Reddog

Reddog

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Reddog Reddog a répondu à un commentaire sur un mod
johandenver

I started a new save (on a different map) to test a few things and I noticed that I had the exact same dealership brands, both primary and secondary. Isn't it supposed to be somewhat random?

@johandenver It should be somewhat random yes, the Primary Brands are a small-ish pool (JD, Claas, Massey, Valtra, Fendt,Case and New Holland) but the secondaries are unrestricted (and could include other primary brands) in my testing I was getting a full range of them. Might just be really unlucky RNG, but I will make some tests of my own to check I've not screwed something up on the modhub version.

Reddog Reddog a répondu à un commentaire sur un mod
johandenver

I love this mod, makes the game somewhat more realistic :-) I do have a few suggestions/comments that I think would make it even better.

1. Modded products (seeds from Realistic Seeder for example) seem to default to factory order. I think it would be better to default all unknown products to in stock instead. Seeds and stuff like that should be available straight away.

2. Would some sort of filter for what's actually in stock be possible? I've noticed there's nothing in stock at all for many categories.

3. Would the functionality of delayed deliveries be possible for silos/containers as well?
(this way it would simulate ordering lime for your silo and getting the delivery a couple of days later)

4. I also think it would be very nice to be able to set primary and secondary brands yourself as well as the size of the dealership.

@johandenver Hi, thanks for the comments and suggestions. At the minute, for simplicity I didn't consider anything but vanilla behaviour as the vast number of mods that could be impacted is high. I guess from what you're saying that Realistic Seeder decided to create their own categories rather than use the base game ones as ordinary consumables are exempt from the stock system atm (My Fen Edge map had a separate agri chem dealer which I still have in mind for this eventually).

Filtering the shop menu is a PITA, especially in MP and I think means a lot more GUI work which is awful in FS. It is on my long term roadmap though.

I don't see why bulk deliveries to silos couldn't be achieved, the question is how those purchases are made and it's something I hadn't considered. I'll take a look at it.

I did wonder if players would be happy leaving the dealership generation to chance, vs wanting to set it up their preferred way. I can build in an override for players to create that setup via the modSettings folder I think, in the same way that mappers will be able to do so. (Who wins in that scenario - player or map maker ??? :D )

Reddog Reddog a répondu à un commentaire sur un mod
husky0914

I suggest adding a time adjustment feature and allowing for shorter rental durations.

@husky0914 Hi, thanks for the comment. Can you expand on what you're thinking? I was discussing the situation with rentals earlier with someone and had some thoughts. Be interesting to see if there's some flesh on the bones! :D

Reddog Reddog a répondu à un commentaire sur un mod
Tubby007

Hi, do you know if this is compatible with the Hire Purchasing mod or if you know of conflict with other mods? thanks in advance.

@Tubby007 Hiya, thanks for the interest in the mod. I have deliberately not attempted (for simplicity) to get v1 compatible with other mods right now but HP is definitely on the radar I just haven't figured out how to make it interact properly yet.

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Reddog Reddog a répondu à un commentaire sur un mod
IIKPS

Hi is there an update with this shed? every time i place the shed now, i can just walk through the whole thing, theres no clipping on it anymore? any ideas?

@IIKPS Which shed in particular or all of them?