BB MODS is run by a UK-based agricultural engineer and dairy farmer with years of Farming Simulator modding experience. Built from real-world farming knowledge and hands-on machinery work, these mods focus on quality, realism, and the kind of detail that matters when you actually know the job.
@trennis434343 Its not my mod thats doing that. 1000s of people play with this mod not 1 report of that. prob have a mod conflict
@trennis434343 yes your engine is warm so the ui text should disappear until the engine comes back down to 90 degrees.
Any plans to show the engine temp on the HUD when you're near/outside the vehicle, not just when seated inside?
@tisonK yes I will be integrating it all into the in game speedometer ui so its looks as if giants did it themselves. I have more planned for the mod including RPM + PTO + hydraulic pressure behaviour, alongside being able to cause minor damage on the engine, trans etc. and some more that I'm not going to reveal just yet
@tisonK yes theres some leftover constants / variables that need to be removed due to having to test extensively with different methods to get where I wanted to be. have you downloaded my latest version to test with? You can DM me with your findings if you would like. Thank you
On the speed/load point, The cap values are using the game’s internal speed values, so it’s not a direct km/h vs m/s mismatch as it may first appear. That said, the load-factor scaling can definitely be refined and I’ll likely retune it for more sensible real-world vehicle behaviour. I pushed this update as there were some major flaws in the mod. now its pretty good and I can just fine tune from here.
Everyone make sure to redownload the mod for the latest update. this mod wont be updated for a week or so at least as i want to work on some other mods. Enjoy
@Steciocci there is no damage caused by this mod yet. Next I will be working on RPM + PTO behavour. Then comes engine damage from abusing the cold start in the future
This might sound stupid, but whats the reason behind adding electric vehicle to "Cold Start"?
1(this is just me wondering the difference.. i get it that with a motor it needs to warm up IRL)
2(you start a tesla and you can go full power? you start a good big vroom vroom on diesel and it canot go FP)
Again just wondering... hoping someone can learn me something
@tisonK Ha! No I apricate any comments and feed back. you made me double check my mod and thats never a bad thing :)
This might sound stupid, but whats the reason behind adding electric vehicle to "Cold Start"?
1(this is just me wondering the difference.. i get it that with a motor it needs to warm up IRL)
2(you start a tesla and you can go full power? you start a good big vroom vroom on diesel and it canot go FP)
Again just wondering... hoping someone can learn me something
@tisonK hi there, I'm a little confused by what you mean as this mod excludes electric vehicles. electric vehicles should not be effected by this mod as that wouldn't make sense.