LordKingDragon

LordKingDragon

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LordKingDragon LordKingDragon comentou um mod

The map is looking good, the problem is there is ALOT that the AI can't do let me explain. you want to sell your crops, well guess what, you have to manually drive it off the road, fill and drive back onto the road to get the AI to drive near the sell point and drive, sell, drive back onto the road to have AI go back. Annoying when you are busy, and that's for EVERYTHING, selling, storing. The AI can drive near most locations, and the AI can do the fields, that's it. lets talk about the bridges, if you want the AI to drive down south over the bridge, for get it. Now bridges have been a problem for most larger vehicles but these, no AI can driver over them, don't know why. the south bridge is the larger problem cause your vehicle can and might drive over the side, and no trailer means its going over, but the east bridge, forget it. i can't get any vehicle over that bridge, i can manually do it, and once over then AI can take over, maybe. now the map looks good but a few things can change to make more user friendly. the starter farm, the shed beside the house can be moved for better access, the sign is not needed on the same side road next to said shed. the pig farm across the way from starter farm for better access with truck with a trailer. The slurry tank is hard to get lined up "may need the fence, or tank to be in a better location. The access road to store the grain is a little tight for larger vehicles. the cattle guard on the east side cow pin is to high, needs to be lowered as i keep getting hung up there.