Search results for [PALADINMINING]💯will dogecoin go up

162 results
  • Use Up Your Tyres
    23 052
    KingMods Logo
    Published by KingMods
    Use-up-Your-Tyres takes your driving experience and vehicle maintenance to another level. Did you ever wonder what happens when tyres get old and used? This mod gives you perfect chance to experience tyres usage progression (visual and physical) and manage their replacement. Tyres will get used with the traveled distance. By default tyre with diameter of 2m, will get fully worn at around 38km of traveled ground distnace, which at normal vehicle usage should last around 1 in-game year. Other two Tyre Usage Rate settings: * LOW - tyre with diameter 2m will last for 380km * HIGH - tyre with diameter 2m will last for 3.8km Functions: * Tyre thread gets visually used and resized with traveled distance * Grip reduced on loose surface when tyre gets visually used * Replacement mechanics added to the workshop screens * Ability to change tyre wear rate trough settings: Game Settings -> Use Your Tyres -> Tyre Usage Rate
  • Oxbo UP Pack
    22 650
    I modified the basic oxbo pack by adding new capacity and new engine configuration, plus the self-propelled one which now takes fertilizer and lime Everything is noted below AT5105 UP Working speed 25km/h New engine configuration at 750hp and 62km/h road speed New capacity configuration at 35m³ Added narrow tires Manure logo on the crate AT5105 fertilizer The basic one modify to accommodate lime and solid fertilizer Working speed 25km/h New engine configuration at 750hp and 62km/h road speed New capacity configuration at 35m³ Added narrow tires Lime logo on the crate MKB-4TR UP (spinach) Working speed 20km/h New engine configuration at 600hp and 57km/h road speed New capacity configuration 35-45-55m³ EPD540e UP (pea) Working speed 20km/h New engine configuration at 596hp and 57km/h road speed New capacity config 3.7-13.7-23.7m³ BP2140e UP (beans) Working speed 20km/h New engine configuration at 515hp and 57km/h road speed New capacity configuration 15-25-35m³
  • Update 1.9 + Free Content Update #2
    5 682
    We released the free Content Update #2 for Farming Simulator 25. Patch 1.9 included! Get new machines and various improvements. Check out the video and details below. -- Free Content for You! JohnDeere 1270G tree harvester Pöttinger Aerosem VT 5000 DD seeder Skoda Enyaq Coupé RS iV car Väderstad TopDown 600 cultivator -- Patch Highlights Free new machines available at the dealership General performance & stability improvements Precision Farming 3.0 improvements -- New Additions & Functionality JohnDeere 1270G tree harvester Pöttinger Aerosem VT 5000 DD seeder Skoda Enyaq Coupé RS iV car Väderstad TopDown 600 cultivator Changes & Improvements Various technical changes to improve performance Various stability improvements to prevent crashes Various text / translation adjustments Various visual adjustments on several models Improved automatic wood harvester arm behavior if trees are beneath the harvester Improved responsiveness of field information box to appear on map overview Improved fuel consumption calculation of wood harvesters while processing a tree Fixed button conflict on controller in modhub for search and active downloads Fixed cases of go-to AI attempting to route through the river on mapUS Fixed flickering issues on some hardware configurations with Intel ARC B Series GPUs Fixed hooklift system problems when reloading the savegame Fixed tension belts not working correctly when re-mounting objects Fixed mod update dialog when loading into a savegame showing without cancel prompt Fixed overlapping of chat window on lower UI scaling values Fixed overloading slurry from the pig barn trigger Fixed radio turning off when switching vehicles Modding added start argument (skipModUpdateDialog) to skip modupdate check when loading into a savegame for mod creators fixed mod update check, now properly ignores unzipped mods again Precision Farming Added option to set the tramline direction on the field Added options to disable speed dependent spreader application and realistic spread pattern Fixed costs of AI field worker Fixed harvesting of potatoes and sugar beet Fixed issues with cultivating and sowing missions Fixed missing seed rate functionality on combination with some other mods Fixed seed rate of potatoes Fixed yield display on combines and actual yield on the field Increased environment score for permanent grass fields
    New
  • Update 1.8
    8 311
    Patch 1.8 for Farming Simulator 25 is now available for download on PC and consoles, featuring new machines and many improvements. Find out what improvements are included in the changelog below! -- Changelog for Patch 1.8 New Machines & Items Case IH Farmall C Series tractor Case IH L630 frontloader CLAAS Arion 570 motor configuration Fiat 160-90 DT tractor GÖWEIL G-1 F125 Kombi baler HORSCH Finer 6 SL cultivator New Holland CH7.70 harvester New Holland 980CR 8-30 corn header New Holland SuperFlex 25FT header New Holland Varifeed 28FT header Pfanzelt DW P 186 forestry winch Additions & Improvements Added lime spreading capability to Farmtech Variofex 750 Added in-game Shop search function Added care wheel configuration to Bredal k105 Added automatic vehicle reset on out of bounds machines Fixes & Changes Various technical changes to improve performance Various technical improvements to free up video memory for gameplay Various stability improvements to prevent crashes Various text / translation adjustments Various visual adjustments on several models Improved mod selection screen with added search and seperation for outdated or unavailable mods Fixed electric machinery not recharging with time scale slower than 5x Fixed modHub updates not being correctly applied without a game restart Fixed performance issue with garlic in greenhouses Fixed reflection issues with DRS (dynamic resolution scaling) enabled Fixed shadow lights flickering in certain moments while driving Improved AI Go-To planning and driving behavior Improved AI Go-To status information for players Improved fillplane visuals for sorghum Improved manure heap detection for animal husbandries Improved menu navigation behavior in various scenarios Improved player disconnection information in multiplayer Improved steering assist and helper field detection Improved steering assist line visibility in colorblind mode Improved steering assist line visibility on grown crops Improved traffic driving behavior Modding Prevent nested Placable.onCreate calls to avoid crashes and errors
  • Update 1.7
    9 031
    Patch 1.7 for Farming Simulator 25 is now available to download on PC and consoles. Find out what improvements are included in the changelog below! -- Patch Highlights Göweil G4010 Q Profi & JohnDeere 8R eAutoPowr Improved performance in singleplayer & multiplayer Update indicator for mods on main menu Option to adjust deadzones in running save games Option to automatically turn off cruise control (GPS) 🌞⛄ and more! -- New Machines & Items Göweil G4010 Q Profi bale wrapper JohnDeere 8R eAutoPowr livery Additions & Improvements Added ability to adjust deadzones in the running savegame for PC Added download / file size information to the modhub download dialog Added exclamation mark to main menu if mods have updates available Added option to turn off cruise control on GPS line end Fixes & Changes Various technical changes to improve performance Various stability improvements to prevent crashes Various text / translation adjustments Various visual adjustments on several models Improved multiplayer map sync speed Improved multiplayer performance Improved color of cut grass foliage LOD Delivering goods for multiple harvest contracts with the same station and crop will now prioritize the contract with the higher overall progress Disabled removal of fences which are part of an animal pasture due to issues calculating the animal pen area Changed behavior to recharge electric machines Fixed dual wheel connectors on several models Fixed grass having full yield when cut despite not being fully grown Fixed missing corn harvest animation on consoles Fixed rare cases where cutting trees would create invisible pieces that could freeze the game when near to the player Fixed spreading lime after mulching not working Fixed train not stopping at train stations and being too far away Fixed vehicle maintenance costs not being deducted Fixed an error when using the slope terrain tool Fixed area beneath fences not being unblocked for placement after fence deletion Fixed cotton harvester being unable to unload unfinished bales for mission completion Fixed driving issues with manual transmission with clutch Fixed feeding robots' produce not showing up in UI by producing more than needed Fixed fence gate state not loading correctly from savegames Fixed grape juice production economy Fixed hand tools list in multiplayer showing outdated or no information Fixed issues with the player character placement when controlling high pressure washer Fixed JohnDeere 6R wheel width options Fixed Kuhn SW 4014 wrapper throwing away bales Reduced lag for other players when manually saving a MP game Fixed mission yield being affected by rain while harvesting with a player-owned harvester Fixed partial working width setting desync for spreaders and sprayers in multiplayer games Fixed player being unable to transfer all of a farm's money in multiplayer Fixed player character getting stuck on platforms when exiting trains or vehicles next to them Fixed shifting into 8th gear in multiplayer Fixed silage additive usage with Göweil VARIO Master V140 Fixed snow not being removed properly after being disabled in settings Fixed water foam glowing at night Navigation markers now display distance based on user settings instead of always using meters Removed misplaced fence below field 43 on Hutan Pantai preventing the creation of rice fields Modding Added support to add or overwrite fruitTypes for maps Added various checks and log messages to help with debugging mod map configuration Changing the number of terrain angle channels for the fields no longer needs a separate custom shader Fixed custom placeable name not being resolved correctly in mod maps Fixed crash when deleting a placeable which used 'onCreateWater' callback, now only allowed be used for in-map assets Fixed envMaps not working correctly on custom maps Additional notes As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
  • Pomot UPR 4
    3 630
    Pomot UPR 4 is a universal 4 ton spreader that is very popular among customers of the Polish manufacturer Pomot Chojna. It is characterized by high functionality, unique design and rich equipment. -Price: 18,750 $ -Working width: 8-24m -Capacity: 3200 L -Recommended minimum tractor power: 70HP [Equipment configurations] -Sieves -Cover -Ladder -Working lights -Warning triangle [Color configurations] -Frame -Tank -Cover -Rims
  • Update 1.6 + Free Content Update #1
    15 876
    Free Content for You! Albutt f155A Bale Grab CLAAS ARION (550 - 530) Tractor CLAAS FL 140 Frontloader John Deere 6R Series (230 - 250) Tractor John Deere 683R Frontloader --- Patch Highlights Free new machines available at the dealership ModHub "update all" button and other QoL improvements Various technical changes to improve performance Various stability improvements to prevent crashes Many other changes and improvements (see changelog below!) --- Changelog for Patch 1.6 New Additions & Functionality ModHub "update all" button Saving notification icon in multiplayer Smaller engine configurations on DEUTZ-FAHR Series 6C and SAME Virtus RVShift Graphics settings menu within the active gameplay Changes & Improvements Various technical changes to improve performance Various stability improvements to prevent crashes Various text / translation adjustments Various visual adjustments on several models Changed custom pasture calculations allowing for more chicken, pigs, and sheep in the same area as before Fixed AI fieldwork helper ignoring user preferences Fixed animal health and productivity calculation Fixed animal productivity bar showing global productivity state instead of combined productivity (globalProductivity*foodProductivity) Fixed belt position while unloading bales on the New Holland Pro-Belt 165 Fixed display of cow barn capacities Fixed export of farmland area and price for game stats on dedicated servers Fixed grass eating cows Fixed International CV Box configuration wetness Fixed missing beetroot filltype on Bergmann RRW 500 Fixed missing silage additive on Pöttinger BOSS ALPIN 251 Fixed ModHub checkmark on newly downloaded mods Fixed shop display cutting off filltypes on some machines Fixed shop display when all used machines are bought Fixed spinach not withering Fixed train hotspot stuttering when far away Fixed UI scaling not being applied correctly on some UI elements Fixed UI sound when opening the license plate menu or color picker Fixed wrong or no player names displayed when selecting vehicle on map Improved offroad driving speed and behavior of Go To helper Improved performance of periodic game stats saving on dedicated servers avoiding lag spikes Improved shop display of long machine names Modding Added support for continuous motion in uvScrollShader using z and w values in 'offsetUV' parameter Added warning of env map directory if not properly setup for maps Added rearLight84 & rearLight85 Adjusted light of rearLight30 Fixed custom placeable names using 'nameL10nKey' attribute not being synchronized to clients Fixed Lua breakpoints in Studio not working if they were added before connecting the game instance to Studio
  • Update 1.5
    13 411
    More performance, fewer crashes, and a variety of other improvements: Patch 1.5 for Farming Simulator 25 is now available to download on PC and consoles. Find out what improvements are included in the changelog below! Please Note! As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled. New Additions & Improvements Increased performance on PS5 Pro by default Added performance modes for PS5 and Xbox Series X Enabled water reflections on PS5 platforms Added shader generation step when loading into a savegame without or mismatching shader cache Added small cementFactory Added foam to water simulation Fixes & Changes Various technical changes to significantly improve performance Various stability improvements to prevent crashes Various text / translation adjustments Various visual adjustments on several models Improved advanced settings do not require a game restart anymore. Improved behavior of Go To helper Improved collision checks against the ground (less objects falling through / getting stuck in the ground / bouncing mowers) Improved generated collisions of cut trees Improved color reproduction in HDR mode Improved HDR activation does not require a game restart anymore Improved quality of AMD FSR 3 rendering Improved quality of TAA rendering Improved soft shadows casted from various sources Improved sugarbeet leaves on the ground Improved UI slider behavior with controllers Doubled harvest rate of grapes and olives Reduced planting costs for grape and olive orchards Reduced vehicle paint damage accumulation speed Fixed multiplayer sync of ground tire deformation Fixed placeable extensions losing connection after reloading a savegame Fixed capello diamant8 corn header lowered too far Fixed chicken barn small and from Rudolf Hörmann being unable to add custom pasture Fixed front axle not being limited on a few tractors when frontloader is attached Fixed grain elevator museum interactions and collisions Fixed issues with shader cache when it gets corrupted (e.g. crash while saving or some external tool, like Cloud Sync, breaking it) Fixed missing collision on husbandries with lely vector Fixed momentary hangs when cables on winches are created or removed Fixed obsolete great demand on debris cutter and train selling stations Fixed placement area's of 250kW BGA Fixed Pöttinger SERVO T 6000 P working behavior Fixed sound beep on Hutan Pantai in spring Fixed wheels on bomech machinery not being declared as care wheels Fixed wild animals behavior with various obstacles Modding Added maxHeight user attribute to splines to limit the vehicles that will use it with GoTo AI Adjusted color and material of rearLight30 Fixed loading of mod vehicle types from vehicle type configs Added command descriptions in console Improved scrolling behavior within the console while typing is disabled. scroll to to top' (home) and 'scroll to bottom' (end) (when typing is not enabled) scroll 1 page by holding shift while pressing page up or down (when typing is not enabled) Additional notes As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
  • Upper Swabia
    59 441
    KingMods Logo
    Published by KingMods
    This is the OBERSCHWABEN Beta, known from the LS22 in a new look so that the LS25 standard has been achieved. IMPORTANT: BETA means that the map has not yet reached its final status, but for known reasons I would like to make it available to you in advance. PLEASE feel free to report errors directly to me or on my DISCORD. A picture with a short description of the error is completely sufficient, so things like: ...is that what you want... is unnecessary Welcome to beautiful Upper Swabia, in the Ravensburg / Biberach district. The map takes place between Bad Waldsee and Oberessendorf above Lake Constance, with real road courses and field divisions. Known from Farming Simulator 22, it now finds its way into Farming Simulator 25 in an adapted version. What awaits you on the map: - 3 different farms that vary in their structure and size - fully developed AI splines for helpers, up to the fields - various purchase and sales stations - real license plates installed - 1 small old farm - 1 large modern farm for medium and large tractors - 1 repatriate farm with Cows and pigs that can be given new life again - 1 municipal building yard, for community maintenance and winter service - 1 area for small wage companies with an attached Recycling center - 1 sewage treatment plant with manure purchase option - 1 large biogas plant - Various open-air halls that can be purchased - Carpentry shop with production / wood sales - 130 fields, meadows and forest areas from 1ha to 6ha, - various sales points such as a country trade, - You can get water from the ponds or . Rivers, - there are plenty of forests for the tree-hoppers among you And no, no field entrances were forgotten, the Swabians save them. External content youtu.be Content from external sites will not be automatically loaded and displayed without your consent. Click here to load the external media.
  • The Updated Hayloft
    6 031
    Update your farm's storage with The Updated Hayloft mod, now featuring a new color scheme with weathered roofs and whitewashed walls. This enhanced version retains all the familiar functions of the base game's hayloft, but with double the capacity, holding up to 500,000 liters. Ideal for modern farming needs.
  • Update 1.4
    16 162
    Patch 1.4 for Farming Simulator 25 is now available to download on PC and consoles. Find out what improvements are included in the changelog below! Please Note! As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled. Improvements & Changes Major improvements towards game stability Improved performance for various foliage types Various improvements for Field AI workers Various improvements for Go-To AI workers Various localization fixes and improvements Various visual adjustments on several machines Improved advanced graphic settings menu Improved check to fill water trailers on smaller water sources Improved forestry mulchers removing stumps Improved guidance steering line visualization Improved wave simulation on rice fields Fixes and changes Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the offical minimum specifications and performance and stability might not be ideal Disabled poplar being destructed when driving over it Fixed "Gone but not for cotton" achievement (sell 40 cotton bales) not saving progress properly Fixed "Trailer fill limit reached" icon for trailers not relibably showing for clients Fixed beetroots displayed on belt systems Fixed clipDistance mismatch on the large windmill Fixed color selection on geringhoff headers Fixed cut ravaged trees (created by twister) not being saved properly Fixed deletion of weeds with dynamic husbandries Fixed effect particles being displayed too dark in certain scenarios Fixed guidance steering working width on Agrio Dino II Fixed landscaping delay Fixed mission "deadwood" trees being sometimes outside the map border Fixed mission "planting soybeans" spawning with incompatible machinery Fixed missions for fieldwork not progressing in some cases Fixed mod filter for crossplay refreshing in the mods overview Fixed terrain paint brush not having option to switch to round shape Fixed texture flickering issue on the sunflower silo Fixed various placeables with configurable solar panels not having an income Fixed various weeders wheels destroying crops Fixed winch sync with more than 3 trees attached Increased fill speed from the larger water tank Increased height of sawmill unloading triggers to support higher trailers Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area Removed limestation pipe collision to support higher trailers Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range New additions: Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables JD wheel weight support to Groundking & TM1000 wheels Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much Visible checkmark to downloaded mods in the mods overview Modding Added "shallowWaterSimulation" placeable specialization to allow for simulated water in placeables Additional note for console players We are continuing to work on further console related issues to improve stability and performance. You may expect additional patches and game updates in the coming time.
  • Update 1.3
    16 274
    Patch 1.3 for Farming Simulator 25 is now available to download on PC and consoles. Find out what improvements are included in the changelog below! Please Note! As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled. Improvements & Changes Fixed attacher position on Wifo HMZ 340/3000 Fixed brushing horses in multiplayer Fixed bug preventing to pet the dog Fixed configurations of Elmers Super 7 Fixed conveyor belt attachers not supporting cars and machines without 3 point hitch Fixed direct seeding after mulching or hail damage Fixed discharging of Lizard MKS 32 Fixed effect of MKB-4TR in multiplayer Fixed fertilizing function of Novag T-Force Fixed footstep sounds on building collisions Fixed game freezing when using the Brielmaier windrower Fixed headers flying away from header trailers when placed from the wrong side Fixed Ignition lock issues with automatic motor start setting Fixed ignition lock not turning displays on in the ignition only state Fixed issues with fences blocking clients from joining multiplayer games Fixed issues with a few UI elements on non 16:9 aspect ratio displays Fixed MacDon FD250 spawning in the ground Fixed memory leak when plowing during Steering Assist calculation Fixed migrated singleplayer savegames in multiplayer causing problems with the guided tour Fixed migrated singleplayer savegames in multiplayer having incorrect farm slots available Fixed mirror reflections being too bright Fixed mirror reflections displaying the environment texture enlarged Fixed missing bonus on selling machines directly at the shop Fixed missing foilwrap on cotton round bales Fixed missing info in landscaping while out of money Fixed mission "balewraping" sometimes spawning outside the actual field Fixed mission "tree transport" showing and spawning incorrect machinery preview in multiplayer Fixed mission progress display incorrectly showing missions from other farms Fixed mission time not being displayed in multiplayer Fixed modhub search within the category view Fixed money being charged when selecting a fence without placing it Fixed multiplayer rejoin issue with AI worker Fixed not spawning at the farm's owned farmhouse Fixed placeables position/rotation not being accurate on clients Fixed rice field flooding sync in multiplayer for clients Fixed screenshots not capturing while in menu Fixed sound not playing when filling the dog bowl Fixed spreading function of Bredal SG2000 on unowned farmland Fixed stone contracts respawning on the same field Fixed support for some Xbox Controller revisions Fixed tire tracks not being removed when covering a silage silo Fixed unloading of unfinished bales Fixed used market vehicles loading without wheels Fixed used market vehicles using invalid configurations Fixed water costs with the old windmill pump, it's free now Fixed flickering of the screen on some GPUs in some situations Reduced RAM and VRAM usage Fixed support for Xbox wireless controller on MacOS Fixed sharpness setting with FSR3 Updated to XeSS 1.3.1.32 to avoid crashes with XeSS on some GPUs Fixed shader compilation stutter when switching graphics settings without restarting Improved AI field worker on large fields Improved AI field worker waiting for trailer driver on corner cuts Improved AI field worker with various tractors / tools Improved AI Go-To worker in various locations and situations Improved bale textures Improved field course line colors in color blind mode Improved fillPlane visuals Improved line selection with steering assist on headlands Improved near and distance texture rendering for several crops Increased harvest rate of peas Increased harvest rate of poplar Increased profitability of ravaged trees Increased seeding rate for canola Reduced purchase price of the Anderson MERGEPRO 915 Reduced tree transport contract profitability Hutan Pantai adjusted clipDistances of various objects disabled the Go-To AI to utilize the Highway temporarily prevent Go-To AI driving through the concrete channel in the map center fixed fence without collision in the city fixed invisible rock near the temple fixed traffic coming through the wrong one way direction fixed various rocks without collision fixed various other smaller issues around the map removed main roads from buyable farmlands Zielonka adjusted clipDistances of various objects fixed terrain clipping above the roads in various places fixed various other smaller issues around the map Riverbend Springs added collisions to various props and smaller objects adjusted tree transport mission location fixed Go-To AI driving into building at sunflower farm fixed various other smaller issues around the map improved distance rendering of various objects / buildings improved traffic splines on multiple roads improved transitions in various spots to outside scenery improved winter visuals prevented swimming under the restaurant boat removed main roads from buyable farmlands Various stability improvements to prevent crashes Various technical adjustments to improve performance Various visual adjustments on several models Various text / translation adjustments New additions: Added support for ARM based Windows computers (e.g. using Qualcomm Snapdragon X) Added support for CPUs without AVX2 support Added separate control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much Color picker has been added for configurations in the shop to use completely custom colors and materials Construction screen now displays required materials for constructable buildings Crops in separate section in prices overview Front guard configuration for Pitts Trailers LT40-8L KUHN TWINE & NETWRAP are now available as branded consumables Lizard conveyor belt to pickup bulk material from ground Optional input action to toggle the steering assist lines Placeable lime station Steering sensitivity for gamepads has been adjusted and made vehicle speed dependent Sugarbeet harvesters can now also be used for beet root Various decorational objects have been added to the placeable menu Modding Added custom shop offset support per config Added incomePerHour configuration for simplePlaceable Added log feedback on incorrectly registrated dependencies Added SeedTreater vehicle specialization Added various checks to avoid runtime errors and display a log message instead Fixed modded placeableVehicles crashing the game Fixed referencing custom wheel xml's Improved documentation for engine script binding Fixed "New Mod from Game" feature in GIANTS Editor for maps Added Lua game sources used by GIANTS Studio to GIANTS and Microsoft Store version