DeNize

DeNize

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DeNize DeNize commented a Work-In-Progress

Works unbelievably good for most vehicles, but the John Deere 3650 with the SG2 cabin is just too special for this mod to normally calculate how to animate the exit animation it seems 😅

DeNize DeNize replied to a comment on a mod
CHAP29

Salut le mods et super, mai quant je veux changer les roues, dans le magasin. Un autre tracteur spawn et plante la partie.

@CHAP29 look for the Mod "MoreRealistic_FS25", because someone had told me they had the same issue with that mod active

DeNize DeNize replied to a comment on a mod
CHAP29

Salut le mods et super, mai quant je veux changer les roues, dans le magasin. Un autre tracteur spawn et plante la partie.

@CHAP29 Doesn't happen for me, might be because of a mod incompatability, which wouldn't be my fault. Have you tried to recreate the error without all your other mods active?

DeNize DeNize replied to a comment on a mod
johanneseberl

Bei mir ist kein interactive control vohanden.
Kann mir jemand helfen?

@johanneseberl Dann hast du entweder eine alte Version heruntergeladen oder Interactive Control nicht aktiviert

DeNize DeNize replied to a comment on a mod
Tiaz

ciao, in che nodo del trattore (va messo nella parte 3d)?

@Tiaz the i3dmapping from the prefabDesc is fitted to the prefab i3d, so you can compare those with those when having it added to the tractor. It usually should work with all frontloaders, but you might have to adjust the attacherjoint indices of the cylindered entry

DeNize DeNize replied to a comment on a mod
Tiaz

ciao, in che nodo del trattore (va messo nella parte 3d)?

@Tiaz Somewhere inside the cabin is best so it moves with the cabins suspension (if it has one)

DeNize DeNize commented a mod

I think all prefabs have pc only tags, but Stoll is allowed in console mods too and since it doesn't have any scripts, it can be used for creating console mods. 🙃