whitevamp

whitevamp

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whitevamp whitevamp respondió a un comentario sobre un mod
Angie

j'adore mais dommage quand j'achete un véhciule il se sali de suite et tombe en panne ;-)

@Angie new  version incomming, with this bug fixed.

whitevamp whitevamp comentó un mod

Quick update for everyone running Tornado Physics: Version 3 is in the works!

I've fixed the bugs reported in V2 (including the store damage issues) and added some major new mechanics. I'm currently stress-testing everything to ensure it's rock solid before release.

What to expect in V3:

    Dynamic Scaling: The tornado now detects your map size. A storm on a huge 16x map will have a much larger destruction radius than one on a standard map.

    Smarter Physics: Improved suction logic and safety borders.

Back to testing—release coming soon!

whitevamp whitevamp respondió a un comentario sobre un mod
l actu des jeux

j ai fait un test et des que l on prend un véhicule de mission il arrive en panne

@l actu des jeux thanks for the feed back i will do some testing with the newer version that should be dropping soon.  ...   Merci pour vos commentaires. Je vais effectuer des tests avec la nouvelle version qui devrait sortir prochainement.

whitevamp whitevamp comentó un mod

Thanks to everyone for the reports! I am actively working on getting these bugs taken care of. I’ve already fixed the issue causing vehicles to take damage immediately at the store.

However, during that process, I discovered one more issue that I want to squash before release. I will get a patched version uploaded as soon as possible. Stay tuned! In the meantime, please drop back down to version 1.0 if you are currently affected.

whitevamp whitevamp respondió a un comentario sobre un mod
Cengler

i d/l the update today and whenever i get into a vehicle no matter if there is no tornado, the vehicle damage goes to 0% very fast

@Cengler what map are you playing on? .... i am also aware of a bug that i had just discovered on riverbendsprings,

whitevamp whitevamp respondió a un comentario sobre un mod
M84

Hi, I went to the GitHub page, but which file should I download? FS25_TornadoPhysics-main or FS25_TornadoPhysics, sorry for my confusion.

@M84  FS25_TornadoPhysics.zip

whitevamp whitevamp respondió a un comentario sobre un mod
Kimi88

The question is whether the appearance of the tornado itself can be edited somehow to make it a little wider or higher?

@Kimi88 Great question! Yes, it is definitely possible.

The tornado is just a standard 3D object in the game world. While I am not a 3D artist, since my mod already 'finds' the tornado to apply physics, I could theoretically add a command to 'Scale' it up or down via the script (e.g., making it 50% wider or taller).

However, keep in mind that making it visually bigger wouldn't automatically change the physics area (suction zone) unless I adjusted that to match. I might experiment with a 'Mega Tornado' setting in a future update that scales both the visuals and the physics together!

whitevamp whitevamp respondió a un comentario sobre un mod
Kimi88

The question is whether the appearance of the tornado itself can be edited somehow to make it a little wider or higher?

@Kimi88