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ticho ticho comentó un mod

fantastic! conversion works well, that hated font mods are gone. thank you very much. test in MP soon!

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ticho ticho clasificado como mod
ticho ticho comentó un trabajo en progreso

Pretty piece of iron 🤩

ticho ticho comentó un mod

hi @Sepphirsch let me ask: Wheels are little bit smaller than physics? Seen on last picture here on web. thx.

ticho ticho respondió a un comentario sobre un mod
ticho

big issues with assigning an axis (outside this mod)! 
many of assigned axis doesn't work. when reload on second savegame, it stucks w/o error when mod is present
is anywhere git or place where can i descript a problem? 
many problems also reported here: https://forbidden-mods.de/filebase/file/72711-exhaust-plus/#commen

@BMProd i know that block of settings. source of error found. it is combination between your mod and mod FS25_BetterContracts in latest version 1.3.0.4
with version 1.3.0.2 everything works well. 
so, this is only for your information.

ticho ticho respondió a un comentario sobre un mod
ticho

big issues with assigning an axis (outside this mod)! 
many of assigned axis doesn't work. when reload on second savegame, it stucks w/o error when mod is present
is anywhere git or place where can i descript a problem? 
many problems also reported here: https://forbidden-mods.de/filebase/file/72711-exhaust-plus/#commen

@BMProd custom assigned axes doesn't work. no video needed, here are examples: 
    <actionBinding action="AXIS_BRAKE_VEHICLE">
        <binding device="KB_MOUSE_DEFAULT" input="KEY_s" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_044F-B67F-000F-XFw/XEhJRCNWSURfMDQ0RiZQSURfQjY3RiM2JjMzOTE1MjVjJjAmMDAwMCN7NGQxZTU1YjItZjE2Zi0xMWNmLTg4Y2ItMDAxMTExMDAwMDMwfQA=" input="HALF_AXIS_2" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_044F-0405-0200-XFw/XEhJRCNWSURfMDQ0RiZQSURfMDQwNSM3JmU3YzkwMWYmMCYwMDAwI3s0ZDFlNTViMi1mMTZmLTExY2YtODhjYi0wMDExMTEwMDAwMzB9AA==" input="BUTTON_1 AXIS_2+" axisComponent="+" neutralInput="0" index="1"/>
    </actionBinding>

same for AXIS_ACCELERATE_VEHICLE
same for AXIS_MOVE_SIDE_VEHICLE
another one: 
    <actionBinding action="AXIS_FRONTLOADER_TOOL3">
        <binding device="KB_MOUSE_DEFAULT" input="KEY_lshift KEY_lctrl KEY_j" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="KB_MOUSE_DEFAULT" input="KEY_lshift KEY_lctrl KEY_n" axisComponent="-" neutralInput="0" index="1"/>
        <binding device="KB_MOUSE_DEFAULT" input="MOUSE_BUTTON_LEFT MOUSE_BUTTON_RIGHT AXIS_X+" axisComponent="+" neutralInput="0" index="3"/>
        <binding device="KB_MOUSE_DEFAULT" input="MOUSE_BUTTON_LEFT MOUSE_BUTTON_RIGHT AXIS_X-" axisComponent="-" neutralInput="0" index="3"/>
        <binding device="0_044F-0405-0200-XFw/XEhJRCNWSURfMDQ0RiZQSURfMDQwNSM3JmU3YzkwMWYmMCYwMDAwI3s0ZDFlNTViMi1mMTZmLTExY2YtODhjYi0wMDExMTEwMDAwMzB9AA==" input="AXIS_2+" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_044F-0405-0200-XFw/XEhJRCNWSURfMDQ0RiZQSURfMDQwNSM3JmU3YzkwMWYmMCYwMDAwI3s0ZDFlNTViMi1mMTZmLTExY2YtODhjYi0wMDExMTEwMDAwMzB9AA==" input="AXIS_2-" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>

also, as i wrote, when mod is activated, it works. when reload, loading stuck on vehicles (cca 86%) and load without progress. when keybinding is deleted manualy from xml, same savegame loads w/o issues. when mod is removed, all axis works well. there is some conflict or issue with keybinding.

ticho ticho comentó un mod

big issues with assigning an axis (outside this mod)! 
many of assigned axis doesn't work. when reload on second savegame, it stucks w/o error when mod is present
is anywhere git or place where can i descript a problem? 
many problems also reported here: https://forbidden-mods.de/filebase/file/72711-exhaust-plus/#commen

ticho ticho clasificado como mod
ticho ticho comentó un mod

hi, another great mod! thank you!

Is possible to replace fixed values in 

BMP_ExhaustPlusSpec.START_PUFF_DURATION_MS

and .START_PUFF_DELAY_MS

obtain from mod vehicle settings as is in the value motorStartDuration? for example 1/3 nothing, 2/3 pufs, 3/3 dense smoke as full throttle? because some vehicles starts easy and quick, some very long with a lot of smoke... and the delay time is already set up in each mode as we can see.

thank you for consideration. no smoke, no power :-)))