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Bullet Bullet replied to a comment on a mod
Bullet

I think there is a bug with pigs, they should give on average 10 piglets per litter however they give 20 on average as you get about 10 male and 10 female, this may be happening with the other animals too but haven't tested.
Also milk production of cows seems to be very high about 8x higher than default and about 5x increase of slurry but without increasing food to offset this dairy cows become a bit overpowered, 10 cows getting nearly $200,000 of milk per year. I have put mine back to roughly default levels but have not been able to fix the offspring issue.
Otherwise, this is a fantastic mod and saved me the hassle of trying to get hof bergmann animals to work on UMRV!
I have always wondered if it would be possible to add the feature like fs19 where a male is needed for reproduction or just being able to enable/disable reproduction to simulate artificial insemination. Sometimes I just dont want my animals to reproduce and deal with the offspring, it would be nice to have a feature that can turn it off.

Youre welcome.

Bullet Bullet replied to a comment on a mod
Bullet

I think there is a bug with pigs, they should give on average 10 piglets per litter however they give 20 on average as you get about 10 male and 10 female, this may be happening with the other animals too but haven't tested.
Also milk production of cows seems to be very high about 8x higher than default and about 5x increase of slurry but without increasing food to offset this dairy cows become a bit overpowered, 10 cows getting nearly $200,000 of milk per year. I have put mine back to roughly default levels but have not been able to fix the offspring issue.
Otherwise, this is a fantastic mod and saved me the hassle of trying to get hof bergmann animals to work on UMRV!
I have always wondered if it would be possible to add the feature like fs19 where a male is needed for reproduction or just being able to enable/disable reproduction to simulate artificial insemination. Sometimes I just dont want my animals to reproduce and deal with the offspring, it would be nice to have a feature that can turn it off.

As you can see my values are roughly 2x that of the base game for food, straw, milk, slurry and manure

Bullet Bullet replied to a comment on a mod
Bullet

I think there is a bug with pigs, they should give on average 10 piglets per litter however they give 20 on average as you get about 10 male and 10 female, this may be happening with the other animals too but haven't tested.
Also milk production of cows seems to be very high about 8x higher than default and about 5x increase of slurry but without increasing food to offset this dairy cows become a bit overpowered, 10 cows getting nearly $200,000 of milk per year. I have put mine back to roughly default levels but have not been able to fix the offspring issue.
Otherwise, this is a fantastic mod and saved me the hassle of trying to get hof bergmann animals to work on UMRV!
I have always wondered if it would be possible to add the feature like fs19 where a male is needed for reproduction or just being able to enable/disable reproduction to simulate artificial insemination. Sometimes I just dont want my animals to reproduce and deal with the offspring, it would be nice to have a feature that can turn it off.

The default values that cows eat/produce are difficult to get as they are encrypted in the base game files. I have only managed to find a copy of the default animals.xml file on a Giants forum post by Eische from July 22 https://forum.giants-software.com/viewtopic.php?t=193121 so I don't know if the values have changed in updates since then. But you can download the files he uploaded to get an idea of what the base game values are compared to what Chissel put them at and what I've put them at.

This is the base game Holstein for example:
<subType subType="COW_HOLSTEIN" fillTypeName="COW_HOLSTEIN" >
<visuals>
<visual minAge="0" visualAnimalIndex="2" name="$l10n_shopItem_animalCowHolstein" image="$dataS/character/animals/domesticated/cow/store_cowHolstein.png" canBeBought="true" >
<description>$l10n_animal_descriptionCowMilk</description>
<description>$l10n_animal_descriptionCowFeed</description>
<description>$l10n_animal_descriptionWater</description>
<description>$l10n_animal_descriptionCowYoung</description>
<description>$l10n_animal_descriptionCowReproduction</description>
</visual>
<visual minAge="12" visualAnimalIndex="2" name="$l10n_shopItem_animalCowHolstein" image="$dataS/character/animals/domesticated/cow/store_cowHolstein.png" canBeBought="true" >
<description>$l10n_animal_descriptionCowMilk</description>
<description>$l10n_animal_descriptionCowFeed</description>
<description>$l10n_animal_descriptionWater</description>
<description>$l10n_animal_descriptionCowReproduction</description>
</visual>
<visual minAge="18" visualAnimalIndex="2" name="$l10n_shopItem_animalCowHolstein" image="$dataS/character/animals/domesticated/cow/store_cowHolstein.png" canBeBought="true" >
<description>$l10n_animal_descriptionCowMilk</description>
<description>$l10n_animal_descriptionCowFeed</description>
<description>$l10n_animal_descriptionWater</description>
<description>$l10n_animal_descriptionMature</description>
<description>$l10n_animal_descriptionCowReproduction</description>
</visual>
</visuals>
<reproduction minAgeMonth="18" durationMonth="10" minHealthFactor="0.75" />
<buyPrice>
<key ageMonth="0" value="200" />
<key ageMonth="24" value="2000" />
<key ageMonth="36" value="2000" />
<key ageMonth="60" value="1500" />
</buyPrice>
<sellPrice>
<key ageMonth="0" value="150" />
<key ageMonth="24" value="1500" />
<key ageMonth="36" value="1500" />
<key ageMonth="60" value="1000" />
</sellPrice>
<transportPrice>
<key ageMonth="0" value="50" />
<key ageMonth="12" value="80" />
<key ageMonth="18" value="100" />
</transportPrice>
<input>
<straw><!-- liters per day based on age -->
<key ageMonth="0" value="10" />
<key ageMonth="18" value="95" />
</straw>
<water><!-- liters per day based on age -->
<key ageMonth="0" value="10" />
<key ageMonth="18" value="80" />
</water>
<food><!-- liters per day based on age -->
<key ageMonth="0" value="40" />
<key ageMonth="18" value="350" />
</food>
</input>
<output>
<milk><!-- liters per day based on age -->
<key ageMonth="0" value="0" />
<key ageMonth="12" value="0" />
<key ageMonth="12" value="150" />
</milk>
<manure><!-- liters per day based on age -->
<key ageMonth="0" value="20" />
<key ageMonth="18" value="200" />
</manure>
<liquidManure><!-- liters per day based on age -->
<key ageMonth="0" value="40" />
<key ageMonth="18" value="250" />
</liquidManure>
</output>
</subType>

Bullet Bullet replied to a comment on a mod
Bullet

I think there is a bug with pigs, they should give on average 10 piglets per litter however they give 20 on average as you get about 10 male and 10 female, this may be happening with the other animals too but haven't tested.
Also milk production of cows seems to be very high about 8x higher than default and about 5x increase of slurry but without increasing food to offset this dairy cows become a bit overpowered, 10 cows getting nearly $200,000 of milk per year. I have put mine back to roughly default levels but have not been able to fix the offspring issue.
Otherwise, this is a fantastic mod and saved me the hassle of trying to get hof bergmann animals to work on UMRV!
I have always wondered if it would be possible to add the feature like fs19 where a male is needed for reproduction or just being able to enable/disable reproduction to simulate artificial insemination. Sometimes I just dont want my animals to reproduce and deal with the offspring, it would be nice to have a feature that can turn it off.

COW_LIMOUSIN
<buyPrice>
<key ageMonth="0" value="300" />
<key ageMonth="24" value="2000" />
<key ageMonth="36" value="3000" />
<key ageMonth="60" value="2000" />
</buyPrice>
<sellPrice>
<key ageMonth="0" value="230" />
<key ageMonth="24" value="3000" />
<key ageMonth="36" value="3500" />
<key ageMonth="60" value="2500" />
</sellPrice>
<transportPrice>
<key ageMonth="0" value="50" />
<key ageMonth="12" value="80" />
<key ageMonth="18" value="100" />
</transportPrice>
<input>
<straw><!-- liters per day based on age -->
<key ageMonth="0" value="100" />
<key ageMonth="18" value="200" />
<key ageMonth="22" value="250" />
</straw>
<water><!-- liters per day based on age -->
<key ageMonth="0" value="10" />
<key ageMonth="18" value="80" />
</water>
<food><!-- liters per day based on age -->
<key ageMonth="0" value="200" />
<key ageMonth="18" value="400" />
<key ageMonth="22" value="650" />
</food>
</input>
<output>
<manure><!-- liters per day based on age -->
<key ageMonth="0" value="50" />
<key ageMonth="18" value="500" />
</manure>
<liquidManure><!-- liters per day based on age -->
<key ageMonth="0" value="100" />
<key ageMonth="18" value="600" />
</liquidManure>

BULL_LIMOUSIN
<buyPrice>
<key ageMonth="0" value="300" />
<key ageMonth="24" value="3000" />
<key ageMonth="60" value="2000" />
</buyPrice>
<sellPrice>
<key ageMonth="0" value="230" />
<key ageMonth="24" value="3500" />
<key ageMonth="60" value="2500" />
</sellPrice>
<transportPrice>
<key ageMonth="0" value="50" />
<key ageMonth="24" value="80" />
<key ageMonth="60" value="100" />
</transportPrice>
<input>
<straw><!-- liters per day based on age -->
<key ageMonth="0" value="130" />
<key ageMonth="18" value="260" />
<key ageMonth="22" value="325" />
</straw>
<water><!-- liters per day based on age -->
<key ageMonth="0" value="15" />
<key ageMonth="18" value="100" />
</water>
<food><!-- liters per day based on age -->
<key ageMonth="0" value="260" />
<key ageMonth="18" value="520" />
<key ageMonth="22" value="845" />
</food>
</input>
<output>
<manure><!-- liters per day based on age -->
<key ageMonth="0" value="65" />
<key ageMonth="18" value="650" />
</manure>
<liquidManure><!-- liters per day based on age -->
<key ageMonth="0" value="130" />
<key ageMonth="18" value="780" />
</liquidManure>


I left the other animals as they were.

Bullet Bullet replied to a comment on a mod
Bullet

I think there is a bug with pigs, they should give on average 10 piglets per litter however they give 20 on average as you get about 10 male and 10 female, this may be happening with the other animals too but haven't tested.
Also milk production of cows seems to be very high about 8x higher than default and about 5x increase of slurry but without increasing food to offset this dairy cows become a bit overpowered, 10 cows getting nearly $200,000 of milk per year. I have put mine back to roughly default levels but have not been able to fix the offspring issue.
Otherwise, this is a fantastic mod and saved me the hassle of trying to get hof bergmann animals to work on UMRV!
I have always wondered if it would be possible to add the feature like fs19 where a male is needed for reproduction or just being able to enable/disable reproduction to simulate artificial insemination. Sometimes I just dont want my animals to reproduce and deal with the offspring, it would be nice to have a feature that can turn it off.

COW_ANGUS
<buyPrice>
<key ageMonth="0" value="300" />
<key ageMonth="24" value="2000" />
<key ageMonth="36" value="3000" />
<key ageMonth="60" value="2000" />
</buyPrice>
<sellPrice>
<key ageMonth="0" value="230" />
<key ageMonth="24" value="3000" />
<key ageMonth="36" value="3500" />
<key ageMonth="60" value="2500" />
</sellPrice>
<transportPrice>
<key ageMonth="0" value="50" />
<key ageMonth="12" value="80" />
<key ageMonth="18" value="100" />
</transportPrice>
<input>
<straw><!-- liters per day based on age -->
<key ageMonth="0" value="100" />
<key ageMonth="18" value="200" />
<key ageMonth="22" value="250" />
</straw>
<water><!-- liters per day based on age -->
<key ageMonth="0" value="10" />
<key ageMonth="18" value="80" />
</water>
<food><!-- liters per day based on age -->
<key ageMonth="0" value="200" />
<key ageMonth="18" value="400" />
<key ageMonth="22" value="650" />
</food>
</input>
<output>
<manure><!-- liters per day based on age -->
<key ageMonth="0" value="50" />
<key ageMonth="18" value="500" />
</manure>
<liquidManure><!-- liters per day based on age -->
<key ageMonth="0" value="100" />
<key ageMonth="18" value="600" />
</liquidManure>

BULL_ANGUS
<buyPrice>
<key ageMonth="0" value="300" />
<key ageMonth="24" value="3000" />
<key ageMonth="60" value="2000" />
</buyPrice>
<sellPrice>
<key ageMonth="0" value="230" />
<key ageMonth="24" value="3500" />
<key ageMonth="60" value="2500" />
</sellPrice>
<transportPrice>
<key ageMonth="0" value="50" />
<key ageMonth="24" value="80" />
<key ageMonth="60" value="100" />
</transportPrice>
<input>
<straw><!-- liters per day based on age -->
<key ageMonth="0" value="130" />
<key ageMonth="18" value="260" />
<key ageMonth="22" value="325" />
</straw>
<water><!-- liters per day based on age -->
<key ageMonth="0" value="15" />
<key ageMonth="18" value="100" />
</water>
<food><!-- liters per day based on age -->
<key ageMonth="0" value="260" />
<key ageMonth="18" value="520" />
<key ageMonth="22" value="845" />
</food>
</input>
<output>
<manure><!-- liters per day based on age -->
<key ageMonth="0" value="65" />
<key ageMonth="18" value="650" />
</manure>
<liquidManure><!-- liters per day based on age -->
<key ageMonth="0" value="130" />
<key ageMonth="18" value="780" />
</liquidManure>

Bullet Bullet replied to a comment on a mod
Bullet

I think there is a bug with pigs, they should give on average 10 piglets per litter however they give 20 on average as you get about 10 male and 10 female, this may be happening with the other animals too but haven't tested.
Also milk production of cows seems to be very high about 8x higher than default and about 5x increase of slurry but without increasing food to offset this dairy cows become a bit overpowered, 10 cows getting nearly $200,000 of milk per year. I have put mine back to roughly default levels but have not been able to fix the offspring issue.
Otherwise, this is a fantastic mod and saved me the hassle of trying to get hof bergmann animals to work on UMRV!
I have always wondered if it would be possible to add the feature like fs19 where a male is needed for reproduction or just being able to enable/disable reproduction to simulate artificial insemination. Sometimes I just dont want my animals to reproduce and deal with the offspring, it would be nice to have a feature that can turn it off.

COW_HOLSTEIN
<buyPrice>
<key ageMonth="0" value="200" />
<key ageMonth="24" value="2000" />
<key ageMonth="36" value="2000" />
<key ageMonth="60" value="1500" />
</buyPrice>
<sellPrice>
<key ageMonth="0" value="150" />
<key ageMonth="24" value="1500" />
<key ageMonth="36" value="1500" />
<key ageMonth="60" value="1000" />
</sellPrice>
<transportPrice>
<key ageMonth="0" value="50" />
<key ageMonth="12" value="80" />
<key ageMonth="18" value="100" />
</transportPrice>
<input>
<straw><!-- liters per day based on age -->
<key ageMonth="0" value="100" />
<key ageMonth="18" value="200" />
<key ageMonth="22" value="250" />
</straw>
<water><!-- liters per day based on age -->
<key ageMonth="0" value="10" />
<key ageMonth="18" value="80" />
</water>
<food><!-- liters per day based on age -->
<key ageMonth="0" value="200" />
<key ageMonth="18" value="400" />
<key ageMonth="22" value="650" />
</food>
</input>
<output>
<milk><!-- liters per day based on age -->
<key ageMonth="0" value="0" />
<key ageMonth="1" value="0" />
<key ageMonth="2" value="0" />
<key ageMonth="3" value="0" />
<key ageMonth="4" value="0" />
<key ageMonth="5" value="0" />
<key ageMonth="6" value="0" />
<key ageMonth="7" value="0" />
<key ageMonth="8" value="0" />
<key ageMonth="9" value="0" />
<key ageMonth="10" value="0" />
<key ageMonth="11" value="0" />
<key ageMonth="12" value="0" />
<key ageMonth="18" value="250" />
<key ageMonth="22" value="350" />
</milk>
<manure><!-- liters per day based on age -->
<key ageMonth="0" value="50" />
<key ageMonth="18" value="500" />
</manure>
<liquidManure><!-- liters per day based on age -->
<key ageMonth="0" value="100" />
<key ageMonth="18" value="600" />
</liquidManure>

You will then want to adjust the Bull_Holstein section which is just under the COW_HOLSTEIN, you will find, angus, limousin and then pigs further down which you can adjust if you like too.

I've put my edits below to give you an idea.

BULL_HOLSTEIN
<buyPrice>
<key ageMonth="0" value="300" />
<key ageMonth="24" value="3000" />
<key ageMonth="60" value="2000" />
</buyPrice>
<sellPrice>
<key ageMonth="0" value="230" />
<key ageMonth="24" value="3500" />
<key ageMonth="60" value="2500" />
</sellPrice>
<transportPrice>
<key ageMonth="0" value="50" />
<key ageMonth="24" value="80" />
<key ageMonth="60" value="100" />
</transportPrice>
<input>
<straw><!-- liters per day based on age -->
<key ageMonth="0" value="130" />
<key ageMonth="18" value="260" />
<key ageMonth="22" value="325" />
</straw>
<water><!-- liters per day based on age -->
<key ageMonth="0" value="15" />
<key ageMonth="18" value="100" />
</water>
<food><!-- liters per day based on age -->
<key ageMonth="0" value="260" />
<key ageMonth="18" value="520" />
<key ageMonth="22" value="845" />
</food>
</input>
<output>
<manure><!-- liters per day based on age -->
<key ageMonth="0" value="65" />
<key ageMonth="18" value="650" />
</manure>
<liquidManure><!-- liters per day based on age -->
<key ageMonth="0" value="130" />
<key ageMonth="18" value="780" />
</liquidManure>

Bullet Bullet replied to a comment on a mod
Bullet

I think there is a bug with pigs, they should give on average 10 piglets per litter however they give 20 on average as you get about 10 male and 10 female, this may be happening with the other animals too but haven't tested.
Also milk production of cows seems to be very high about 8x higher than default and about 5x increase of slurry but without increasing food to offset this dairy cows become a bit overpowered, 10 cows getting nearly $200,000 of milk per year. I have put mine back to roughly default levels but have not been able to fix the offspring issue.
Otherwise, this is a fantastic mod and saved me the hassle of trying to get hof bergmann animals to work on UMRV!
I have always wondered if it would be possible to add the feature like fs19 where a male is needed for reproduction or just being able to enable/disable reproduction to simulate artificial insemination. Sometimes I just dont want my animals to reproduce and deal with the offspring, it would be nice to have a feature that can turn it off.

First, copy and paste the FS22_EnhancedAnimalSystem.zip from your mod folder to another location so you have a backup of the files. You will want notepad++ to edit the files with as its much nicer than just notepad.
Unzip the copied mod and within the newly created FS22_EnhancedAnimalSystem folder you should see a folder called "xml" which contains a file called eas_animals.xml. Edit eas_animals.xml with notepad++, you will see COW_HOLSTEIN is the first animal in the file and a bit further down you can see entries for <buyPrice>, <sellPrice>, <straw>, <water>, <food>, <milk>, <manure> and <liquidManure>.
In each section you will see key age months with a value next to them. This is all based on 1 month = 1 day in game, if you set more days per month in your save, the game will divide straw, water, food, milk, slurry and manure by how many days you set it to.
So for food, at 0 months old a cow will eat 200l of food and at 6 months it will eat 400l of food within that month, the game will work out how much extra a cow eats at 1, 2, 3, 4 and 5 months old to fill in the gaps.
With milk it shows how much milk a cow will produce during a given month, they dont start producing until 22 months old and at that age they produce 1300l per month.

For mine I set it similar to maize plus levels of feed needed and milk given, I also increased slurry/manure compared with base game I tried to base these from quick googling of how much real farms use/produce though I dont know how accurate the prices are.

If say you want to add a new buy price in at 10 months old you can just add another line in between the 0 and 24 month line <key ageMonth="10" value="1000" /> and you can do this with any of the inputs/outputs too. I just copy/paste a line in and edit the values as then you know you didn't miss any < or/> and " which the game needs to read the file correctly.

Once you are happy with your edits you can copy your edited eas_animals.xml back into the xml folder of FS22_EnhancedAnimalSystem.zip within your mods folder to and test in game to see if the changes worked. You'll still have the original copy of the zip folder you copied to anothre location so you can revert back to the original if you need or redownload from modhub. The changes shouldn't need a new save to take place either. I just test by putting 1 cow in the barn, sleeping to the next day and seeing how much was eaten/produced.

In the xml folder you will also see a hof_bergmann_animals.xml file which looks to have the exact same contents as eas_animals.xml and I believe it is used if you are playing on the hof bergman map. I copied my changes over to this file just in case.

Bullet Bullet commented a mod

I think there is a bug with pigs, they should give on average 10 piglets per litter however they give 20 on average as you get about 10 male and 10 female, this may be happening with the other animals too but haven't tested.
Also milk production of cows seems to be very high about 8x higher than default and about 5x increase of slurry but without increasing food to offset this dairy cows become a bit overpowered, 10 cows getting nearly $200,000 of milk per year. I have put mine back to roughly default levels but have not been able to fix the offspring issue.
Otherwise, this is a fantastic mod and saved me the hassle of trying to get hof bergmann animals to work on UMRV!
I have always wondered if it would be possible to add the feature like fs19 where a male is needed for reproduction or just being able to enable/disable reproduction to simulate artificial insemination. Sometimes I just dont want my animals to reproduce and deal with the offspring, it would be nice to have a feature that can turn it off.