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44 results
  • Custom Rice Fields BR
    1 929
    Customized Rice Fields Based on Regions of Brazil - There will be 4 pump models Rice Field Category: Fences Price: $1,000 Daily upkeep: $0
  • Zielonka Merge Fields
    5 192
    Welcome Zielonka Merge Fields Fields- Fields are Remaked to Large Size. Farmlands- Changed to Larger and price 50% down. Borders- Removed, Now can use 100% map Bridge- Opened, behinde bridge one Forest property Animals- Edited Food type to All animals. Start Machinery- Changed to Medium Size. Used only Giant Assets!! Future - Be Different Tree types and Zones.
    Updated
  • Repopulate Fields
    3 021
    KingMods Logo
    Published by KingMods
    Repopulate Fields lets you reset fields to a randomised state with a single button press. Each field receives a random crop at a random growth stage, along with randomised soil conditions: spray level, plow level, lime level, weed state, and ground type. Grass-only fields always receive grass. Four options are available, both as console commands and as buttons in the in-game Settings menu: - Repopulate All Fields (command: repopulateAllFields) - Repopulate Owned Fields (command: repopulateOwnedFields) - Repopulate Unowned Fields (command: repopulateUnownedFields) - Repopulate Current Field (command: repopulateCurrentField) In multiplayer, admin rights are required to use any of these options.
  • Fields Of Stories - Roleplay
    2 277
    KingMods Logo
    Published by KingMods
    Fields of Stories – Living Characters in Farming Simulator Fields of Stories expands Farming Simulator with a dynamic neighborhood of currently 13 virtual characters who live and work independently in your world and interact with you. Each character has an individual daily routine and tasks. You meet characters randomly at the gas station, in the field, at the dealer, or anywhere across the map. Have conversations, build relationships, and support them when they need help. GitHub: https://github.com/AirFoxTwo/FS25_FieldsOfStories Features: - Up to 13 characters, including farmers, family members, mayor, contractor, grain trader, civilians, machinery dealer / mechanic. - 4 independently working farmers: work their own fields and use different machinery fleets. They have a cultivation plan and a daily schedule with priorities that they follow for every day. - Dynamic daily routines: each character has unique or irregular events, but also routines such as sleeping, working, shopping, and refueling. - Random encounters in the game world: characters move freely around the map, either at public places like the gas station, the park, the industrial area, or out in the field. (Roadmap: AutoDrive Compatibility) - Spoken, natural conversations: German & English, with individual voices, choice options, and random conversation topics. (Voice packs must be downloaded manually from the Fields of Stories Website.) - Phone calls: You receive phone calls from the farmers when they need help. You can answer the call and help them or decline the call. - Field contracts based on Farmers workload: The farmers need your help for specific tasks in their daily schedule. Sometimes, they can take care of it but if not, they will try to call you for help. - Borrowing machines: You can borrow a machine from the farmers yard, if you don´t have the right equipment for the contract. You need to pickup and return them. Characters: Farmers: 4 farmers work their fields independently. They plow, cultivate, seed, fertilize, and harvest. Each has a different, realistic machinery fleet. For farmers, that means getting up early. Machines are prepared early in the morning at their own farm and, depending on the month, are used until late in the evening. After that, routine tasks like maintenance, appointments, and shopping still need doing. Sometimes there’s also time for a bit of free time. Depending on the workload, they will try to call you for help. All their machines have defined parking spots at the farm. Visit your fellow farmers regularly. You might occasionally be allowed to borrow a machine or they will help you for free (see roadmap). Contractor: supports during peak periods and with special jobs such as harvesting potatoes, sugar beets, or specialty crops (see roadmap). Forester: takes care of the forests and forest paths. In summer, he pays special attention to the risk of wildfires (see roadmap). Mayor: is often out and about in public places. A good relationship with the mayor helps you expand your farm in the long run. He is a good contact for field areas and the local economy (see roadmap). Grain trader: travels the region and buys grain from the farmers (see roadmap). Family: helps you with routine tasks on the farm and in the fields (see roadmap). Machinery dealer: responsible for maintenance, repair, and the sale of machines (see roadmap). Roadmap: Individual small talk for each character with positive and negative relationship development. Farmer gameplay features (taking over or helping with field and farm work, borrowing machines, etc.). Communication with characters by phone (jobs, meetings, small talk). Assign farm and field tasks to helpers (via phone and in person). Driving around the map on supported maps. Movement of characters within the situation. Contractor gameplay features (assigning contracts). Forester gameplay features (forest maintenance, etc.). Mayor gameplay features (subsidy programs, land purchases, municipal services, etc.). Machinery dealer / mechanic gameplay features (maintenance, repair, sale, etc.). Grain trader gameplay features (buying, selling, stock, prices, etc.). Small missions & random events. Story mode with long-term story arcs. Free-form communication. Supported maps: All GIANTS standard maps (Riverbend Springs, Hutan Pantai, and Zielonka are already optimized). All mod maps (locations are created automatically and may need to be added or removed. Finished map configurations can be uploaded/downloaded via fields-of-stories.com). Controls: SHIFT + R: Start conversation. SHIFT + F3: Fields of Stories menu. Story tab: Overview of all characters with relationship, relationship level, and relationship points. Map locations: Place encounter locations (on foot, with a vehicle, or with a vehicle + implement) of various categories on the map. Character settings: Individual characters can be reset or removed, and their home locations can be removed. Mod settings: Function to remove all mod contents (reset is possible by saving the game and reloading). Game Settings: Adjust the number of contract calls per day. Optimize maps: Generator (only for unknown maps): On the first start of the mod on a map without a stored configuration, a location generator will detect known objects on the map and automatically create locations. Home locations: Move the home locations for the characters if the houses don’t fit the character. Create additional parking spots and implement/tool spots for the 4 farmers so their machines and implements can be parked. Field paths: Drive the field paths once and add parking spots in suitable places, because these cannot be detected automatically. Cleanup: Remove faulty locations where a character cannot be placed safely or sensibly (e.g., sideways across a parking space). Misc: You can add various other location types to create a more varied gameplay experience (e.g., industry, leisure locations). Release: If you want to publish/share the map configuration, you can upload the map via fields-of-stories.com. Other: Relationships: Relationships are measured with points and levels. Each conversation gives points for the character’s relationship strength. The relationship points and levels are also credited to you in the form of money. Conversations: Conversations are based on the current situation and the characters behavior (e.g. suspicious, friendly, etc.). They have real vehicle and work informations in it, like regular outages of Skoda cars, hydraulic parts of a tractor, etc. Voices: All conversations are voiced in German and English. Language and voice are determined automatically by the downloaded voice pack. Missions: In later versions, the current conversations will be expanded with missions that you can accept as a player. There are already conversations hinting at this, but they currently don’t trigger any missions yet.
  • Crop Destruction Outside Fields
    5 420
    KingMods Logo
    Published by KingMods
    Crop destruction no longer stops at field borders. Vehicles can also damage supported grass and meadow foliage on field edges, meadows, yards and other non-field areas. The mod automatically adds the required meadow wheel-destruction behavior on maps where it is missing. Ideal in combination with mods that enable crop destruction on all fields, such as FS25_cropDestructionAnywhere.
  • Fields and Animals
    4 934
    ----IMPORTANT NOTE ---- Map Not WORKING with STRAW HARVEST PACK DLC because New Crops ----IMPORTANT NOTE ---- Welcome Fields and Animals Map This map is custom made. Large fields and Animal Barns. At this map have 26 new crop types and terrain textures. Add extra Food type to AnimalBarns. -PigBarns 6x, -CowBarns 6x, -Fields 13x, -BGA 500Kwh -Gasstation, Workshop+Garage, Farmhouse, Bunkersilo -Balestorage, GrainSilo, Two SalePoints, OpenSheds 3x. ---------NewCrops-------- -Alfalfa, Clover, Pioneeralfalfa. -WinterBarley, WinterWheat, PioneerWheat, WinterPea. -PioneerCanola, PioneerCorn, PioneerSoybean. -Dekalbcorn, Heftycorn, Silagecorn, Sweetcorn. -Covercropmix, Fieldgrass, Milet, GreenOat. -SweetPea, ForageRye, Heftysoybean, Whiteclover. -Spelt, ForageTriticale, Rye, Triticale. ---------New Foods Allowed------ Cows = HayLage-GRASS_WINDROW ALFALFA_HAYLAGE CLOVER_HAYLAGE HAYLAGE EARLAGE HaySilage -DRYGRASS_WINDROW ALFALFA_HAY CLOVER_HAY SILAGE Grains - CRACKEDCORN DRYCORN WHEAT BARLEY OAT SOYBEAN CORN PIONEERCANOLA PIONEERSOYBEAN PIONEERWHEAT RYE TRITICALE WINTERBARLEY WINTERPEA WINTERWHEAT Mineral - MINERAL_FEED TOASTED TOASTEDBEAN Milk - MILK Grazing - MAIZE STRAW PIG = Grain - WHEAT BARLEY OAT SOYBEAN CORN PIONEERCANOLA PIONEERSOYBEAN PIONEERWHEAT RYE TRITICALE WINTERBARLEY WINTERPEA WINTERWHEAT Corn BiProducts - CRACKEDCORN DRYCORN EARLAGE Mineral - MINERAL_FEED TOASTEDBEAN TOASTED Milk - MILK
  • Gaúcho Fieds
    9 531
    KingMods Logo
    Published by KingMods
    Welcome to Campos Gaúchos Inspired by the rural region of Santa Maria, in the heart of Rio Grande do Sul, Campos Gaúchos is a map focused on realism, performance, and immersion, bringing the true atmosphere of southern Brazil into your game. The map features 69 farmlands (purchasable properties), divided into 58 agricultural fields, as well as 4 forest areas ideal for forestry and wood production. - Structure & Progression -2 farmyards -Quarry (requires ownership of Field 66) -Sawmill (requires ownership of Field 69) -BGA – Biogas Plant (requires ownership of Field 63) -Field 68 required for strategic expansion -4 lime stations -Lime can be sold at selling points -Collectibles spread across the entire map -There are selling points where you can sell lime Production & Economy -5 production facilities -5 selling points, including: -A fully functional railway selling station, allowing goods to be transported to the city of Santa Maria – RS -A dedicated bale selling point -There are some rocks scattered around the map that can be broken with the help of a machine, allowing the area to be cleared and the land to be used more efficiently. New Crops The map introduces 3 new crops: -Black beans -Alfalfa -Triticale -In addition, the map includes a customized crop calendar, with special focus on the Brazilian second corn season (“Safrinha”), further enhancing the realism of regional agriculture. Commerce & Details -Imak Shop -Pilzer Shop -There are three forklifts on the map, one of them is at the shop, and a wheel loader at the quarry — all to assist with loading your products. -Campos Gaúchos offers a complete farming experience, including crop farming, animal husbandry, production chains, forestry, and railway logistics — all set in an authentic southern Brazilian environment.Start your engines and write your own story in the heart of Rio Grande do Sul!
  • Riverbend Spring - No Fields
    10 507
    Welcome Riverbend Spring - No Fields -Remove all Fields -Save Original Farmlands -Start Area With Grass -Add BGA 500Kwh Near Shop -Other Farmlands with DecoGrass(Nesecary Plow) -Fields Need Create Manualy First Time - GPS at start not Working -New Start Machinery Future Updates Come Soon Discord - https://discord.gg/YDAn5Bn3Gb
    Updated
  • Neighbors On The Fields
    27 173
    This mod spawns agricultural vehicles on foreign fields that perform field work there. This creates a more immersive experience on the map. At the moment, neighbors can perform the following jobs: harvesting, fertilizing, sowing, mowing, tedding, cultivating, plowing, spraying, weeding, and hoeing. Harvesters are not unloaded by support vehicles. The harvested crop simply disappears inside the harvester. Seeds, fertilizer, and similar consumables cost you nothing and are refilled automatically. In the game settings, you can set the maximum number of neighbors that may work on fields at the same time. By default, the value is 0 (off). The more neighbors are active, the more performance your computer needs. You can also choose whether neighbors are allowed to take existing contracts that you could also accept (creating competition), or whether they should generate their own contracts. For the second mode, there is an additional option to adjust fields for contract generation. If all fields have been worked during the day (for example everything is already fertilized or sown), no new contracts may be generated. In that case, field states are adjusted so contracts become possible again. MP: In multiplayer, the second farm that takes and runs these contracts is visible. It is best to leave that farm alone.
  • Countryside Fields
    20 954
    KingMods Logo
    Published by KingMods
    A fictional map located in Europe, a reduced-size map aimed at small and medium-sized farmers. A place surrounded by mountains and bisected by a river, where the main activities are agriculture, forestry, and mining. The map features: - 74 purchasable plots. - Forest areas. - Mining area. - Additional crops. - Additional productions. - Collectibles. - and more. Extra information in the help menu (next to the exit game option).
  • Szpakowo (Big Fields)
    10 780
    This is not a standalone map, but a field edit by merging several fields and farmland into one or more large fields. You need to download the FS25_Szpakowo map. Then download the required mods that are required (the required files for this map are written on the mod page). This mod does not work on its own and you need to install the main mod. ----------------------------------------------------- The main mod address is: https://fs25.net/szpakowo-map-v1-0/ https://www.farming-simulator.com/mod.php?mod_id=311640&title=fs2025 ----------------------------------------------------- And then you can copy my files into the FS25_Szpakowo map mod to have larger fields. Of course, make a backup of it to be sure. First extract it. Copy and paste my files, i.e. mapUS, into it. Then compress them again with 7zip and put them in the mod folder. And be sure to create a new save, otherwise you will not be able to run this with the old save. I cleared and emptied a section to create personal garages or greenhouses or any building you want, and soon a save file with garages and big cars will be available. There I present to you fully painted and ready Warning: You are not allowed to publish this creator's map in its entirety under your own name. I emphasize that this is an edit, not a new version. All copyrights of this mod belong to the I hope you enjoy my edit. You may see warnings about farmlands in the console or log, ignore them, everything works fine. This mod has been modified in the Giant Editor and the farmlands are set correctly. ****A save file that fixes FS25_Szpakowo BigFieldh bugs has also been added - pending approval.***** original creator of the map RajotGPLAY, Jankus
  • Arends Dollys
    7 144
    Options include 4 different Draw bars 3 different Guards 2 different wheel options Dual or Tri config Long Vehicle sign Animated mud flaps any issuses feel free to leave a comment