Hey i like the mod very much but i noticed there is no animation for the front axle( i noticed when going through a ditch the tires didnt ''follow'' the decline and stood in the air (up and down movement of front axle) ) i dont know if you can fix this or not but i just say so maybe. Nice mod imma keep using it!
@Tenzo4131 Yeah, that with the frontloader is a thing with Giants
Hey i like the mod very much but i noticed there is no animation for the front axle( i noticed when going through a ditch the tires didnt ''follow'' the decline and stood in the air (up and down movement of front axle) ) i dont know if you can fix this or not but i just say so maybe. Nice mod imma keep using it!
@Tenzo4131 weird, but I'll take a look
Works unbelievably good for most vehicles, but the John Deere 3650 with the SG2 cabin is just too special for this mod to normally calculate how to animate the exit animation it seems 😅
Salut le mods et super, mai quant je veux changer les roues, dans le magasin. Un autre tracteur spawn et plante la partie.
@CHAP29 Doesn't happen for me, might be because of a mod incompatability, which wouldn't be my fault. Have you tried to recreate the error without all your other mods active?
@johanneseberl Dann hast du entweder eine alte Version heruntergeladen oder Interactive Control nicht aktiviert
@Tiaz the i3dmapping from the prefabDesc is fitted to the prefab i3d, so you can compare those with those when having it added to the tractor. It usually should work with all frontloaders, but you might have to adjust the attacherjoint indices of the cylindered entry