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The AK Farmland

V1.7.0.0
  • The AK Farmland
  • The AK Farmland
  • The AK Farmland
  • The AK Farmland
  • The AK Farmland
  • The AK Farmland
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Description

The AK_Farmland
is a 4-fold map with 14 large fields and a lot of free buildable area without decoration. The map is located on complete flat land.
A description of the card and a list of my mods are included.
The map will be expanded and improved over time!


LOG without errors

The mod may only be published on other sites with the original download link!

Server
Consoles

Changelog

  • - Various ground textures changed or adjusted.
    - Light conditions changed
    - Cold stables can be sold or demolished.


    New buildings installed:

    AK Grain Mill Without Pallets Credits: Object:Giant Software Tag/XML:AK6070
    AK zucher production without pallets Credits: Object:Giant Software Conversion/XML:AK6070
    AK Water Supply Credits: Object:Giant Software Tag/XML:AK6070
    2 Large Wind Turbine on Kalkberg Credits: Object:Giant Software Conversion/XML:AK6070

  • Fixed an issue where wheat could not be planted when playing with Season.

  • - Fields no longer have to be forced!
    - PDA display (needs to be plowed etc.) is displayed correctly.

  • large BGA placed - all 3 products can be loaded and transported with the mod "AK-special transport".
    AK_Hotel sales station installed
    AK_seed production installed
    AK_Fertilizer installed
    AK_nursery installed

    Updated black market and land trade.

    Kalkberg revised - obviously snow textures have crept in there.
    Removed crop piles on the road.


    Seedling range increased to 1000 - if that's too much for you, just download the mod: http://modsfile.com/r9ss2e8q67o1/AK_Baumschule.zip.html and put it in the mod folder, then there are 100.

  • Sawmill relocated
    new area (fields) created for afforestation
    Added 2nd sawmill for the reforestation area - additional farmland
    -new palettes for honey

    Added warehouse for empty pallets and boards - Many thanks to Achimobil for providing the scripts.
    - the inputs of the warehouse are at the output of the sawmills, so the pallets are sent directly to the warehouse.

    Since the wood trigger from the first sawmill lies over the entire forest, the area cannot be used after deforestation. Therefore, the 1st sawmill can be sold or demolished after deforestation in order to use the area.

  • -Forest was made new

  • - Sawmill production increased - additional pallet spawer
    - AK Landhandel installed
    - 5 cold stalls with hay feeding installed - additional buyable farmland
    - Adjusted forest floor
    - PDA now has a white background
    - Landscaping at the pet dealer
    - new palettes for flour, sugar, boards and furniture
    - Adjusted seed consumption from sugar cane to sugar beets.

  • Empty pallets installed
    Sawmill now also produces empty pallets
    AK black market installed
    AK gourmet restaurant installed

    Forest land price reduced
    Trees removed that are on the road
    Added map border

  • - original fill types (weight)
    - original pallets
    - original day night rhythm
    -original plant growth

Recommended mods

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The AK Farmland
  • The AK Farmland
  • The AK Farmland
  • The AK Farmland
  • The AK Farmland
  • The AK Farmland
  • The AK Farmland