Search results for [BCCMINING]💯USD I

1 337 results
  • Zetor UR I Pack
    3 597
    KingMods Logo
    Published by KingMods
    Hello, I offer you Zetor tractors converted from the 22 model. They are fully functional, including sound, interactive controls and new model. Included in the package: 5211-7711, 5245-7745, 3320-7320, 3340-7340 Drive, steering and brakes work. Category: Small tractors Price: PLN 40,000 Kind regards, Opur Modz Recommended mod Interactive controls
  • Lizard AUS Atena I
    824
    KingMods Logo
    Published by KingMods
    Package of cultivation and seeding aggregates. The package contains 3 versions of the working width of the aggregates. Aus Atena I 250 Price: $6000 Max. working speed: 15 km/h Power demand: 50 km Working width: 2.5 m Aus Atena I 270 Price: $8000 Max. working speed: 15 km/h Power demand: 60 km Working width: 2.7 m Aus Atena I 300 Price: $10000 Max. working speed: 15 km/h Power demand: 70 km Working width: 3 m Configurations: - Shafts (string/tubular) - Hydropack hook width spacing - Cotter pins, hitch balls - Color selection
  • PolGrom AUS Atena I
    1 117
    KingMods Logo
    Published by KingMods
    Package of cultivation and seeding aggregates from the Polish brand POL-GROM. The package contains 3 versions of the working width of the aggregates. Aus Atena I 250 Price: $6000 Max. working speed: 15 km/h Power demand: 50 km Working width: 2.5 m Aus Atena I 270 Price: $8000 Max. working speed: 15 km/h Power demand: 60 km Working width: 2.7 m Aus Atena I 300 Price: $10000 Max. working speed: 15 km/h Power demand: 70 km Working width: 3 m Configurations: - Shafts (string/tubular) - Hydropack hook width spacing - Cotter pins, hitch balls - Color selection
  • 3 subscribers
  • 98 subscribers
  • Irrifrance Optima 1036
    722
    You go to the ground and stand with your back to the target, then press the x button, it transforms in about 10 seconds, you have to wait for this, after that unhook the optima 1036 then go to the front and hook up the retractable canon, pull it out to the ground for a maximum of 550 meters, then unhook it and go to the front and hook the optima 1036 back up and for realism you can turn on the 3 bar water base with the N button, which in this case is liquid fertilizer, and then press the B button and wait. This waiting time can be 5 seconds or 2-3 minutes depending on how far you pull the canon out. after the canon has rolled up and the optima 1036 has watered the area, you can then turn off the B button and then press the X button to transform back. You take the water base back for the realization. and that's it. Good game to you
    New
  • Attach Implements Manually
    829
    This mod allows you to manually attach implements to your tractor. In the general settings, you can choose whether attachments should be connected automatically or manually. If you opt for manual attachment, a message will appear when approaching an implement: "Exit vehicle to attach." Once you've exited the vehicle and walked to the hitch, you can attach the implement by pressing Q. After that, you can manually connect the hydraulic hoses, air lines, and electric cables by pressing Y. The PTO shaft can be connected separately using the Z key. An exception applies to trailers and implements with a drawbar hitch and Semitrailer attacher: These will automatically attach as soon as you align the drawbar precisely with the implement’s hitch. Additionally, when purchasing front loaders, you can choose between different coupler types: - Manual: The front loader implement must be attached manually, as well as the hydraulic hoses. - Auto Locking: The front loader will automatically lock when approaching (if enabled in settings) or by pressing Q from the cab, but the hydraulic hoses must be connected manually. - Quick Coupler: The front loader will automatically lock when approaching (if enabled in settings) or by pressing Q from the cab, and the hydraulic hoses are also connected automatically. If manual attachment is enabled in the settings, you'll need to manually connect the hoses after the implement is hitched. If it is disabled, all connections will be made automatically once the implement is attached. All key bindings can be customized freely in the settings. The default key for the "Attach" action uses the standard game assignment.
    New
  • Implement Wear HUD
    1 493
    Adds a simple and practical Heads-Up Display (HUD) that shows the wear condition of attached implements directly on your screen. Stay informed and avoid unexpected equipment damage. Key Features: Implement Wear Percentage (%): View the exact wear level of the currently attached implement in real time. Color Warning System: The indicator changes color to quickly show the implement condition: Green: Good condition Yellow: Medium wear Red: Critical wear Low Wear Alert: When wear reaches 10% or lower, the indicator starts blinking to warn you that maintenance is required. Full Compatibility: 100% compatible with the Vehicle Status HUD mod, working together seamlessly without conflicts. Keep your implements in top condition and work more efficiently!
    New
  • Ifron 204D
    905
    Price: 8500 HP: 65 If there are any problems with the mod please write to me!!!
    New
  • Blue Island Forest
    1 537
    KingMods Logo
    Published by KingMods
    Blue Island Forest is a ficticious island forestry map composed of very dangerous cliffs. Blue Island Forest gets it name from the many blue spruce trees on the map. While the map is mainly forestry there are a couple of fields that are available for farming. There are no placeable areas on the map, so what are you waiting for? Get to work, fell some trees and make the map yours. Some of the key features of this map include: -Sawmill/Production -4 Buyable Lands and 2 fields for a total of 6 lands -Biomass Heating Plant
    New
  • Island Kentucky
    1 257
    KingMods Logo
    Published by KingMods
    Island Kentucky map is based in real life place it has 2 farms and small and big fields to do all kinds of farming and some logging as well it is just a little back country area -2 built farms -27 farm fields -1 forestry areas
    New
  • Rent Income Manager
    1 752
    WHAT IT DOES Generates passive income based on "homes" you create. Set custom rent amounts and payment intervals to simulate rental income while you farm. HOW IT WORKS Add properties with custom names and rent amounts Set payment intervals (1-30 days between payments) Automatic deposits at 10 AM game time when interval is reached Track your earnings in the payment history EXAMPLE Property: "Downtown Apartment" Rent: $2,500 Interval: 3 days Result: You receive $2,500 every 3 in-game days CONTROLS SHIFT ; hit those buttons at the same time to open menu, can change button layout in game controls. (opens hud menu shift+ ; ) CAN CHANGE IN MODDESC.XML aswell. (-hi- you look good today) USE CASE Perfect for players who want steady passive income. If you're running 3-day months and want "monthly" rent, just set the interval to 3 days. The mod pays you exactly when you configure it to. Simple passive income for your farm!