Published by KingMods
An overhaul to the weather system, focusing mainly on snow.
Features:
- Adds 3 new "disaster" weather events, blizzards, droughts and extremely thick fog
- New grass moisture system which dries tedded grass into hay over time
- Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount
- Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield
- Moisture changes constantly depending on sunlight, temperature and rainfall
- Crops with extremely low moisture will wither
- Hail will now cause damage and wear to vehicles left outside
- Wheel physics changed significantly
- Maximum amount of snow has been doubled
- Livestock will leave "footprints" in deep snow (only on high-end systems)
- Crop Fires:
--- Dynamic crop fires can occur in certain conditions
--- Fires will spread and move over time and new fires will spawn with their own identity
--- Fires can be put out by cultivating the field, or they will eventually die out on their own when the crop is fully destroyed or when starts to rain
--- Fires will actively try to avoid and escape cultivated or barren land
- Blizzards:
--- Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow
--- Temperature during blizzards can go as low as -15 celsius
--- Snow will likely remain for much longer time
- Droughts:
--- Droughts result in extreme heat which will lead to rapid moisture loss in fields
- Fog:
--- Extremely thick fogs may occur where visibility is extremely low for up to 14 hours
- Wheel Physics:
--- Friction for all wheel types have been changed to be much more realistic
--- Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness
--- Braking times are now dependant on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times
--- Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness
--- Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck
--- Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required
- Grass Moisture System:
--- After tedding mowed grass, it will dry into hay over time based on its moisture
--- Tedded grass has its own individual moisture content based on the moisture of the field when it was mowed
--- Tedded grass will gain/lose moisture at different rates than fields
--- New info box when standing on tedded grass, showing its moisture, required moisture, and whether it needs to be tedded (currently disabled on MP)
--- Please bear in mind that this feature in its current state may cause lag on lower-end systems or on extremely large fields
- Github:
https://github.com/Arrow-kb/FS25_RealisticWeather