Machinery Hire Contracts

  • Machinery Hire Contracts
  • Machinery Hire Contracts
  • Machinery Hire Contracts
  • Machinery Hire Contracts
  • Machinery Hire Contracts
isaaccovington
0 subscribers
V1.0.0.0
186

Machinery Hire Contracts adds a new way to earn money from machinery you already own.

Create named customer hire yards, then receive Machinery Hire jobs alongside the standard contracts. Accept a job and deliver a suitable machine you own to the requested yard. The hire only begins after a valid machine is delivered and the machine must remain in the yard until the hire period ends.

Tractor hires include a required horsepower range. Other jobs request suitable trailers, cultivation equipment, grassland machinery, harvesters, loaders and other supported equipment categories. Hire offers are seasonal where appropriate.

Customer use is simulated during the hire. Up to 10 operating hours per game day are included, with a chance of overtime. Actual customer hours and wear are added to the hired machine, and overtime increases the final contract payment.
Leased machinery cannot be hired out.

Hire yard controls:
Option + K - Create a new hire yard
Option + H - Add a boundary point
Option + J - Finish and save the boundary
Option + E - Edit the yard you are standing inside

Saved hire yards are shown as named coloured outlines on the full-screen map.
Designed for single-player PC/Mac. Compatible with the base-game Contracts menu and includes compatibility handling for Contracts Plus.

Recommended to be played alongside Realistic Hours & Depreciation, another Cov's Mods release coming soon, for a more realistic machinery ownership and hire experience.

If you encounter any issues or bugs, please leave a comment in the comments section with as much information as possible so they can be investigated and patched as soon as possible.

An FS25 version of Machinery Hire Contracts is also currently in development and will be coming soon.

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