my question is , can they stay longer? i mean if you run in a field 4,5 times the first starting point starts fading. how to increase that ammount? is there any way or your mod does that too? can we increase it?
@RealVirtualFarming I've been struggling with this for a long time. And apparently and most likely the game's own tiretrackSystems is the biggest stumbling block that I can't get past. But I'm still working on that.
my question is , can they stay longer? i mean if you run in a field 4,5 times the first starting point starts fading. how to increase that ammount? is there any way or your mod does that too? can we increase it?
@rsgaming I'm still working on that. and I try to make it as light as possible so that the FPS does not suffer
Great mod, great idea, but on my savegame causes stuttering/fps drops every 2-3 seconds. Will wait foe updates 🙋🏻♂️
@MATUS231 Delete the old persistentTireTracks.xml from the savegame folder
A new vesrio is coming with small changes to the rendering time models
@rider0922 Thanx 🫡
for example, when plowing, after reloading the game, you can see the tracks that were plowed over... so that the entire plowing or cultivation is just a trace of where the tractor went...
@Vossa007 I haven't yet had time to test how the mod works in plowing, sowing or cultivating. there is quite a lot yet to be tested and a new version is coming.