GreenPinguin

GreenPinguin

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GreenPinguin GreenPinguin прокомментировал мод

Hello, the mod looks nice. But, when I drive in a field I own, the driving behaviour is different, idk why. When I drive on the field, I can see the terrain deforming but in a very jerky way, the ground updates very slowly, so, when I move a little bit, there is no update, and then suddenly, I drive a little bit further, and the ground goes up immediatly, making the vehicle go up and down too much. You can see the terrain around update too. The ground updates bit by bit, but the bits are too big, so you can see every ground update, which makes the vehicle bounce. This behaviour only happens with the realistic terrain ruts enabled. All of this doesn't happen in fields that I don't own. Can you fix this please? Thanks

GreenPinguin GreenPinguin прокомментировал мод

hello again, I've noticed that in very dry conditions, so around 0% humidity, the tires don't get dirty at all, the base game dirt effect is removed. But sometimes, I see mud building up on the tires, and sometimes it's only on 1 tire or 2 tires. Does the tire only get dirty in muddy/wet conditions? because when driving on a dry field for a long time (doing baling for example), compared to vanilla, the tire stays clean

GreenPinguin GreenPinguin прокомментировал мод

very nice mod, very detailed. Could you please make the mod work for the AI workers? Their tires don't get dirty, and the ground doens't deform when they drive on fields, compared to when the player drives. I couldn't find a setting to make the AI workers compatible with this mod. Thanks