Search results for BCCMINING.COM💯mining pool with miner settings

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  • Cultivator Settings
    3 831
    Cultivator settings Description: Many cultivators from the game can be operated at different working depths in reality, depending on the setting. In the game, individual cultivators also have the option of being set to “flat cultivator” or “normal cultivator”. With this modification, all cultivators get this option and can also be set to “deep cultivator”. They can be configured in the store to a fixed working mode or as a variable cultivator, which can then be switched via the working mode (extra cost: €2,500). If a cultivator is to be used unchanged, this can also be configured in the store. Soil cultivation with the deep cultivator replaces plowing. Key combinations: The cultivators are switched via the standard function “Switch working mode” GitHub link: https://github.com/jason0611/FS25_CultivatorSettings Further ideas or requests are welcome at https://github.com/jason0611/FS25_CultivatorSettings
  • Additional Game Settings
    36 586
    KingMods Logo
    Published by KingMods
    This mod adds a new settings tab to the pause menu. Available functions: - Enable/disable the interface, - Change the interface color (custom colors can be added to the file ".../modSettings/FS25_additionalGameSettings/uiColors.xml"), - Enable/disable the crosshair, - Display a transition effect when switching cameras, - Enable/disable unnecessary informational windows, - Enable/disable blinking notifications, - Enable/disable mouse camera movement in object placement mode, - Enable/disable automatic game save start, - Filter objects in the shop (all/base/mods/DLC), - Toggle lighting from other maps (custom lighting can be added to the folder ".../modSettings/FS25_additionalGameSettings/lighting"), - Smooth camera movements, - Start the vehicle engine by pressing the acceleration key, - Enable/disable depth of field (DoF), - Enable/disable camera collision, - Display the current date (customizable format/position/background/color/font boldness), - Added "Quit to desktop" button.
  • Repair And Paint Settings
    7 368
    KingMods Logo
    Published by KingMods
    The following options have been added to the game settings: - Maintenance costs (Specifies how much the maintenance cost is.) - Maintenance interval (Specifies how much damage the vehicle gets.) - Painting costs (Specifies how much the paint cost will be.) - Painting interval (Specifies how much damage the paint gets.)
  • Cultivator Settings
    17 651
    Cultivator Settings Many cultivators in the game can be operated in reality with different working depths depending on the settings. With this modification, the cultivators in the vanilla game and from DLCs also have this option: They can be configured in the shop as a "normal" cultivator, as a "deep cultivator", as "shallow cultivator", or as a variable cultivator, controllable via ISOBUS (additional costs: 2.500 €). ISOBUS-capable cultivators can then be switched at the touch of a button (Ctrl+Alt G). Soil cultivation with the deep cultivator replaces ploughing. Important: If FS22_REAimplements is used, the cultivator setting has no influence on the required pull force Further ideas or requests are welcome at https://github.com/jason0611/FS22_CultivatorSettings
  • Enhanced Economy Settings
    17 458
    KingMods Logo
    Published by KingMods
    Introducing "Enhanced Economy Settings": the mod that brings greater control and flexibility to your farming experience! This modification introduces new settings, allowing admins to adjust the global economy. With Enhanced Economy Settings, navigate through a myriad of individual fill type settings, ensuring a finely-tuned financial system that is tailored to your desired gameplay. Whether you seek to boost your profit or regulate prices, this mod is your ultimate tool for shaping a dynamic and immersive economic experience. Take command of your farming simulator economy like never before with the extraordinary "Enhanced Economy Settings" mod! Things to keep in mind: - This mod adjusts prices at buying and selling locations, including production points and animal dealers. - Adjusted prices will take effect right away, though it may take a moment for new prices to be reflected in the user interface. - Some mods have their own price calculations and will not be adjusted by this mod. - Although animal prices can be altered with this mod, the incurred transport fees will remain unchanged.
  • Camera settings
    9 857
    KingMods Logo
    Published by KingMods
    Right now this mod just allows you to adjust the maximum zoom of the placeable camera/build screen. Values ​​range from 100% to 500% zoom in 25% increments. The setting is in the general settings menu near the bottom and is saved on the fly (as soon as you change it). In the future, the modder plans to do more with this mod, that's why he named it as he did. He tends to work with people on bigger placeables, and that's why I decided to write him. Now he shares it to all
  • Repair And Paint Settings
    29 384
    KingMods Logo
    Published by KingMods
    The following options have been added to the game settings: - Maintenance costs (Specifies how much the maintenance cost is.) - Maintenance interval (Specifies how much damage the vehicle gets.) - Painting costs (Specifies how much the paint cost will be.) - Painting interval (Specifies how much damage the paint gets.)
  • Additional Game Settings
    112 349
    KingMods Logo
    Published by KingMods
    This modification adds a new tab with settings to the pause menu. Available settings: - Changing the visibility of the interface, - Changing the visibility of the crosshair, - Changing the time format, - Displaying the current date, - Displaying the fade effect when switching cameras, - Changing the visibility of dialog boxes, - Displaying a fill indicator above the trailer, - Changing the smoothness of the camera movement, - Easier engine starting (starting the engine by pressing the accelerate key), - Automatically starting savegame after loading is complete, - Changing visibility of non mod/DLC items in the shop, - Changing of the environment lighting, - Changing of the depth of field setting, - Changing the visibility of wild animals, - Changing the camera collision behavior
  • Improved Gameplay Settings
    29 497
    KingMods Logo
    Published by KingMods
    When you're in the game, press F9 to open the settings screen. The configuration is saved when you save the game. You can find the saved XML configuration file in .. \ My Games \ FarmingSimulator22 \ modSettings \ advancedGameplaySettings.xml Multiplayer support has not yet been tested with this release. Full support is planned, so unless you know what you're doing, my advice is to only use it solo for now.
  • Additional Game Settings
    21 698
    KingMods Logo
    Published by KingMods
    This modification adds a new tab with settings to the pause menu. Available settings: - interface visibility, - crosshair visibility, - changing the time format, - displaying the current date, - displaying the transition effect when switching cameras, - visibility of dialog windows, - displaying a fill indicator above the trailer, - changing the smoothness of the camera movement, - easier engine starting, - savegame autostart, - visibility of non mod/DLC machines in the shop, - changing of the environment lighting, - changing of the brightness of the environment, - changing of the depth of field setting, - visibility of crows in the game world, - animal collision behavior, - camera collision behavior