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  • Automatic Water For Animals And Greenhouses
    800
    KingMods Logo
    Published by KingMods
    No more worrying about water! Progress has come and now there are water pipes on your farm, install this pump near a stable or greenhouse and you will no longer have to worry about water, as this pump will connect the existing water pipes on your farm to the animal drinking troughs and greenhouses. - Category: Silo extensions - Price $5,000 - Daily maintenance $5 Note: The only way to automate water in consoles without using a script is with a silo extension already filled with water, That said, this piping and water pump is nothing more than an extension of a silo already containing enough water for your animals and greenhouses, But be careful, when installing it you must be careful not to place it in the wrong location so that you do not have to uninstall it right away, As previously stated, it is an extension of a silo already filled with water, so if there is a need to sell, the water will also be sold, This is a standard function of the game, when selling a silo all the materials inside will also be sold, take this due care to avoid earning too much money in your bank balance.
    New
  • Automatic Door Opener
    783
    KingMods Logo
    Published by KingMods
    Automatically open or manually "AnimatedObject" doors and gates. No need to implement in other mods (Default Keys L and LCRTL+L, only on foot). -default key L = Switch door state: disabled/player+vehicles/only vehicles/only players (Default disabled) -default key LCTRL + L = Switch door open/close state: automatic/manually (default manually) Optional over XML (Mods): Use 'lockdoor="true or false"' in the controls of AnimatedObject to lock individual doors. Use 'autoopenState="0 or 1 or 2 or 3"' in the controls of AnimatedObject to change the function 0=disabled, 1=on Vehicle+on Foot, 2=on Vehicle, 3=on Foot. Use 'remoteControl="false oder true"' in the controls of AnimatedObject to change the door automatic(false) or manually(true).
    New
  • Automatic Lifting Axle System
    1 133
    KingMods Logo
    Published by KingMods
    This mod automates the control of the trailer lift axle. Based on the weight of the attached trailer and the status of the towing vehicle engine the axle is raised dynamically as soon as the engine is running and lowered when the engine is is off or the vehicle is uncoupled. The following semi-trailers are available: KRONE Trailer Profi Liner Store category: LiftAxle Price: 29.500$ Krampe Profi Liner Store category: LiftAxle Price: 95.000$ Capacity: 59 m³ Lizard MKS 32 Store category: LiftAchse Price: 90.000$ Capacity: 32.000 L Additional costs per lift axle: 5000$ Possible options: - First lift axle (basic setting) - Last axle only - First and last axle - No lift axle
  • Automatic Washing System
    2 526
    KingMods Logo
    Published by KingMods
    Automatic Washing System Category: Tools Length: 65.6ft Width 18ft Monthly upkeep: 25$ Price: 75.000$ This system washes your vehicle automatically. A second wash cycle may be necessary for stubborn dirt. Drive into Washing System, get out and klick for activation.
  • Automatic water distributor
    1 722
    Just fill with water, set the exit to "distribution", and all products needing water will be supplied. Construction cost: $ 3,000 Daily maintenance: $ 10 Capacity: 150,000 liters
  • Disable Automatic Engine Start
    3 988
    If you like realism and don’t want the engine to start automatically every time you create a new savegame, this mod is for you. It turns off the “Automatic Engine Start” option when you create new savegame. You’ll need to start your vehicle’s engine by yourself — just like in real life. Simple and useful.
  • Automatic Beacon Lights
    11 760
    This simple mod turns on the beacon lights of any vehicles that have them if you are inside of it, an AI worker is using it, or you leave the vehicle while it's running. This can be used for fun and also a way of knowing which vehicles are in use or still running/burning fuel from a distance. You can easily configure the LUA file to adjust the settings to your liking. The default is full control, which turns beacon lights on automatically for you and the AI, and keeps them on if you get out while the engine is running. If the vehicle does not have beacon lights, the AI will use the hazard lights instead while it's working. To modify the settings, unzip the mod and edit AutomaticBeaconLights.lua to your preference based on the following options: -- Customize the behavior of beacon lights by setting BeaconControl to 1, 2, or 3: -- 1: Automatic beacons for player actions only (entering, driving, exiting with engine on). AI behavior unchanged. -- 2: Automatic beacons for AI workers only (on when AI controls vehicle, off when AI stops or engine off). Player behavior unchanged. -- 3: (Default) Full control - beacons on for both player and AI when vehicle is occupied or engine is running. -- Customize the behavior of AI hazard lights on vehicles without beacon lights by setting AIHazardsWithoutBeacons to 0 or 1. -- 0: Disabled - AI workers will not toggle hazard lights on vehicles without beacons. -- 1: (Default) Enabled - AI workers will toggle hazard lights on vehicles without beacons. (Will not flash hazards if beacons are available.) Changelog 1.0.0.1: - Fixed the default in game beacon hotkey not working. You can now toggle the beacon lights with your standard hotkey in game (Default: Home) and it will remember your setting until you leave the vehicle. The mod will resume automatic control when you exit and re-enter that vehicle again. - Added an option to turn on hazard lights in vehicles without beacon lights for AI workers only. This is enabled by default and can be disabled in the LUA file.
  • Automatic Shipping Of Animal Products
    9 604
    KingMods Logo
    Published by KingMods
    Expand your stables with a production so that you can automatically ship ('Distributing' or 'Selling') the goods. To do this, position the trigger areas on top of each other. Each building can hold up to 5000L internally. Price per building: 500$
  • Automatic MilkSale
    5 524
    KingMods Logo
    Published by KingMods
    This mod automatically sells the Milk from the Husbandrys at 6 o'clock. The final selling price per liter is calculated from the base price, the difficulty and a seasonal price fluctuation.
  • Automatic milk collection
    6 475
    With this mod the milk is automatically collected from your cowshed
  • Automatic Grain Sampler
    5 389
    KingMods Logo
    Published by KingMods
    This object is for decoration and is used in real life to check the quality of the grain. The object can be found in build menu under decorations. The Lizard logos can be configured on and off. -Price: 10.000$ -Daily maintenance: 5$
  • Greenhouse Automatic Watering
    19 172
    This mod introduces the ability to automatically fill water in your greenhouses. A new option, 'Auto-Watering', will appear in the greenhouse production menu. Once activated, water will be automatically supplied to your greenhouse, with the associated costs deducted every hour.