/FarmingSimulator2025/modSettings/FS25_CropControlOverride/config.xml Ensures a per-save config exists at: Documents/My Games/FarmingSimulator2025/modSettings/FS25_CropControlOverride/saves/.xml The per-save file (if present) is always used. The template is only a fallback/seed.
  • Auto Open - Intelligent Gate Control
    4 866
    KingMods Logo
    Published by KingMods
    Automatic opening and closing of gates and doors! This mod allows you to decide whether gates or doors should open and close automatically – provided the appropriate triggers are installed. Features: - Intelligent player and vehicle detection - Farm-based security check - Configurable trigger settings - Multiplayer support - Built-in settings menu in-game - Each player can enable or disable the function individually in multiplayer
  • New Interactive Control icons color
    13 042
    Enhanced version of Interactive Control with redesigned icons. This mod includes all the original 'Interactive Control' features, enhanced with modern and visually appealing icons featuring a smooth color gradient for better visibility and a polished look. Enjoy an improved user experience with these updated visuals that make interacting with your vehicles easier and more intuitive. Compatible with all scripts and vehicles using the IC mod.
  • Interactive Control custom icons
    9 188
    FS22 Icons prefab repainted for FS25 icons colors Icon types: Door Entry Door Exit Hazard Pipe folding Pipe discharge Tool activation Steering wheel icon Gears Radio Radio channel next Radio channel back Inside the zip file you will find icons and xml example of how to install it
  • Production Control
    8 523
    KingMods Logo
    Published by KingMods
    Control production speed — from 50% to 300%. This mod allows you to increase or decrease the speed of any production. The maximum boost simulates three 8-hour work shifts. - Adjustable speed from 50% to 300% - Higher speed increases daily maintenance costs - Supports singleplayer and multiplayer - In multiplayer, only the farm manager can change the production speed Optimize your production to suit your gameplay!
  • Fog Control
    19 998
    Mod for controlling fog in the game. It is tuned in the play settings. You can configure the following parameters: - the density of ground fog - High fog density - Covering the fog - The height of the lower fog - High tuman height
    Updated
  • FlashLight Control
    1 704
    Mod for setting up a flashlight through the settings menu! You can configure: - Range - Corner - The distance of the decline - choose 1 of 14 colors from cold white to amber warm
  • Interactive Control
    91 288
    KingMods Logo
    Published by KingMods
    'Interactive Control' is a global script mod for Farming Simulator 25. While this mod is active, you are able to use many other mods that support Interactive Control. With IC you get the possibility to control many parts of several (prepared) vehicles interacitvly. 'IC' provides different possibilities to interact with your vehicles. You can use click icons that appear when you turn on IC or when you are nearby. Another way for interactive handling is a key binding event. The controls are able to be used as switch or to force a state. All interactions are generally possible to use from the inside and the outside of a vehicle. Using the controls you can steer different things: - Play animations (e.g. to open/close windows, fold/unfold warning signs, ...) - Call specific functions (e.g. Start/Stop Motor, TurnOn/Off tool, Lift/Lower attacher joints, ...) - ObjectChanges (to change translation/rotation/visibility/...) A few vehicles are already equipped with IC For further informations: README on Github.