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26 results
  • Traffic Master (customize AI traffic)
    3 563
    Traffic Master allows you to customize AI traffic in Farming Simulator 25. Use the in-game AI traffic settings button to adjust the number of vehicles (10–200) and traffic density, then reload the traffic when necessary. The mod also includes traffic management features for railway crossings. It is compatible with single-player, multiplayer, and dedicated server sessions. Created by Barba Alba.
  • AI Smart Lights
    2 587
    When playing Farming Simulator 25 with Courseplay, AutoDrive, and Realistic Mechanical Systems (RMS), machinery operating under automated drivers frequently turns off engines while waiting at waypoints, waiting for combines, waiting to load or unload, or during fuel-saving idle stops. However, neither Courseplay nor AutoDrive manages vehicle work lights or headlights. In RMS, running headlights and work lights draw an electrical current between 20A and 27A. When the engine is off, the alternator produces 0A, causing the tractor's battery to discharge to 0% in a very short time. Once drained, the starter motor cannot crank the engine, leaving the vehicle completely stranded in the field and requiring jumper cables to start again. Smart Lights is a lightweight, zero-overhead add-on that completely eliminates this issue by automatically coordinating lights with automated engine states. 🔗 Community & Support 💬 **Bug Reports & Issues: https://github.com/exekx/FS25_AISmartLights/issues 💡 **Discord & Suggestions: https://discord.gg/Dc2CvZJqU4 Please do not re-upload — support the original creator!
  • AI Worker Dynamic Speed
    1 777
    KingMods Logo
    Published by KingMods
    Description: AI field workers can work forward and reverse up to the maximum speed available from the current machine. Generated turns use a controlled and smooth speed profile. Stopping and row-end behaviour remain under the control of the base game. Player-driven vehicles can optionally bypass implement working-speed limits up to the vehicle maximum. Both features are disabled by default and configured independently for each vehicle. Hotkeys: - Toggle AI dynamic speed: Left Alt + 8 - Toggle player implement-speed override: Left Alt + 9 - Controller users can assign both actions in the Controls menu.
  • No AI helpers
    2 186
    KingMods Logo
    Published by KingMods
    Block AI assistants. No AI helpers This modification brings ultimate realism to your farm! Anyone looking for the challenge of managing their fields entirely on their own or exclusively with real players can completely disable the standard AI helper system of Farming Simulator 25 with this mod. Features at a glance: - Complete helper block: Completely blocks the hiring of standard AI workers via the H key. - Driving jobs blocked: Creating transport, field, or delivery jobs via the AI ​​job card is also effectively prevented. A flashing warning message appears on the screen if someone attempts to do so. - Full control in the F1 menu: As soon as you are in a motorized vehicle, you can see the current status of the block directly in your F1 help window. - Easy toggling: The block can be flexibly switched on and off during gameplay using the plus key (+) on the standard keyboard. The display in the F1 HUD updates instantly (ON/OFF). - Multiplayer & admin protection: In multiplayer mode, the mod is fully network-synchronized. To prevent abuse, only the server admin (host) can switch the block. If a regular player attempts to do so, a warning message appears and the action is blocked. - Save game storage: The current state of the lock is automatically saved in the game save when exiting the game and loaded exactly as it is the next time the game is started. Experience authentic, genuine farming – from sowing to harvest, every second is in your hands! No AI Helpers This mod brings the ultimate realism to your farm! If you're looking for the challenge of managing your fields entirely on your own or exclusively with real players, this mod lets you completely disable the default AI helper system in Farming Simulator 25. Features at a Glance: - Complete helper block: Completely prevents you from hiring standard AI workers using the H key. - Transport jobs blocked: Creating transport, field, or delivery jobs via the AI ​​job map is also effectively prevented. If you try, a flashing warning message will appear on the screen. - Full control in the F1 menu: As soon as you're in a motorized vehicle, you'll see the current status of the lock directly in your F1 help window. - Easy toggling: The lock can be flexibly turned on and off during gameplay using the plus key (+) on the standard keyboard. The display in the F1 HUD updates instantly in real time (ON / OFF). - Multiplayer & Admin Protection: In multiplayer mode, the mod is fully network-synchronized. To prevent abuse, only the server admin (host) can toggle the lock. If a regular player attempts to do so, a warning appears and the action is blocked. - Save Game Storage: The current lock status is automatically saved in the save game when you exit the game and is reloaded exactly as it was the next time you start the game. Experience real, authentic farming—from sowing to harvest, every second is in your hands!
  • AI Farm Manager
    12 973
    YOUR FARM FINALLY HAS A MANAGER — one that actually reads your save, watches the prices, and taps you on the shoulder when it matters. AI Farm Manager 25 gives your farm a real manager: an AI that reads your ACTUAL savegame — cash, fields, fleet, prices, weather, the clock — remembers your farm across sessions, puts colour-coded cards on your screen when something needs a decision, and adds its own page to the game menu. Answer a card right there in the game with a click or a typed reply, and it answers back. Full description: https://github.com/Hidden-History/FS25-AI-Farm-Manager Got a feature idea or hit a bug? Please open it on GitHub — that's where this grows: 👉 https://github.com/Hidden-History/FS25-AI-Farm-Manager (setup guide, how-to docs, issues, feature requests)
    Updated
  • Soil Fertilizer AI Repeat Pass
    2 001
    What it does It lets you hire an AI worker for another fertilizer or soil-treatment pass, even after the normal Farming Simulator fertilizer layer says the field is already complete. Normally, FS25 may refuse a second worker pass because the vanilla fertilizer state is full. This mod bypasses that restriction for supported soil products, including: Solid and liquid fertilizer Lime and liquid lime Manure, slurry/liquid manure, and digestate Compost and biosolids Anhydrous, UAN, urea, AMS, MAP, DAP, potash, gypsum, and other Soil Fertilizer products Each new hire should create a fresh FS25 field course from the vehicle’s current location. AI helper buying support When the helper is set to buy manure, slurry, fertilizer, or amendments, FS25 sometimes visually spreads the material without updating the Soil Fertilizer values. This mod adds a bridge so AI spreading can correctly affect: Nitrogen Phosphorus Potassium pH Organic matter Soil Fertilizer pass percentage Important limitation The mod allows unlimited repeat AI passes. It does not automatically stop because the custom soil level is perfect. You need to check the Soil Monitor and stop rehiring workers once the desired levels are reached. It also does not add a menu or keyboard controls. You use the normal Hire AI Worker option again after each pass. The mod supports multiplayer, but the same ZIP must be installed on the dedicated server and every joining player’s computer
  • No AI Traffic Collision
    3 335
    Adds an in-game on/off toggle to disable object collisions for moving AI traffic vehicles. This lets you drive through traffic without obstruction. The traffic vehicles themselves will still detect you and stop in front of you or try to overtake you. Helpers driving via the helper system or with AutoDrive also no longer get stuck in AI traffic. However, AI traffic vehicles do not detect each other. Therefore, in rare cases, vehicles may try to drive through other vehicles.
  • True AI Tracks: CRAWLERS
    4 186
    KingMods Logo
    Published by KingMods
    Enables ground deformation on vehicles with crawler tracks.
  • True AI Tracks: NEXAT
    3 208
    KingMods Logo
    Published by KingMods
    Enables ground deformation for the Nexat Carrier.
  • Auto Pipe | AI Open PIPE
    7 815
    KingMods Logo
    Published by KingMods
    This Mod opens the pipe on a combine when its in ai mode and you can set a % when the pipe should open
  • AI Baler And Forage Wagon
    8 181
    When using AI helpers, Farming Simulator 25 normally does not activate a baler or Forage Wagon. A has front mounted mower/rake is essential. This mod fixes that. Features AI automatically turns the baler ON Pickup is lowered and enabled Round balers slow down at ~95% full (to control chamber pressure) AI fully stops when unloading a round bale (prevents driving off mid-unload) Drives again automatically when the chamber is closed No XML edits, no added specializations, and no vehicle type hacks AI automatically turns the Forage Wagon ON Pickup is lowered and enabled Once the forage wagon reaches maximum capacity (100%), the AI Worker will automatically stop. Bugs and suggestions welcome here GitHub.
  • AI and Silage Additive compatible balers
    5 120
    AI and Silage Additive compatible balers Pre Chamber Category: Round balers Price: $121,250 Required power: 140 hp Working speed: 17 kph Capacity: 3,500 L Capacity: 60 L