honved4

honved4

638 het aantal abonnees

Hello, I'm GBF modding.

I'm a modder, I've been modding since 2015-16 and thanks to you and our common thoughts, we can implement our modifications in Farming simulator 22, be it a tractor, combine, car, or other mode, any virtual property.

Activiteit

honved4 honved4 heeft een mod gepubliceerd
honved4 honved4 heb gereageerd op een opmerking over een mod
PLEXIX11

Very good mod fascinating. Is it possible to create a mod so that the characters can be hidden? I want to use this mod for the Christmas village. But would the singers be hidden with some keyboard? Thank you very much

@PLEXIX11 I'll add the lighting effects at some point, thank you very much for your help.

honved4 honved4 heb gereageerd op een opmerking over een mod
M84

I don't understand why I'm having trouble downloading mods from Sharemods. Every time I start the download, I get a warning message that a virus has been found, completely blocking the download. Other file-sharing sites work perfectly and don't give me this kind of problem. The site must have some kind of problem, because it's impossible for mod zip files to contain viruses.

@M84 this not virus!!!!The antivirus is reporting an adware.

honved4 honved4 heb gereageerd op een opmerking over een mod
PLEXIX11

Very good mod fascinating. Is it possible to create a mod so that the characters can be hidden? I want to use this mod for the Christmas village. But would the singers be hidden with some keyboard? Thank you very much

@PLEXIX11 unfortunately not possible in this case

honved4 honved4 heeft een mod gepubliceerd
honved4 honved4 heb gereageerd op een opmerking over een mod
Taz PolyCount

suggestion for pallet box to be able to pickup by hand when empty:

GrapePallet.xml should have support pickup line

<base>
<typeDesc>$l10n_typeDesc_pallet</typeDesc>
<filename>$data/objects/pallets/grapePallet/grapePallet.i3d</filename>
<size width="1.6" length="1.2" height="1.1" />
<canBeReset>false</canBeReset>
<components>
<component centerOfMass="0 0.1 0" solverIterationCount="10" mass="50"/>
</components>
<showInVehicleMenu>false</showInVehicleMenu>
<supportsPickUp>true</supportsPickUp>
<mapHotspot available="false" />
</base>

@Taz PolyCount thanks for the idea, I'll change it now