Hi. Not sure if I'm doing something wrong, but the LDC keeps taking products even if it's inactive, disturbing other chains. I have special problems with water and silage. No matter what output I set (distributing or storing) or what status it is (active or inactive), the LDC will keep picking silage and water (from the water pump) and not distribute it. Any solution for it? I was under the inpresion that when a product is not active LDC should not interfere with those....
@Landerote What came to my mind is that if it’s too close to any other production building or silo, it automatically shares its capacity. This makes sense because there is a special silo extension designed specifically to increase storage. So, if something is placed too close, it’s automatically treated as an additional source of capacity.
Very interesting mod. Could you add an option to remove or remove them permanently (yellow barriers outside and those banners outside) so it looks more like an onsite production building rather than a shop. By the way those barriers outside have missing collisions. Perhaps cold storage room built in with shelves for 50-100 pallets (auto load option). Thank you.
@Jack Johnson Hello, thank you for comment :) I will add colision and hide/unhide button for barries and banners... and I will thinking how to make cold storage room. I added it to my to do list.
Your mod is very good. But I have a problem with it. I use it next to my cows and the manure and liquid manure extension silos, meaning the BGA system automatically brings them inside. The BGA process these products, but it doesn't remove them from the silos, meaning more manure accumulates even though it uses them for production. Is there a way to fix this?
@FAKETAXXI I will one more time check if there is some other posibility but there is everywhere extention forbidden.
@Anderskov79 aha there mast be some script I am not the script guy so I am sorry I cannot help you
@Anderskov79 Manure works via a factory module because the base game lacks sheep/goat manure support. This workaround makes the mod console-friendly. Note: The bale storage module must overlap the barn area when placed, same as manure factory.