Search results for BCCMINING.COM💯Difficulty adjustment

9 results
  • Vanilla Semitrailer Adjustment
    1 574
    Are you troubled by frequent folding or slipping while driving my fh16 and pulling semi-trailer to steer? Here I provide these semi-trailers with different physical properties configurations for you to visually compare the differences. 1x wheel friction scale and mass center position in the center of the trailer are recommended. Please note that this mod is not intended to eliminate problems caused by dangerous driving. CST 1550 - Preis: 114,000 $ - Capacity: 43,800L Distinction Triple Hopper - Preis: 75,000 $ - Capacity: 51,800L LT40-8L - Price: 26,000 $ - Capacity: - MKS 32 - Price: 90,000 $ - Capacity: 32,000L Module X Semi - Price: 46,000 $ - Capacity: - Profi Liner - Price: 29,500 $ - Capacity: - Renown Drop Deck - Price: 59,500 $ - Capacity: - Silverstar - Price: 125,000 $ - Capacity: - SKS 30/1050 - Price: 95,000 $ - Capacity: 53,500L TSA 30000 - Price: 95,500 $ - Capacity: 30,000L Vario Chassis V2 - Price: 29,000 $ - Capacity: -
  • Hat Titude Adjustment
    1 634
    KingMods Logo
    Published by KingMods
    An innovative factory dedicated to hat production! This mod allows you to produce five types of hats, made with both traditional materials and alternative biological fibers using new processing technologies. Price: $240,000 Daily upkeep: $60 Category: Factories Available productions: - Felt Hats – made with wool, lime, and digestate. - Fabric Hats – made with industrial fabric. - Maizetex Hats – made from maize and honey. - Straw Hats – natural and ecological, made from straw. - Chiptex Hats – derived from processed wood chips. Includes a custom factory, dedicated pallets for each hat type, and compatibility with the product selling system. Accepted inputs: - Bulk: Maize, Straw, Lime, Digestate, Water, Wood Chips - Bales: Straw - Pallets: Honey, Fabric, Wood Chips Show off your favorite hat and bring style to the fields!
  • Fine Timescale Adjustment
    3 285
    KingMods Logo
    Published by KingMods
    This mod allows for finer timescale adjustment and to stop time. With this mod it is possible to set a timescale of 0-1 in steps of 0.2, 0-15 in steps of one, from 15 to 30 in steps of 5 and above that in steps of 10 and 20 up to 240 and 40 up to 400 and from there to max 500. With a timescale of "0" the time stops completely. This Mod also works in Multiplayer, the timescale can only be changed from the Host or somebody that is logged in as Admin. The basic keybindings are CTRL + key 4 (down) and key 5 (up).
  • Fruits Adjustment
    10 103
    KingMods Logo
    Published by KingMods
    Fruits Adjustment changes the properties of many fruits. The fruits are rebalanced through adjustments in seed consumption, yield, price and weight. This is based on average data from the Germany region. More on that in the Giants Forum. The seed consumption of the fruit is based on real values ​​from the region of Germany. By adjusting yields and sales prices, the fruits and their proceeds are aligned with one another. Real yields of these fruits were adapted to the game and factors such as the effort required for cultivation and harvest were included. Furthermore, for example, the types of grain wheat, barley, oats (if available also rye, spelt, triticale) receive different specializations through changes in their yields and sales prices, which make them attractive for different applications. Wheat, oats (and triticale) are more suitable for feeding, while barley (rye and spelt) are more suitable for sale. Salvaging straw is also more lucrative. The following fruits are already (partially) supported: - Standard fruits (except cotton, sugarcane, poplars, olives, grapes and weeds) - Rye, spelt, triticale, clover, alfalfa, onion, carrot, poppy For the FS22 I have completely revised the mod. You can adjust the values ​​in FruitsAdjustment.xml and add new fruits. Have fun :)
  • Fruits Adjustment
    13 866
    KingMods Logo
    Published by KingMods
    This mod adjusts the Data of various Fruits to my creation on realistic Statistics. The Fruits get adjusted by seed consumption, yield and sellprice. The adjustments in the seed consumption are particularly noticeable in fruits that are planted with the precision seeder. Here the seed consumption agrees well with the small storage tanks of these machines. But the extremely low seed consumption of rapeseed in reality is also brought in. By making adjustments to income and sales prices, the fruits and their income are aligned with one another. The yields of these fruits were converted from reality to the game and factors such as effort for cultivation and harvest were included. Furthermore, the grain types wheat, barley, oats (if available also rye, spelled, triticale) are given different specializations by changing their yields and sales prices, which make them attractive for different applications. Wheat, oats (and triticals) are more suitable for feeding, whereas barley (rye and spelled) are more suitable for sale. You can use the Hardcore-Mode to get realistic yield. The following Fruits are supported: - Default Fruits (without Cotton, Poplar, Weed and Sugarcane) - Rye, Spelt, Triticale, Clover, Alfalfa, Incarase_Grass, Onion, Carrot, Cabbage, RedCabbage, Lettuce, Poppy, Fieldgrass, Fieldbean, Energiemaize I recommend to use Seasons-Mod, MaisPlus-Mod and RealisticSeeder-Mod. Have fun :)
  • Filltype (Goods) Mass Adjustment
    18 670
    KingMods Logo
    Published by KingMods
    This mod ensures that 10 tons of wheat also weighs 10 tons, not just 5 tons. In the base game, all the masses of all the Filltypes (commodities) are half of what they would be IRL. This is so that you can drive faster with full trailers. But for anyone who likes to play a little more realistic, this mod is for you. With this mod you can really feel the mass of a full trailer!
  • Lizard Silage Adjustment
    3 739
    KingMods Logo
    Published by KingMods
    Front spreader for silage. Widely used for silage work. Mod settings: - Base color Price: 3500 €
  • Finer Timescale Adjustment
    939
    KingMods Logo
    Published by KingMods
    This mod allows for finer timescale adjustment. With this mod is is possible to set a timescale of 0-15 in steps of one, from 15 to 30 in steps of 5 and above that in steps of 10 and 20 up to 240. With a timescale of “0” the time stops completely. This Mod also works in Multiplayer, the timescale can only be changed from the Host or somebody that is logged in as Admin. The basic keybindings are CTRL + key 5 (down) and key 6 (up).
  • Vehicle Upkeep Adjustment
    505
    KingMods Logo
    Published by KingMods
    Mod adjusts the rate at which vehicles calculate upkeep cost.