Sonne Farms Farm is now available in Farming Simulator 25!
This is a 1x card, the 4x version is currently in testing!
There are some visual differences.
I created the three main farm buildings as separate placeable objects.
They are already available, along with much of the equipment Brian and Cole use.
Each barn has a workshop trigger.
The barn with the Arrowquip has a workshop trigger AND - as far as I know - cattle pens on the side and inside (first in Farm Simulator).
Without this barn, the farm can accommodate a maximum of 1,000 animals, including the pastures on the road.
To get to the three other pastures in the back you have to drive through other pastures.
The in-game missions on this map are individually designed and come from Brian, Cole and the farm itself.
Point of sale: Since there is no point of sale at this location in reality, I have added the one from my Storla map (coming soon).
There are also the grain silos (a screw conveyor is required to fill them) and Poet.
Poet is located west of the farm. There is currently still space for your own objects.
Some objects disrupt the atmosphere of a map, especially if it is based on a real location.
Crops: Currently there are the same new crops as my other maps, over 25 new/not included in the base game.
The fields are over 95% accurate.
I added Hefty Corn and soybeans.
Traffic: No traffic as my vehicles cause accidents.
I originally wanted to add a house that I've been using since FS11, but this one was recommended to me by Mappers Paradise.
I like how it looks.
Placeable farmhouse.
But you can use any house you want.
Poet is a grain sales and production facility.
Storla Station has been added.
Fuel, engine oil, hydraulic fluid and more can be purchased at the pumps.
Propellers were also added.
The back pastures have no feeding troughs. These are pasture areas.
My Patriot Creep feeders come in handy for this.
The Arrowquip setup is animated and allows you to switch between charging and working animals.
The alfalfa field next to the farm can be used as pasture after harvest.
NPCs Cole, Tiffany, a young Jeff, and a young Brian were added to the map, primarily for visual effects.
Many thanks to Cole for his contribution and for making this possible in FarmSim!