KCHARRO

KCHARRO

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KCHARRO KCHARRO heb gereageerd op een opmerking over een mod
Farmsiiiiim

Is it possible to make also ai crop destruction?

@Farmsiiiiim @Farmsiiiiim The "CoursePlay" Mod already enables it, it has an option to enable it for "CP Helpers" or "All Helpers" in "Global Settings".

KCHARRO KCHARRO heb gereageerd op een opmerking over een mod
Lucky 1545

Waiting from many days for this mod. Thanks 

@Lucky 1545 More than two months of waiting for ModHub....

KCHARRO KCHARRO reageerde een mod

One of the best Mods in the history of FS.... And it's coming back....

KCHARRO KCHARRO heb gereageerd op een opmerking over een mod
KCHARRO

Great, I've been trying for days to get control over the depth of the deformation layer, via script..... Mainly because of the furrow left by the plow.... I have unsuccessfully tried to take control of "Maxheight" to limit the specific depth of the plow.

 



I've made a script that returns tire tracks and ground deformation to the AI ​​in field work, and I wanted to integrate depth and slip control, so it would work with RealisticWeather's moisture grid.



 



You are a genius...... Obvio que este mod es perfecto para mi clección..

@Erata Ya he estado probando, funcionan separados, si los integro en un mismo LUA con el mío, el modo "aiJobFieldWork" deja de deformar nuevamente...

Ya mi script hace días lo subí a MdHub, está pendiente aún, se llama "True AI Tracks"...

KCHARRO KCHARRO reageerde een mod

Great, I've been trying for days to get control over the depth of the deformation layer, via script..... Mainly because of the furrow left by the plow.... I have unsuccessfully tried to take control of "Maxheight" to limit the specific depth of the plow.

 



I've made a script that returns tire tracks and ground deformation to the AI ​​in field work, and I wanted to integrate depth and slip control, so it would work with RealisticWeather's moisture grid.



 



You are a genius...... Obvio que este mod es perfecto para mi clección..