Does the latest version fix the bug I posted related to mulching?
The trailer glitches out (one side raises up randomly) in the shop and once purchased. It caused my whole game to freeze multiple times. Cool concept. Kinda buggy.
Ever since I installed this latest update, my mulcher doesn't work. The logs (note that I've had the realMulcher mod for a long time without issues:
2025-08-23 23:27:01.822
Script error in DensityMapFilterLua.initialize: Invalid object parameter.
LUA call stack:
=[C]:-1 new
=dataS/scripts/utils/FSDensityMapUtil.lua:2577 updateMulcherArea
=dataS/scripts/vehicles/specializations/Mulcher.lua:300 processMulcherArea
=C:/Users/benne/Dropbox/Ben Stuff/Gaming/FS25Mods/FS25_RealMulcher/scripts/realMulcher.lua:44 processMulcherArea
=dataS/scripts/utils/Utils.lua:601
=C:/Users/benne/Dropbox/Ben Stuff/Gaming/FS25Mods/rapide8400W/script_originalGiants/WorkArea.lua:278 onUpdateTick
=dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent
=dataS/scripts/vehicles/Vehicle.lua:2121 updateTick
=dataS/scripts/network/NetworkNode.lua:214 updateActiveObjectsTick
=dataS/scripts/network/Server.lua:83 update
=dataS/scripts/BaseMission.lua:1019 update
=dataS/scripts/FSBaseMission.lua:1909 update
=dataS/scripts/utils/Utils.lua:579
=dataS/scripts/mission00.lua:663 update
=dataS/scripts/main.lua:1222 update
2025-08-23 23:27:01.822 Warning (script): 'DensityMapModifier:new': Argument 1 has wrong type. Expected: Int. Actual: Nil
D:\auto_builder\cache\svn\f755c42e704f38a6645e58258080ffc3\src\base\scripting\lua\LuauScriptSystem.cpp (1105): expectedType == Value::VoidType || expectedType == Value::ClassType2025-08-23 23:27:01.822
Script error: 'DensityMapModifier:new': Argument 1 has wrong type. Expected: Int. Actual: Nil
LUA call stack:
=[C]:-1 new
=dataS/scripts/utils/FSDensityMapUtil.lua:43 new
=dataS/scripts/utils/FSDensityMapUtil.lua:2578 updateMulcherArea
=dataS/scripts/vehicles/specializations/Mulcher.lua:300 processMulcherArea
=C:/Users/benne/Dropbox/Ben Stuff/Gaming/FS25Mods/FS25_RealMulcher/scripts/realMulcher.lua:44 processMulcherArea
=dataS/scripts/utils/Utils.lua:601
=C:/Users/benne/Dropbox/Ben Stuff/Gaming/FS25Mods/rapide8400W/script_originalGiants/WorkArea.lua:278 onUpdateTick
=dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent
=dataS/scripts/vehicles/Vehicle.lua:2121 updateTick
=dataS/scripts/network/NetworkNode.lua:214 updateActiveObjectsTick
=dataS/scripts/network/Server.lua:83 update
=dataS/scripts/BaseMission.lua:1019 update
=dataS/scripts/FSBaseMission.lua:1909 update
=dataS/scripts/utils/Utils.lua:579
=dataS/scripts/mission00.lua:663 update
=dataS/scripts/main.lua:1222 update
2025-08-23 23:27:01.822 Error: Running LUA method 'update'.
dataS/scripts/utils/FSDensityMapUtil.lua:44: attempt to index nil with 'setPolygonRoundingMode'
@Glowins Modschmiede Is that a mod for each vehicle or just a script? I assume since it's so large it basically doubles all the vehicles and I have to buy them again?
Is this applied to base game tractors automatically?
Am I the only one that tried it and my map never loaded? Got stuck at 100% and I waited close to 10 minutes before force closing the game.