Search results for BCCMINING.COM💯cryptocurrency different types

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  • New trees types + new tree limit
    7 601
    This mod will add new types of trees!!! - Spruce - Pine - Birch - Willow - Cypress - Giant Sequoia - Ponderosa Pine - pagodaDogwood PS. Also the mod increases the limit of trees to 45000.
    Updated
  • Merge Trailer Joint Types
    2 391
    In FS25, passenger cars received a third towbar type in addition to the two existing towbars. The same happened with semi-trailers, as passenger cars received a new fifth wheel type. With this mod, we're merging the three trailer types and the two semi-trailer types to ensure compatibility between vehicles.
  • Default Types
    8 992
    KingMods Logo
    Published by KingMods
    This is a little feature tool for map makers that allows more control over what gets loaded with their maps. By default, certain things like fill types, fruit type (crops), height types (tip to ground), and store items load first from the game install location before the map configuration is loaded and adds to those defaults. This changes the load process, allowing those files to be conditionally loaded from inside of a map mod instead. This allows more control over things, including removing vanilla items from the game (while that map is running). Note: This version uses a different configuration than the older versions. That being said, this one should be backwards compatible with maps still using the older version. In other words, those maps should still work with this one. In addition to re-routing default configuration files is the addition of the blacklist. With this, you can simply list items you want removed from the game completely while using the configured map. Default Types will auto-correct dependent entries when an item is removed. For example, removing a fill type will also remove the associated density map height type, as well as remove that fill type from any fill type categories and/or converters. It is recommended to use the blacklist for removing store items rather than re-routing the store item defaults. Both ways are supported, but using the blacklist in this case is just easier because of the amount of store items in the game. Finally, when re-routing the game defaults, keep in mind there are no fall back values if you make a mistake like there would be in the vanilla load process. I did, however, add a little check to revert to the vanilla defaults if a more major error occurs. This also addresses the current fruit type double registration issue when trying to change vanilla fruit/fill type values. Double registrations will show a warning and try to self correct if this mod is enabled. You do NOT need to edit a map for this functionality. This is enabled just by activating the mod. That is all, have fun!
  • Script for hiding fill types in silos without a fill quantity
    5 202
    KingMods Logo
    Published by KingMods
    A script that hides fill types with a fill quantity of 0 when loading a trailer or device. This script hides all fill types that have no quantity in the silo when unloading from the silo into a trailer or device. All registered fill types can still be stored in the silo. Only those with a quantity of 0 are hidden when unloading. This also depends on the trailer/device. However, at least 1 Filltype must be included in the silo to use it.
  • More tree types
    10 554
    With this mod you have more trees at your disposal. You can find them normally under landscaping and then trees have fun