Search results for 🎰gpwin.vn🎰SIN88 quay hũ

163 results
  • Implement Wear HUD
    1 862
    Adds a simple and practical Heads-Up Display (HUD) that shows the wear condition of attached implements directly on your screen. Stay informed and avoid unexpected equipment damage. Key Features: Implement Wear Percentage (%): View the exact wear level of the currently attached implement in real time. Color Warning System: The indicator changes color to quickly show the implement condition: Green: Good condition Yellow: Medium wear Red: Critical wear Low Wear Alert: When wear reaches 10% or lower, the indicator starts blinking to warn you that maintenance is required. Full Compatibility: 100% compatible with the Vehicle Status HUD mod, working together seamlessly without conflicts. Keep your implements in top condition and work more efficiently!
    New
  • Vehicle Status HUD
    3 909
    Monitor your farming equipment with precision and in real-time! This simple script adds a practical Heads-Up Display (HUD) that shows vital information about your vehicles right on your screen. Say goodbye to surprises and unexpected costs! Key Features: Fuel in Percentage (%): See the exact fuel level remaining, making refueling planning easier. The indicator color changes to warn you about the reserve level (Yellow) and critical level (Orange). Maintenance Status: Track your vehicle's wear and tear condition. Stay informed about the need for repairs and avoid loss of equipment performance and value. Keep your farm running efficiently and economically! Now with electric vehicles (EVs) support. Created by: FxStudios
    Updated
  • Hut Pack
    1 320
    KingMods Logo
    Published by KingMods
    Tired of working, how about investing in tourism with a monthly profit that varies according to the season, But is still a good investment. Wooden Base Small Cottage Cost:$95 000 Large Chalet Wooden Base Cost:$127 000 Wooden Base Small Cottage Maintenance:$62 /day Large Chalet Wooden Base Maintenance:$72 /day
  • Hummer H1 Alpha
    2 672
    - Starting price 37000$ - Power 600hp - Speed ​​120km/h - Selectable license plates - Trailer attacher - Support for the Universal Passenger mod (three passenger seats) - Hood and all doors can be opened (IC)
  • Hide Help Texts - Declutter your HUD
    1 698
    When the game and mods all add their own help texts to the HUD it quickly gets crowded. Do you really need to be reminded that F turns on the flashlight or that there is a keybinding to show Courseplay's debug channels? This mod lets you hide the help texts you don't need so the ones you actually want are more visible. Supports multiplayer. Beta ===== This is a beta release. Core functionality is stable and tested. Multiplayer compatible. Feedback welcome. Features ======== - In-game settings dialog (RightShift+H, keybinding configurable) - Toggle help texts ON/OFF individually - Switch between current context and all discovered help texts - Console commands: hhtList to view all, hhtToggle to toggle - Help texts discovered automatically as you play - Settings persist across sessions in XML file Usage ===== 1. Install the mod and play normally 2. Press RightShift+H to open settings 3. Toggle unwanted help texts to OFF 4. Settings save when you close the dialog Documentation and source code at https://github.com/rittermod/FS25_HideHelpTexts
  • Hubtex MAXX 45
    4 237
    KingMods Logo
    Published by KingMods
    Der HUBTEX MAXX 45 ist ein vollelektrischer Mehrwege-Seitenstapler, der speziell für das Handling von Langgut entwickelt wurde. Vor Allem in engen Lagergassen findet er Anwendung aber auch Be- und Entladung im Außenbereich gelingen mühelos! Price: $95.000 Capacity: 45 kWh Working height: 7.5 meters
  • Hubtex MAXX 45
    2 588
    KingMods Logo
    Published by KingMods
    Der HUBTEX MAXX 45 ist ein vollelektrischer Mehrwege-Seitenstapler, der speziell für das Handling von Langgut entwickelt wurde. Vor Allem in engen Lagergassen findet er Anwendung aber auch Be- und Entladung im Außenbereich gelingen mühelos! Für eine intuitive Bedienung lassen sich mit der 360° HX-Lenkung während der Fahrt alle vier Fahrtrichtungen anwählen. Price: $95.000 Capacity: 45 kWh Working height: 7.5 meters
  • Hungarian Bigbags
    964
    Hungarian fertilizer and seed bags. It contains 3 fertilizer bags and 1 seed bag. The fertilizer bags are from Kite, Genezis, and IKR Agrár, and the seed bag is from Prímag. Have fun playing!
  • Hutan Pantai Real Orchards - Multifruit
    3 746
    DISCLAIMER - This map needs the Highlands Fishing DLC, because it has the new cattle and onion. I won't make a version without the dlc and won't work without. More than 64 fruit CROPS ADDED: - grains - linseed, sesame, rye, buckwheat, millet, mustard, poppy; - pulses - pinto beans, dried peas, chickpeas, lentils, american soybeans; - grasses - alfalfa, clover, silphium trifoliatum, miscanthus, green rye; - roots - peanuts; - orchard - white grapes, hops, apples, pears, cherries, plums, apricots, peaches, blackberries, blueberries, cranberries, raspberries, lemons, oranges, persimmons and goji berries; - other - lavender, hemp, tobacco. History: Back in FS22, with the help of StephLeFermier, I discovered a clever workaround to push beyond the 32-crop limit long before Giants introduced official support for 64 crops. By using a secondary fruits.gdm and an additional foliage group, we were able to squeeze in extra crops. The method worked surprisingly well, though it had one notable drawback: occasionally two crops would overlap in the same field—one correctly on the ground, and another mysteriously floating above it. With FS25 on the horizon, I revisited the idea. This time, instead of mixing everything together, I asked myself: what if I separated the crop types? Keep the arable crops in the main foliage group and move all orchard-style crops into the new, secondary group. And—taa-daa—it works beautifully. What I’ve Achieved So Far Using this setup, I’ve managed to keep all multifruit crops in the main foliage group, including several that had previously been removed to make room for orchard crops: Spelt, Triticale, White clover, Cover crop mix, Silphie. Not only are they back, but there’s still room for more. In the secondary foliage group, I now have 14 orchard or vine-type crops, including: Grapes & white grapes, Hops, Olives, 6 Fruit trees, 4 Berry bushes, the list is the same as on Zielonka, but with 4 new orchards: kaki (persimmon), goji berry, orange and lemon. And there’s still plenty of space left for additional orchard crops in the future. Also I splited silage in three: normal silage obtained from chaff fermenting (from maize and other crops with a forage harvester), grass silage and whole crop silage (this one is obtained mainy by using a forage harvester on a field of green rye - new crop, but you can chaff other grains too). If mowed, green rye will give grass. Added corn cob mix raw and fermented to the grain crusher. With ccm (the fermented one) you can feed the pigs for 100% productivity. Also now grass silage is weaker (60%) than the other 4 (including alfalfa and clover silages, 80%). In the pelletizer you can now make cow food pellets from all silages. All silages ferment in bunkers, also ccm raw. You can bale them too (and foil them to ferment). This is BETA for testing if problems occur because of the double foliage system. Also for testing the new additions. Next: taro and products from it. And adding the new crops to missing productions. Editing all harvesters (now only NH Braud has the new fruits). Report bugs on my Discord Server. Link in my profile. It was brought to my attention that I might forgot to add at contributors the maker of the new animals: rabbits, ducks and geese. So, till The next update, when I will correct that, the animals were added with the permission of WINGI, the creator of them. Sorry for the misunderstanding created.
  • Fuel Consumption HUD
    3 315
    KingMods Logo
    Published by KingMods
    Displays fuel usage in l/h for combustion engine vehicles and instantaneous power in kW for electric vehicles. Anchored to the bottom-right HUD corner and scales with the UI. Hidden for other vehicle types.
    Updated
  • Modern Coop Chicken Husbandry
    3 069
    Modern Coop Chicken Husbandry - Price: 7,200 $ - Daily Upkeep: 10/day - Chicken Capacity: 125 - Food Capacity: 5000 - Pallet Capacity: 12 Credits: TSR, TonyG616, AgroCaipira Support Us On Patreon: https://www.patreon.com/mygamesteam Join Our Discord Channel: https://discord.gg/tAvfJdzBr5
  • Move Husbandry Animals
    5 965
    Are you a husbandry farmer left frustrated that your animals are no longer breeding as the husbandry area has reached maximum capacity? Do you wish you could easily move your new born animals to a rearing barn without a transport vehicle? Well, with this script addon it is now possible to move your animals between husbandries owned by your farm, this allows for a more realistic role playing experience where a transport vehicle would not normally be required. NOTES: - Default key binding ( M ) available when on foot at each husbandry interaction trigger. - It is only possible to move animals between farm owned husbandries of the same animal type. - Detailed usage information available via in-game 'Help' screen.