Resultados da pesquisa por BCCMINING.COM💯Difficulty adjustment

6 resultados
  • Fruits Adjustment
    9 383
    KingMods Logo
    Publicado por KingMods
    O Ajuste de Frutas altera as propriedades de muitas frutas. Os frutos são reequilibrados por meio de ajustes no consumo de sementes, rendimento, preço e peso. Isso é baseado em dados médios da região da Alemanha. Mais sobre isso no Giants Forum. O consumo de sementes da fruta é baseado em valores reais da região da Alemanha. Ao ajustar os rendimentos e os preços de venda, as frutas e suas receitas são alinhadas entre si. Os rendimentos reais desses frutos foram adaptados ao jogo e fatores como o esforço necessário para o cultivo e a colheita foram incluídos. Além disso, por exemplo, os tipos de grão trigo, cevada, aveia (se disponíveis também centeio, espelta, triticale) recebem diferentes especializações por meio de mudanças em seus rendimentos e preços de venda, o que os torna atrativos para diferentes aplicações. Trigo, aveia (e triticale) são mais adequados para alimentação, enquanto cevada (centeio e espelta) são mais adequados para venda. A palha de resgate também é mais lucrativa. As seguintes frutas já são (parcialmente) suportadas: - Frutas padrão (exceto algodão, cana-de-açúcar, choupos, azeitonas, uvas e ervas daninhas) - Centeio, espelta, triticale, trevo, alfafa, cebola, cenoura, papoula Para o FS22 revisei completamente o mod. Você pode ajustar os valores em FruitsAdjustment.xml e adicionar novas frutas. Divirta-se :)
  • Fruits Adjustment
    13 381
    KingMods Logo
    Publicado por KingMods
    This mod adjusts the Data of various Fruits to my creation on realistic Statistics. The Fruits get adjusted by seed consumption, yield and sellprice. The adjustments in the seed consumption are particularly noticeable in fruits that are planted with the precision seeder. Here the seed consumption agrees well with the small storage tanks of these machines. But the extremely low seed consumption of rapeseed in reality is also brought in. By making adjustments to income and sales prices, the fruits and their income are aligned with one another. The yields of these fruits were converted from reality to the game and factors such as effort for cultivation and harvest were included. Furthermore, the grain types wheat, barley, oats (if available also rye, spelled, triticale) are given different specializations by changing their yields and sales prices, which make them attractive for different applications. Wheat, oats (and triticals) are more suitable for feeding, whereas barley (rye and spelled) are more suitable for sale. You can use the Hardcore-Mode to get realistic yield. The following Fruits are supported: - Default Fruits (without Cotton, Poplar, Weed and Sugarcane) - Rye, Spelt, Triticale, Clover, Alfalfa, Incarase_Grass, Onion, Carrot, Cabbage, RedCabbage, Lettuce, Poppy, Fieldgrass, Fieldbean, Energiemaize I recommend to use Seasons-Mod, MaisPlus-Mod and RealisticSeeder-Mod. Have fun :)
  • Filltype (Goods) Mass Adjustment
    18 296
    KingMods Logo
    Publicado por KingMods
    This mod ensures that 10 tons of wheat also weighs 10 tons, not just 5 tons. In the base game, all the masses of all the Filltypes (commodities) are half of what they would be IRL. This is so that you can drive faster with full trailers. But for anyone who likes to play a little more realistic, this mod is for you. With this mod you can really feel the mass of a full trailer!
  • Lizard Silage Adjustment
    3 564
    KingMods Logo
    Publicado por KingMods
    Front spreader for silage. Widely used for silage work. Mod settings: - Base color Price: 3500 €
  • Finer Timescale Adjustment
    727
    KingMods Logo
    Publicado por KingMods
    This mod allows for finer timescale adjustment. With this mod is is possible to set a timescale of 0-15 in steps of one, from 15 to 30 in steps of 5 and above that in steps of 10 and 20 up to 240. With a timescale of “0” the time stops completely. This Mod also works in Multiplayer, the timescale can only be changed from the Host or somebody that is logged in as Admin. The basic keybindings are CTRL + key 5 (down) and key 6 (up).
  • Vehicle Upkeep Adjustment
    403
    KingMods Logo
    Publicado por KingMods
    Mod adjusts the rate at which vehicles calculate upkeep cost.