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22 results
  • No AI helpers
    1 636
    KingMods Logo
    Published by KingMods
    Block AI assistants. No AI helpers This modification brings ultimate realism to your farm! Anyone looking for the challenge of managing their fields entirely on their own or exclusively with real players can completely disable the standard AI helper system of Farming Simulator 25 with this mod. Features at a glance: - Complete helper block: Completely blocks the hiring of standard AI workers via the H key. - Driving jobs blocked: Creating transport, field, or delivery jobs via the AI ​​job card is also effectively prevented. A flashing warning message appears on the screen if someone attempts to do so. - Full control in the F1 menu: As soon as you are in a motorized vehicle, you can see the current status of the block directly in your F1 help window. - Easy toggling: The block can be flexibly switched on and off during gameplay using the plus key (+) on the standard keyboard. The display in the F1 HUD updates instantly (ON/OFF). - Multiplayer & admin protection: In multiplayer mode, the mod is fully network-synchronized. To prevent abuse, only the server admin (host) can switch the block. If a regular player attempts to do so, a warning message appears and the action is blocked. - Save game storage: The current state of the lock is automatically saved in the game save when exiting the game and loaded exactly as it is the next time the game is started. Experience authentic, genuine farming – from sowing to harvest, every second is in your hands! No AI Helpers This mod brings the ultimate realism to your farm! If you're looking for the challenge of managing your fields entirely on your own or exclusively with real players, this mod lets you completely disable the default AI helper system in Farming Simulator 25. Features at a Glance: - Complete helper block: Completely prevents you from hiring standard AI workers using the H key. - Transport jobs blocked: Creating transport, field, or delivery jobs via the AI ​​job map is also effectively prevented. If you try, a flashing warning message will appear on the screen. - Full control in the F1 menu: As soon as you're in a motorized vehicle, you'll see the current status of the lock directly in your F1 help window. - Easy toggling: The lock can be flexibly turned on and off during gameplay using the plus key (+) on the standard keyboard. The display in the F1 HUD updates instantly in real time (ON / OFF). - Multiplayer & Admin Protection: In multiplayer mode, the mod is fully network-synchronized. To prevent abuse, only the server admin (host) can toggle the lock. If a regular player attempts to do so, a warning appears and the action is blocked. - Save Game Storage: The current lock status is automatically saved in the save game when you exit the game and is reloaded exactly as it was the next time you start the game. Experience real, authentic farming—from sowing to harvest, every second is in your hands!
  • AI Farm Manager
    7 681
    YOUR FARM FINALLY HAS A MANAGER — one that actually reads your save, watches the prices, and taps you on the shoulder when it matters. AI Farm Manager 25 gives your farm a real manager: an AI that reads your ACTUAL savegame — cash, fields, fleet, prices, weather, the clock — remembers your farm across sessions, and pops colour-coded cards onto your screen the moment something needs a decision. Answer right there in the game with a click or a typed reply, and it answers back. ⚠️ FIRST, THE HONEST BIT (READ THIS) This .zip is only HALF the mod — the part that lives in your game and puts messages on your screen. The other half is the brain: a free tool called Claude Code that runs on your PC and IS the manager. The two talk through tiny files on disk. Install only the .zip and nothing happens — you need the companion set up too (2-minute one-time setup, link below). The upside: you pick the AI. Point it at a cloud model, or run one 100% locally and free with Ollama — either way, your farm data never leaves your computer. 🔄 HOW IT WORKS 1. You play. FS25 saves your farm to disk as usual. 2. The manager reads it — cash, land, fleet, crops, contracts, silos, prices, weather — straight from your save files. It reads; it never guesses, and it never writes your save. 3. When something actually matters, it drops a card on your screen mid-game — a ripe crop about to spoil, fertilizer at its annual low, a silo filling up. 4. You answer in the game — click 👍/👎, acknowledge, dismiss, or type a free-text reply. Bring your mouse cursor up the way you already do for AutoDrive / Courseplay. 5. It reacts — reads your answer, remembers it, and follows up. Then it idles at basically zero cost until the next real event. ✅ WHAT IT DOES FOR YOU 🧠 Real memory — a per-farm history of decisions, plans, and YOUR house rules, so it starts every session already caught up. 📉 Buy/sell price sense — grain flagged at its seasonal peak; seed / fertilizer / lime / herbicide flagged at their annual low — and only if you actually own the storage to stockpile. 🛒 Used-equipment reality check — "is this listing actually a bargain?" answered against real new prices. 🗓️ Planning that respects timing — what to buy and WHEN, not just what. 🔔 Notifications you can trust — colour-coded cards (green ok / blue info / amber warn / red critical) with 31 context glyphs. It under-sends on purpose: silence is the default, and it only interrupts when it's worth your hands off the wheel. 🖥️ Your overlay, your way — persistent panel or classic pop-ups (toggle Ctrl+Period), movable and restylable, and your unanswered cards survive a restart. 🤝 Two-way, for real — it reads your clicks and typed replies back; a double-click can't double-count. 🔒 WHAT IT WILL NEVER DO ❌ Never writes to your savegame — not once, not ever. 100% read-only against your game. ❌ Never phones home — everything stays on your PC (run it on a local model and your farm data never touches the internet at all). ✅ Client-side only, safe for singleplayer AND multiplayer; changes no gameplay system. 📦 WHAT YOU'LL NEED • Farming Simulator 25 + this mod (PC). • Claude Code (https://claude.com/claude-code) installed on your PC — the free companion that runs the manager. • An AI model for it to use — your choice: a Claude / Anthropic account, an OpenRouter key, or a free local model via Ollama. • Python 3 (standard library only — nothing to pip-install). • A one-time 2-minute setup: start Claude Code in your farm folder and say "set up my farm manager." • Currently WSL / Linux-oriented on Windows (it uses /mnt/c/... paths). To click card buttons you need a mouse cursor on screen (AutoDrive's MMB, Courseplay's RMB, or any cursor mod). 🚧 THIS IS EARLY — HELP SHAPE IT Built for Claude Code today; more AI CLIs may follow as the community asks. Got a feature idea or hit a bug? Please open it on GitHub — that's where this grows: 👉 https://github.com/Hidden-History/FS25-AI-Farm-Manager (setup guide, issues, feature requests) Made by Parzival. Reads everything, guesses nothing, and stays on your machine.
  • Soil Fertilizer AI Repeat Pass
    1 589
    What it does It lets you hire an AI worker for another fertilizer or soil-treatment pass, even after the normal Farming Simulator fertilizer layer says the field is already complete. Normally, FS25 may refuse a second worker pass because the vanilla fertilizer state is full. This mod bypasses that restriction for supported soil products, including: Solid and liquid fertilizer Lime and liquid lime Manure, slurry/liquid manure, and digestate Compost and biosolids Anhydrous, UAN, urea, AMS, MAP, DAP, potash, gypsum, and other Soil Fertilizer products Each new hire should create a fresh FS25 field course from the vehicle’s current location. AI helper buying support When the helper is set to buy manure, slurry, fertilizer, or amendments, FS25 sometimes visually spreads the material without updating the Soil Fertilizer values. This mod adds a bridge so AI spreading can correctly affect: Nitrogen Phosphorus Potassium pH Organic matter Soil Fertilizer pass percentage Important limitation The mod allows unlimited repeat AI passes. It does not automatically stop because the custom soil level is perfect. You need to check the Soil Monitor and stop rehiring workers once the desired levels are reached. It also does not add a menu or keyboard controls. You use the normal Hire AI Worker option again after each pass. The mod supports multiplayer, but the same ZIP must be installed on the dedicated server and every joining player’s computer
  • No AI Traffic Collision
    2 895
    Adds an in-game on/off toggle to disable object collisions for moving AI traffic vehicles. This lets you drive through traffic without obstruction. The traffic vehicles themselves will still detect you and stop in front of you or try to overtake you. Helpers driving via the helper system or with AutoDrive also no longer get stuck in AI traffic. However, AI traffic vehicles do not detect each other. Therefore, in rare cases, vehicles may try to drive through other vehicles.
  • True AI Tracks: CRAWLERS
    3 888
    KingMods Logo
    Published by KingMods
    Enables ground deformation on vehicles with crawler tracks.
  • True AI Tracks: NEXAT
    2 714
    KingMods Logo
    Published by KingMods
    Enables ground deformation for the Nexat Carrier.
  • Auto Pipe | AI Open PIPE
    7 327
    KingMods Logo
    Published by KingMods
    This Mod opens the pipe on a combine when its in ai mode and you can set a % when the pipe should open
  • AI Baler And Forage Wagon
    7 197
    When using AI helpers, Farming Simulator 25 normally does not activate a baler or Forage Wagon. A has front mounted mower/rake is essential. This mod fixes that. Features AI automatically turns the baler ON Pickup is lowered and enabled Round balers slow down at ~95% full (to control chamber pressure) AI fully stops when unloading a round bale (prevents driving off mid-unload) Drives again automatically when the chamber is closed No XML edits, no added specializations, and no vehicle type hacks AI automatically turns the Forage Wagon ON Pickup is lowered and enabled Once the forage wagon reaches maximum capacity (100%), the AI Worker will automatically stop. Bugs and suggestions welcome here GitHub.
  • AI and Silage Additive compatible balers
    4 774
    AI and Silage Additive compatible balers Pre Chamber Category: Round balers Price: $121,250 Required power: 140 hp Working speed: 17 kph Capacity: 3,500 L Capacity: 60 L
  • MultiFruit AI Tedder
    3 599
    This mod allows all fruits in filltypes TypeCategory name="WINDROW" to be Teddered by AI
  • MultiFruit Tedder AI
    3 936
    This mod allows all fruits in filltypes TypeCategory name="WINDROW" to be Teddered by AI
  • True AI Tracks
    17 871
    KingMods Logo
    Published by KingMods
    AI vehicles leave tracks and deform the ground