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GMNGjoy

GMNGjoy

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GMNGjoy commented a mod

Love the look and feel of the QAP map - but it feels a bit odd to have something that would easily fit in a 4x (or maybe even normal sized map) be a 16x map where the area of the map is < 1/5 of the overall size of the map. I'd imagine that if you're not going to use the extra area of the 16x map, that it might make sense to scale it down to 4x at a minimum. I look forward to a final release - this would make a great wilderness style map!

GMNGjoy commented a mod

This map is beautiful, but not playable - will there be a map update? There is an issue with the fields with how they are defined - each field is "defined" as a single point in the i3d (where the number is in each field), not with normal field boundaries that a player would need to make the fields actually usable without re-creating each field manually. This is also the reason why there are no contracts. Another consideration - with the farmlands.xml file, each field appears to have a unique numbered NPC defined, but the game only has 15 NPC_US_## defined.... the Farmlands need to be defined properly to existing NPC's.

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