Max Games

Max Games

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Max Games Max Games respondió a un comentario sobre un mod
Ano

Hello unfortunately Info: [ImpactTreeFeller] Automatic tree selling ENABLED from Game Settings menu (will persist on next game save) nope...

@Ano Honestly, I don't know which informational message you're referring to, but you can find the options you can enable or disable in the Farming 25 settings—specifically under "Game Settings" at the bottom.

Max Games Max Games respondió a un comentario sobre un mod
Ano

Hello unfortunately Info: [ImpactTreeFeller] Automatic tree selling ENABLED from Game Settings menu (will persist on next game save) nope...

@Ano Maybe I didn't understand the problem well and I apologize, Only the main mod switch is intentionally disabled whenever a savegame is loaded, to prevent accidental tree felling. The other options should retain their last saved state after the game has been properly saved. On a completely new save, all options start disabled by default.

Max Games Max Games respondió a un comentario sobre un mod
Ano

Hello unfortunately Info: [ImpactTreeFeller] Automatic tree selling ENABLED from Game Settings menu (will persist on next game save) nope...

@Ano As for the automatic enabling of the options, I didn't include it because if someone forgets to turn it off before saving, they might accidentally destroy a ton of trees when they reopen the game.

Max Games Max Games respondió a un comentario sobre un mod
Ano

Hello unfortunately Info: [ImpactTreeFeller] Automatic tree selling ENABLED from Game Settings menu (will persist on next game save) nope...

@Ano Hi, if you download it from this page and don't update it via the ModHub once you're in the game, you'll keep this version—which also removes the trees. I had to remove that feature for the ModHub version because Giants felt it made earning money too easy and didn't want it included.

Max Games Max Games respondió a un comentario sobre un mod
Ali3nn

Can you interstate with ADS? Advanced damage ssystem?

@Ali3nn Do you mean integration with Advanced Damage System? The tree-felling function should work independently, but the optional 5% impact damage currently uses the base-game damage system. ADS-specific damage integration has not been tested yet, but I can investigate compatibility.