Risultati della ricerca per Liangbin Chen, a venture fund manager focusing on funding startups.

6 i risultati
  • Current players status on server
    692
    KingMods Logo
    Pubblicato da KingMods
    Mod umożliwia szybkie sprawdzenie aktualnej liczby graczy na serwerze wraz z Nickiem oraz czasem spędzonym na serwerze. Aktywacja przyciskiem END Testy: Querty, Wowek12, GoldFox Zakaz zmiany linku! Credits: Fractal
  • Save Vehicle Status
    685
    KingMods Logo
    Pubblicato da KingMods
    Annoyed about starting the motor of vehicles again and turn on implements after restarting the game? Then this mod puts things right. The Mod saves the motor, light and some other status of the vehicles and loads it when loading the savegame. Because of this vehicles, which e.g. were turned on while saving, don’t need to be turned on again after restarting the game, because they keep their status.
  • Field Status XML Files v15.1.1
    1 707
    KingMods Logo
    Pubblicato da KingMods
    fieldStatus_XMLFiles v15.1.1 This mod contains xml files to be used with the Field Status mod, v15.x The xml files contain pre-made “fixed” coordinates that Field Status uses when scanning the fields, and are created here either because the map they belong to doesn’t have its fields set up properly and/or completely, or because Field Status can’t detect the field for some reason. This happens sometimes if there are patches of grass or other objects in the middle of the field. I hope to make this field detection code better someday. As more maps are converted and/or released, and they need to have “fixed” coordinates created, I will add them to this mod and release it with a new version number. —————————————- XML FILES INCLUDED IN THIS RELEASE: —————————————- fieldCoords_fixed_ColdboroughFarm_2015.xml fieldCoords_fixed_ColdboroughParkFarm_2015.xml fieldCoords_fixed_Dayhouse_MAP_15_V1_2_6.xml fieldCoords_fixed_FS15_Nederland_v1_3.xml fieldCoords_fixed_FS15_Nederland_v1_5.xml fieldCoords_fixed_Langenfeld.xml fieldCoords_fixed_MAP_KnustonFarm.xml fieldCoords_fixed_Map_Mahoe_Community_V2_2.xml fieldCoords_fixed_ThedayhouseV2.xml fieldCoords_fixed_TheForestofDeanmap.xml fieldCoords_fixed_Woodside_Farm_V2.xml —————————————- INSTALLATION: —————————————- Simple and easy: COPY “fieldStatus_XMLFiles.zip” to your mods directory. Credits: Created by: thebadtouch
  • Field Status v15.1
    2 682
    KingMods Logo
    Pubblicato da KingMods
    This is Field Status, version 15.1, for FS15. It’s a Lua script that will display the status of all fields on your map. It will show what percentage of each field is plowed, cultivated, seeded, and/or fertilized. For each crop planted, it will display the percentage of the field covered, and the crop’s growth state, cut/windrow, and withering. Bales that are on fields will also be shown. Also displayed are the map name, number of fields, and the hectares and acres for each field, along with the total for the map. —————————————- CHANGES IN THIS VERSION: —————————————- ——————————————————————————– Version: 15.1 Upload Date: 2015-05-29 Release Date: ——————————————————————————– Re-do versioning to match Giants’ game version; Bug fixes for data file versions and config file processing. ——————————————————————————– Version: 6.1 Upload Date: 2015-05-17 Release Date: 2015-05-18 ——————————————————————————– IMPORTANT: This version of Field Status will work ONLY for FS15 maps. It has been tested on Patch Level 1.2.0.0 1.2 RC6. Other than converting it for FS15, the major change in this version is the new system I created for reading the field definitions and creating the coordinates to scan with. I wanted to do this so that Field Status would be able to read any new map that is released without any manual intervention. Having said that, I did come across some maps that require “fixed” xml files, and I will be releasing these at the same time as Field Status. Please be aware that there are some maps that I could not create fixed files for. These include maps which have either one or zero fields defined, maps that have primarily grass fields, and maps that are mainly used for logging. There is a new feature called “Growth Threshold.” It is basically a config-file option to prevent showing certain crops on a field if they are below a certain percentage. Details on how to use this feature can be found in the README.txt file. There were also the usual various minor changes that occur with a new version. The HUD appearance was changed a bit, and you can now click/double-click on page numbers to scroll through screens, in addition to using the NUMPAD keys. I have changed the type of copyright license for this version. Please take note of this. —————————————- NOTES: —————————————- *** PLEASE READ *** the README.txt file. It contains information that should answer any questions you may have when using this mod. *** BE AWARE *** when starting a new savegame, the Field Initialization process will take several seconds. The message line at the bottom of the Field Status HUD will show the progress. See the license.txt file for copyright information. —————————————- INSTALLATION: —————————————- Simple and easy: COPY “fieldStatus.zip” to your mods directory. Credits: Script: thebadtouch Kobe8 helped me in early testing of 6.1 with a few maps. I want to extend a HUGE thank you to rwy22sp (Mike) and modelbuilder47 (Ken), for extensive testing in MP. They put up with many iterations of my buggy code and trial and error while I was trying to get the code working that sends the bale information to the clients. Additional Multiplayer testing: DeereJohn013, higgsterboss and his crew, havoc04. Thank you, guys. A special thank you to Decker_MMIV, who has provided me with technical information, tips, and ideas from the very beginning. Thanks for all your help. Jakob Tischler, Courseplay author, has also provided me with technical knowledge and tips. Field Status logo: anddroid. HUD: grimber, with changes by me. As always, the fs-uk.com forums and Giants’ documentation were of great help.
  • Field Status v6.1
    743
    KingMods Logo
    Pubblicato da KingMods
    This is Field Status, version 6.1, for FS15. It’s a Lua script that will display the status of all fields on your map. It will show what percentage of each field is plowed, cultivated, seeded, and/or fertilized. For each crop planted, it will display the percentage of the field covered, and the crop’s growth state, cut/windrow, and withering. Bales that are on fields will also be shown. Also displayed are the map name, number of fields, and the hectares and acres for each field, along with the total for the map. —————————————- CHANGES IN THIS VERSION: —————————————- ————- Version: 6.1 ————- IMPORTANT: This version of Field Status will work ONLY for FS15 maps. It has been tested on Patch Level 1.2.0.0 1.2 RC6. Other than converting it for FS15, the major change in this version is the new system I created for reading the field definitions and creating the coordinates to scan with. I wanted to do this so that Field Status would be able to read any new map that is released without any manual intervention. Having said that, I did come across some maps that require “fixed” xml files, and I will be releasing these at the same time as Field Status. Please be aware that there are some maps that I could not create fixed files for. These include maps which have either one or zero fields defined, maps that have primarily grass fields, and maps that are mainly used for logging. There is a new feature called “Growth Threshold.” It is basically a config-file option to prevent showing certain crops on a field if they are below a certain percentage. Details on how to use this feature can be found in the README.txt file. There were also the usual various minor changes that occur with a new version. The HUD appearance was changed a bit, and you can now click/double-click on page numbers to scroll through screens, in addition to using the NUMPAD keys. I have changed the type of copyright license for this version. Please take note of this. —————————————- NOTES: —————————————- *** PLEASE READ *** the README.txt file. It contains information that should answer any questions you may have when using this mod. *** BE AWARE *** when starting a new savegame, the Field Initialization process will take several seconds. The message line at the bottom of the Field Status HUD will show the progress. See the license.txt file for copyright information. —————————————- INSTALLATION: —————————————- Simple and easy: COPY “fieldStatus.zip” to your mods directory. Credits: Script: thebadtouch
  • Field Status v5.4
    1 403
    KingMods Logo
    Pubblicato da KingMods
    This is Field Status, version 5.4, for FS2013. It’s an in-game script that will display the status of all fields on your map. It will show what percentage of each field is plowed, cultivated, seeded, and/or fertilized. For each crop planted, it will show the percentage of the field covered, and the crop’s growth state, including the new withering, and “haulm” for potato and sugarbeet. It will show the results of harvesting, meaning cut and windrow percentages will be shown. Bales that are on fields will also be shown. Also shown on the display are the map name, number of fields, and the hectares and acres for each field, along with the total for the map. Credits: Script: thebadtouch I want to extend a HUGE thank you to rwy22sp (Mike) and modelbuilder47 (Ken), for extensive testing in MP. They put up with many iterations of my buggy code and trial and error while I was trying to get the code working that sends the bale information to the clients. Additional Multiplayer testing: DeereJohn013, higgsterboss and his crew, havoc04. Thank you, guys. :) A special thank you to Decker_MMIV, who has provided me with technical information, tips, and ideas from the very beginning. Thanks for all your help. Jakob Tischler, Courseplay author, has also provided me with technical knowledge and tips. And to Napalm, who has been gracious enough to answer my pestering questions, busy as he is with moderating the forum: Thank you! Idea for including bales in field scans: saintmike1884. Field Status logo: anddroid. HUD: grimber, with changes by me. As always, the fs-uk.com forums and Giants’ documentation were of great help.