FSClubFIN

FSClubFIN

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FSClubFIN FSClubFIN a répondu à un commentaire sur un mod
rsgaming

my question is , can they stay longer? i mean if you run in a field 4,5 times the first starting point starts fading. how to increase that ammount? is there any way or your mod does that too? can we increase it?

@RealVirtualFarming I've been struggling with this for a long time. And apparently and most likely the game's own tiretrackSystems is the biggest stumbling block that I can't get past. But I'm still working on that.

FSClubFIN FSClubFIN a répondu à un commentaire sur un mod
rsgaming

my question is , can they stay longer? i mean if you run in a field 4,5 times the first starting point starts fading. how to increase that ammount? is there any way or your mod does that too? can we increase it?

@rsgaming I'm still working on that. and I try to make it as light as possible so that the FPS does not suffer

FSClubFIN FSClubFIN a répondu à un commentaire sur un mod
OberPaul32

Great mod, great idea, but on my savegame causes stuttering/fps drops every 2-3 seconds. Will wait foe updates 🙋🏻‍♂️

@MATUS231 Delete the old persistentTireTracks.xml from the savegame folder

FSClubFIN FSClubFIN a commenté un mod

A new vesrio is coming with small changes to the rendering time models

FSClubFIN FSClubFIN a répondu à un commentaire sur un mod
rider0922

Merci depuis le temps j’attends un mod de ce type

@rider0922 Thanx 🫡

FSClubFIN FSClubFIN a répondu à un commentaire sur un mod
Jim08

Salut les traces restent aussi sur les chemins ou c'est uniquement dans les champs ?

@Jim08 Scusate ma non capisco bene l'italiano :D

FSClubFIN FSClubFIN a répondu à un commentaire sur un mod
Vossa007

for example, when plowing, after reloading the game, you can see the tracks that were plowed over... so that the entire plowing or cultivation is just a trace of where the tractor went...

@Vossa007 I haven't yet had time to test how the mod works in plowing, sowing or cultivating. there is quite a lot yet to be tested and a new version is coming.