looks amazing! will the buildings be as a standalone placeable or only as a part of the map? 😃
just found out! u have some good mods there. Follow is a must! :D
looks amazing! will the buildings be as a standalone placeable or only as a part of the map? 😃
amazing mod, the node for the hose connection is a little bit off otherwise a top mod :)
it's an easy fix, i did it myself just wanted u to know 😊
amazing mod, the node for the hose connection is a little bit off otherwise a top mod :)
amazing work! This is by far one of the best northern maps out there!
cool stuff! :) is the barn in the background public?=)
ok, thank you
this mod will not delete all ur mods and saves but it does have some errors and warnings.
FS22_Stewart_triaxle/StewartTri.xml): Missing collision mask bit '13'. Please add this bit to component node 'mainCollision'
FS22_Stewart_triaxle/StewartTri.xml): Missing collision mask bit '21'. Please add this bit to component node 'mainCollision'
FS22_Stewart_triaxle/StewartTri.xml): No clipdistance is set to component node 'mainCollision' (0>). Set default clipdistance '300'
FS22_Stewart_triaxle/StewartTri.xml): 'vehicle.base.schemaOverlay.default#name' is not supported anymore, use 'vehicle.base.schemaOverlay#name' instead!
FS22_Stewart_triaxle/StewartTri.xml): 'vehicle.base.schemaOverlay.selected#name' is not supported anymore!
FS22_Stewart_triaxle/StewartTri.xml): Missing ai agent attachment definition for attachable vehicle
FS22_Stewart_triaxle/StewartTri.xml): No max. update distance set for isActiveDirty moving part (vehicle.cylindered.movingParts.movingPart(0))! Use #maxUpdateDistance attribute.
FS22_Stewart_triaxle/StewartTri.xml): Sound template 'DEFAULT_HYDRAULIC_SOUND' was not found in vehicle.cylindered.sounds.hydraulic
Warning: Filename not defined in 'vehicle.cylindered.sounds.hydraulic'. Ignoring it!
FS22_Stewart_triaxle/StewartTri.xml): 'vehicle.foldable.foldingParts' is not supported anymore, use 'vehicle.foldable.foldingConfigurations.foldingConfiguration.foldingParts' instead!