Raider

Raider

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Raider Raider respondió a un comentario sobre un mod
Wojtip

Czy nadal wszelkiego rodzaju słupy są kolizyjne? W ostatniej jak i wcześniejszych odsłonach Courseplay sobie w 90 procentach z nimi nie radzi

@Wojtip Kolizję słupów na polach można wyłączyć u "Sołtysa" na przeciwko sklepu ABC jest to opisane w opisie dokładnie wystarczyło przeczytac changlog

Raider Raider respondió a un comentario sobre un mod
Beket

Я уже устал , делать новые сохранения! Ни хочу больше играть в эту карту!!!!! Хотя это моя самая любимая карта в этой игре, начиная с 2017 фермы !!

@Beket Тогда вините Giants Software, потому что они испортили сохранения своим обновлением :D Вам следует написать им, что вы устали от фарма, ха-ха :D

Raider Raider agregó una publicación a un trabajo en progreso
Raider Raider respondió a un comentario sobre un mod
Astroegg

Is It like the old fs versions pgr bruzda?

@turbo p3d1kas What broke the map? The map simply needed to be adapted for the FS update. It clearly states that a new save game is required. Also, you're right—the FS update caused trees that had already been cut down to reappear in old save games.

Raider Raider respondió a un comentario sobre un mod
Astroegg

Is It like the old fs versions pgr bruzda?

@Astroegg This is an update for a map released a year and a half ago, so I don't know what you mean by "old" :)

Raider Raider respondió a un comentario sobre un mod
Johnpets

Hi, I have the same problem. The lime and fertilizer textures have an issue—they take too long to appear on the ground when applied.

@Johnpets The problem has been identified; it stems from recent FS updates. An update containing the necessary fixes will be released today. Best regards.

Raider Raider respondió a un comentario sobre un mod
marinos

The lime and fertilizer textures have an issue—they take too long to appear on the ground when applied.

@marinos You should look at the number of downloads; apart from you, no one has reported issues like this since the map was released a year and a half ago. My testers and I spent over 1,500 hours testing the map—and we still play on it today—yet no one has ever encountered the problem you're describing. That said, feel free to join my evening TikTok live stream; we’ll likely be playing on the map, so I can show you there’s no issue. All things considered, I’m afraid I have to conclude that, for now, this is happening only to you. Best regards.

Raider Raider respondió a un comentario sobre un mod
marinos

The lime and fertilizer textures have an issue—they take too long to appear on the ground when applied.

@marinos Additionally, certain mods might be causing this; the map itself is perfectly fine.

Raider Raider respondió a un comentario sobre un mod
marinos

The lime and fertilizer textures have an issue—they take too long to appear on the ground when applied.

@marinos This isn't an issue with the map itself, but rather with your PC hardware; the map uses very high-resolution files for these elements and features 256-angle terrain, so it demands more powerful hardware than maps that are less demanding in this regard. I should also point out that it includes 63 crop types, which places a load on the GPU—in short, the map has high hardware requirements. Let me reiterate that the map does not contain the errors you mentioned.