EED123

EED123

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EED123 EED123 ha risposto a un commento su un mod
extreme1191

Can you share the disc harrows please?

@extreme1191  soon my friend, at ModHub :)

EED123 EED123 valutato un mod
EED123 EED123 ha commentato un mod

With combination of "use your tires" mod you will get console error. Its easy fix and you need to keep in mind that for foward work.
FS25 game's vehicle shader request to be applyed albedo map(diffuse) too. 
For default its used white_diffuse.dds  which is located in data/shared folder. 

Else Good work overall and good to you for making working properly with FS25 material system :)
Keep it Up. If you had questions, you can ask me, I will try to help as best I can :)

EED123 EED123 valutato un mod
EED123 EED123 ha risposto a un commento su un mod
Kimi88

I have a question: will there ever be an update regarding the correct placement of the ladder or steps relative to the wheel or front wheel itself? The standard Lexion 500 and 600 series models had wider ladders, and the front wheel was positioned so that the ladder covered the front of the wheel on the header side, as shown in the photos. I had experience with Lexion 570, 580, and 600 models in my youth, and they were all built like this. I'm sending a picture of your mod and a real one for comparison.  If you look at the picture on the internet, everyone has a wider ladder like that.
https://zapodaj.net/plik-4JvFoG7WHw   original ,  https://zapodaj.net/plik-f1LKc1lGuQ   mod.

@Kimi88  I need to check that, Its appear to be some difference. Even I had exact ladder size from real measerments.

EED123 EED123 ha commentato un work-in-progress

Nice, This is one of machinery that definetly need to be in my mods :)

EED123 EED123 ha risposto a un commento su un mod
Gotti95

The mod is really good, but the front work lights don't work for me.

@Gotti95 because you are using "low"settings on game, and at low settings I'm limited to only 2 light sources in front...

EED123 EED123 ha risposto a un commento su un mod
NoBo

there is no specular on the loader, just assign it to individual elements in GE

@NoBo Noted!  Strange, it used to had one, but somehow it disappear xD. Anyway I've fixed and it will be added that too into next update ;)