Grinningmonk

Grinningmonk

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Grinningmonk Grinningmonk прокомментировал мод

Stupid question, but where do I get teh spices from? My old dumb brain can't see anything that produces it.

Grinningmonk Grinningmonk прокомментировал мод

Settings, in particular the remove animals (due to accident etc) does not remain consistent between sessions, always need to double check if it is how I want it.

Grinningmonk Grinningmonk оценил мод
Grinningmonk Grinningmonk прокомментировал мод

Mid sized manchurian red trees (the ones that fork slightly near the top) are leaving floating branches behind after felling. Just those ones it seems, the other species are fine.

Grinningmonk Grinningmonk ответил на комментарий к теме «В разработке»
Grinningmonk

Is this an updated version of eh 22 map? If so, you are a  legend.

@OlaHaldor Ahh I didn't realise the 22 map was that big. Regardless, I loved teh setting and will be giving this one a good go.

Grinningmonk Grinningmonk прокомментировал мод

Finally a buncher head I can use!

Grinningmonk Grinningmonk оценил мод
Grinningmonk Grinningmonk прокомментировал незавершенную работу

Yes, with being able to make this a very good forestry sim, and the fact that 50% of my game play is forestry based (the rest a mix of quarrying and beef cattle) more maps like this just extend the life of the game. Looking forward to more progress, happy to test.