Mats sweden

Mats sweden

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Mats sweden Mats sweden heb gereageerd op een opmerking over een mod
Mats sweden

Using the mod before this update. WHY make the main window so small? Now you see fewer vehicles and have to scroll all the time if you have many vehicles. Please make the window bigger again like it was before, there is no reason to make it small you don't need to see what is happening around the window anyway. Please use the hole Window (screen) to see all

@plutogaming91 👍️ I do like that you can make small groups of vehicles 

Mats sweden Mats sweden heb gereageerd op een opmerking over een mod
Mats sweden

I have now uninstalled this useless mod after testing it for 1.5 "game years". Going back to RED TAPE mod

@tisonK  so you think everyone should run your mod from Console Commands ? ? And no financial accounting should be done in Giant's financial analysis menu. ? ? So you build your own system with your extra "Realistic" mod that you must have then to be able to see that Giant's financial accounting no longer works because you can't analyze and see what costs what. ? What do you think here? Despite this, it turns out that several of your mods don't work the way you describe them. Some commented on you and your mods and said that you only use AI programs to code and don't have your own knowledge of coding. Hence the problems. How do you test your mods before you release them? I am a Server Technician and Administrator for FS 25 servers and own (rent) two myself, one of which is only for testing different mods. And have over 9,600 hours just on 22 & 25 so far. I get disappointed when you put out mods that don't work and interact with Giant's financial system which is the basis of financial analysis in the game. Make sure your mods work so that everyone can use them without Console Commands to start with, then coordinate with Giants Ekonomiststem so you can see where the money goes and what the total cost will be. You are on the wrong track and have 2.3 stars which is a very poor rating. Even though people give ratings before they have tested them. You probably don't have that many satisfied users and should take the criticism more seriously if you want to survive as a recognized good modder. Make sure your mods work before you release them.

Mats sweden Mats sweden reageerde een mod

Is this your answer  to me  ""😂 Youre ignorance is to high to understand any of it at all.. ""   ? and you call me ignorance ? ?

Mats sweden Mats sweden reageerde een mod

Your "Realistic Worker Cost" mod have the same problem  Not working  They work for free instead and we don´t see anything in Giant ekonomy menu.  and you have not respond to that problem so go in to that mod and try to explain what is going on with your mod

Mats sweden Mats sweden reageerde een mod

@tisonK You have many mods that do not work as you describe them and I have written many times but you did not comment on the problems. Instead, explain why, for example, in your TAX mod money is withdrawn from the bank but it is not visible in the giant's economic system. Tax is based on profit on the farm (Company) or salary tax on salary. Here you withdraw a lot of money just because you happen to have extra money in the bank for one (1) month because you sold your harvest or production and do not take into account whether you actually go back financially afterwards. Not realistic at all if you ask me And it is not reported either. Explain how you think here, please.

Mats sweden Mats sweden heb gereageerd op een opmerking over een mod
Mats sweden

I have now uninstalled this useless mod after testing it for 1.5 "game years". Going back to RED TAPE mod

@tisonK You have many mods that do not work as you describe them and I have written many times but you did not comment on the problems. Instead, explain why, for example, in your TAX mod money is withdrawn from the bank but it is not visible in the giant's economic system. Tax is based on profit on the farm (Company) or salary tax on salary. Here you withdraw a lot of money just because you happen to have extra money in the bank for one (1) month because you sold your harvest or production and do not take into account whether you actually go back financially afterwards. Not realistic at all if you ask me And it is not reported either. Explain how you think here, please.

Mats sweden Mats sweden beoordeeld als een mod
Mats sweden Mats sweden reageerde een mod

Using the mod before this update. WHY make the main window so small? Now you see fewer vehicles and have to scroll all the time if you have many vehicles. Please make the window bigger again like it was before, there is no reason to make it small you don't need to see what is happening around the window anyway. Please use the hole Window (screen) to see all

Mats sweden Mats sweden reageerde een mod

Now I have done a new test (third test) of the mod. All workers during 2 different harvests 2 different occasions (days) with lots of hours ALL worked FREE no money was deducted from the account or appeared in the Giants Economy menu in Wage costa or in MISC the same day or the day after- But it did and appeared in Wage costs before I installed this mod. When you make a test payment in console Comand (100 eur) it appears in MISC? but not when they have worked. When you "hire" a worker's PIN and it you MUST bind it to a vehicle. Why? You have maybe 10-20 different vehicles you use with an AI. So this mod does not work as described but in my case everyone started working for free and no accounting in the Giants Economy menu at all. So now I uninstall it after trying it Not so realistic at all.

Mats sweden Mats sweden reageerde een mod

Published by KingMods ? Who is behind this mod if we have a problem ? Any GitHub or a place to " talk" ? I going to test the mod now and see how it works.