Search results for [PALADINMINING]💯Crypto Trading Course

36 results
  • Autodrive course for Küntrop in the Sauerland Map
    4 722
    KingMods Logo
    Published by KingMods
    AD route network for the map “Küntrop 1.0.0.0” from Daddl_Nation. Uploading to third-party websites is not permitted without consent! Original download only on Forbidden-Mods.de or Daddl_Nation Discord - everything else is stolen... Direct link to the map: Küntrop in the Sauerland Out of respect for my work, please always use the original link, thank you very much. The route network was completely created by Der_Renter_Marc. We (NikkiCat21, Michaela, Ansgar0812 and Der_Rentner_Marc) tested it with various vehicles, but it can still happen that it doesn't fit 100% in one place or another. Please report something like this to me so that I can correct it or correct it for yourself. The course was only created and tested with "vanilla" vehicles. If you use mod vehicles, I do not guarantee that they will behave like the vanilla vehicles. If you have problems with mod vehicles, you should or must adapt the course accordingly. The card is generally for vehicles, trailers etc. up to MAX. Medium size designed. Therefore, trailers with more than 2 axles should be avoided. Due to narrow roads in places, large vehicles (e.g. threshers, harvesters, etc.) should be driven yourself or at least accompanied by observation. The following was driven in: - all streets, field paths and all associated intersections and junctions including right-of-way rules - all yards including unloading and removal points, bunker silos, stables and pastures, parking spaces, workshops, etc. - all fields and meadows including catch lines - all Productions as well as purchasing and sales points BGA's completely retracted including wedge silo bunker water intake point on the river Note: The appropriate map and vehicle settings have already been saved as standard in the config. You can transfer them to existing ones using the "Restore" button. Otherwise: Activate folder, collision height above ground to: "1.25 m" Collision detection to "FS 19", max. silo distance to 25 m, field exit: "Nearest". The AI ​​traffic can stay on; if a traffic jam should arise, it usually clears itself up a short time later. Have fun with this course, best regards Der_Pensioner_Marc
  • AutoDrive Course "Ostenwalde"
    5 993
    AutoDrive route network for the map "Ostenwalde" from AckerDesigner English version of the route network inside! Download the map: https://www.farming-simulator.com/mod.php?lang=d…72&title=fs2022 Uploading to third-party websites is not permitted without my consent! Original download only on Iwan1803.de, Forbidden-Mods.de or kingmods.net - everything else is stolen... Out of respect for my work, please always use the original link, thank you! The route network was completely driven in by me. Only the main and a few side streets were generated by AD from the splines but were partially optimized by me. Since some of the AI ​​traffic also travels on side streets (not dirt roads), these are defined as one-way streets. All others were provided with routes that could be used on both sides, some with alternative routes. If anything else is necessary, please add it yourself or let me know. In addition, the destination point for field 71 is outside the field because there is no suitable departure point (fenced in by trees). It has been tested with various vehicles, but it can of course happen that it doesn't fit 100% in one place or another. Please report something like this to me so that I can correct it or adapt it for yourself. In some places the map is designed for vehicles, trailers, etc. up to a maximum of medium size. Therefore, trailers with more than 2 axles should be avoided (especially on farms). Otherwise, even large machines can be moved quite easily and should cause virtually no problems. The following was brought in: - all roads, field paths and all associated intersections and junctions including right-of-way rules - all yards including unloading and removal points, silos, stables, some parking spaces, workshops, etc. - all fields and meadows including catch lines - For fenced meadows and pastures there is an addition in the destination name - all productions as well as purchasing and sales points - Gas station Note: The appropriate map and vehicle settings have already been saved as standard in the config. You can transfer them to existing ones using the “Restore” button. Otherwise: Activate folder, collision height above ground at 1.25m, collision detection on "FS 19", max. silo distance at 25m, nearest field exit Abbreviations for the target points: Anl. = delivery, unloading Ent. = removal, collection Have fun with this course! Ivan1803
  • Autodrive Course Thuringe 2.0 16x
    6 509
    KingMods Logo
    Published by KingMods
    Autodrive course for Thuringia 2.0 16x -Easily exchange files in backup folder- Requires autodrive mod
  • Autodrive Course Gnadenthal V1.5.0.0
    3 281
    Map Gnadenthal V 1.5.0.0 AutoDrive V2.0.1.4 -Courses driven on standard map with existing vehicles -all fields, productions, halls, shelters, purchasing and sales points retracted -original courtyard with halls retracted -Exit lane entered fields -Multiplayer not tested Installation: Unpack the archive and place the "AutoDrive_config.xml" file in the savegame of the card. Path "Computer / Documents / My Games / FarmingSimulator2022 / Savegame (X)" Before installing, pay attention to the file name. Any change to the name will cause it to not work.
  • AutoDrive Course Editor
    14 180
    KingMods Logo
    Published by KingMods
    This software allows you to create your own Autodrive races on your maps. Instructions for use: https://github.com/KillBait/AutoDrive_Course_Editor/
  • AutoDrive Course Ostseeküste 22
    6 228
    Map Baltic Sea Coast 22 V 1.2.0.1 AutoDrive V2.0.0.9 -Courses driven on standard map with existing vehicles -all fields, productions, purchasing and sales points retracted -original courtyards with halls retracted -Exit lane entered fields -Multiplayer not tested Installation: Unpack the archive and place the "AutoDrive_config.xml" file in the savegame of the card. Path "Computer / Documents / My Games / FarmingSimulator2022 / Savegame (X)" Before installing, pay attention to the file name. Any change to the name will cause it to not work.
  • AutoDrive Course Somewhere In Thuringia III
    10 279
    Hello, Here is a Fully configured Autodrive for the Somewhere In Thuringia III map by Kastor [d-s-agrarservice] - All roads - All paths - All points of sale - All factories - All fields (152) - A large part of the forests - All pastures - All farms - Uses of folders And many others ... Video: https://youtu.be/oBMgsMTYJvE Any comments to improve are welcome. Disabling traffic is strongly recommended. Add the autodrive_config file to your save folder which contains Somewhere In Thuringia III. !!! Attention ! This file needs autodrive to work!!! A little google search and you will have it (not available on kingmod) Good game
  • AutoDrive Course "Zielonka"
    9 564
    AutoDrive route network for the map " Zielonka " from the Premium Expansion (English version with Readme.txt inside) Uploading to third-party websites is not permitted without my consent! Original download only on Iwan1803.de, Forbidden-Mods.de or kingmods.net - everything else is stolen... Out of respect for my work, please always use the original link, thank you! The route network was completely driven by me except for the streets and field paths on which AD generated the lines from the splines. It was tested with various vehicles (e.g. Fendt 1050 with Strautmann Aperion 3401 and Claas Lexion 8900 with Convio Flex 1380 on Nardi N60-45), but of course it can still happen that it is not 100% in one place or another. ig fits. Please report something like this to me so that I can correct it or correct it for yourself. The following was brought in: - all roads and field paths as well as all associated intersections and junctions including right-of-way rules - all 3 yards including silo & chicken coop - all productions as well as purchasing and sales points - all fields including snap lines - Vehicle dealer, gas station and a water supply point Duration: approx. 45 hours for running in plus approx. 25 hours for extensive testing, optimization and correction Hints: - the new harvester is currently not working correctly with AD and should therefore be driven manually! - Courtyards 2 & 3 are only partially suitable for large equipment - The appropriate vehicle settings have already been stored as standard in the config. You can transfer them to existing ones using the “Restore” button. Otherwise: Activate folder, collision height above ground at 1.75m, collision detection on "FS 19", max. silo distance at 25m, nearest field exit Abbreviations for the target points: Anl. = delivery, unloading Ent. = removal, collection Have fun with this course! Ivan1803
  • AutoDrive Course Alma, Missouri US v1.0.0.2
    3 703
    Map Alma, Missouri US V 1.0.0.2 AutoDrive V2.0.0.9 -Courses driven on standard map with existing vehicles -all fields, productions, purchasing and sales points retracted -original farms with halls and animals retracted -Exit lane entered fields -Multiplayer not tested Installation: Unpack the archive and place the "AutoDrive_config.xml" file in the savegame of the card. Path "Computer / Documents / My Games / FarmingSimulator2022 / Savegame (X)" Before installing, pay attention to the file name. Any change to the name will cause it to not work.
  • CoursePlay
    14 458
    KingMods Logo
    Published by KingMods
    Courseplay FS25 Courseplay for Farming Simulator 25 is a long-standing and powerful automation mod that has been a staple in the Farming Simulator community for nearly 15 years. Originally developed for earlier versions of the game, Courseplay has continually evolved, offering features far beyond the capabilities of the base game’s AI. - Fully customizable course generation and editing, - Multiple vehicles work together on the same field, - Automated harvesting and unloading, - Bale collection and wrapping, - Support for vineyards and specialty crops, - Harvester self-unload, - Pick up heaps on the field or empty bunker silos with loaders or shovels, - Bunker silo push and compaction. It also integrates seamlessly with other mods like AutoDrive, making it ideal for managing large-scale farms. Despite improvements to the in-game AI over the years, Courseplay remains the gold standard for automation in Farming Simulator, thanks to its flexibility, reliability, and active development community. For a link to our latest release, Help page and GitHub page where you can find more information, help, and report issues please visit Courseplay Website or go directly to our GitHub page. Many thanks to our translators and to our community for reporting bugs, giving us feedback and great ideas. Changelog 8.0.0.0: - Initial FS25 migration Changelog 8.1.0.0 - UI rework - Same great functionality as in FS22 - Course Editor got its own construction screen - New loop turn for headland for towed tools that can't be driven in reverse, like a seeder with grain cart (can be turned on in the vehicle settings) - Faster pathfinding using jump point search - Requires the latest game patch
  • Autodrive courses for Dakota 4x
    6 518
    KingMods Logo
    Published by KingMods
    All fields have been driven in with field edge courses All sales points retracted Have fun with it with
  • CoursePlay
    112 676
    KingMods Logo
    Published by KingMods
    Courseplay takes the AI ​​worker to the next level. Sow, harvest and plow smarter: - use headlands - work on irregularly shaped fields, not just rectangles - work around islands on the ground (like power lines) - save automatically generated courses to use a forage cart to collect what a mower or harvester cut before - find and collect or wrap all the balls on a field - work in the vineyard - let up to 5 assistants work on the same field in a group - combine harvesters find a trailer to self-unload once full - unload combine harvesters with trailer or auger trailer - use loaders or vehicles equipped with a shovel to collect piles on the ground or to empty bunker silos - configure your own fields wherever you want - works great with AutoDrive, let Courseplay do the work in the field and AutoDrive to fill a seeder or unload a forage trailer - customize automatically created field courses to your liking with the course editor - work in a bunker silo to push and compact The download link has you download the .zip directly from the developers GITHUB For those who know how to go to Github, and are looking for more information: https://github.com/Courseplay/Courseplay_FS25